@MM careful of the bait, trolls be about.
In seriousness, I would like folks to think about a game that is not influenced based on their own experience, but on how that experience came to be.
Sure make things challenging as you level, or what have you, but don't assume your experience is the same as others, or folks read all of thsoe tips and tricks on the web, and therefore a player should know to build two places in this game.
Example: Horde night place, and regular place for crafting.
I dont do that, but i see how that would be advantageous.
I like the feel of "defending your home"? (yes an RPG element outside of the game)
To MM's point, play the way you want, when asking for things/events/features I ask folks to remember there are gamers that have never played this game before.
I LOVED A17 start.
It Sucked as it should, however it made the accomplishment of surving the 7th day with only 5 deaths in the first week a great feeling.
Needless to say, the expereince of hours on hours of learning by one player is not what everyone else has expereinced....YET.
With the possability a player may never expereince the same as another.
That is a great feature to have in a game.
Individual expereinces.
Semper Fi