PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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You can have bandits and npcs, or boats. Do you see the problem?
That's not true and not fair.

As I stated in another post, the amount of work to code a simple raft is astonishingly small. Considering that you have the model already, you have a vehicle system and a physics engine at your disposal. Give to whoever made the vehicles 1 day to code it and we will finally have a basic raft.

 
You can have bandits and npcs, or boats. Do you see the problem?
Are you seriously trying to say that boats require the same amount of work as bandits? Add a water overhaul to that and it might just begin to be an issue.

I'll happily wait for either boats or bandits but to say it's either/or is false logic and I think you know that.

 
Are you seriously trying to say that boats require the same amount of work as bandits? Add a water overhaul to that and it might just begin to be an issue.
I'll happily wait for either boats or bandits but to say it's either/or is false logic and I think you know that.
Thank you

 
Clogging up yet more precious inventory space over tedium. Remember in 17 when you started out gimped and worked towards being "basic". Nobody liked it. Rust gave up on this idea and has out sold every survival game out there. This belongs in mod discussions.
Who said you needed it to clog up inventory? You find a watch/compass. use it. It then pops in the UI element and gets removed from your inventory. One and done... :numbness:

You do know, even Minecraft is considered a survival game of sorts as well right? It has a whole mode based on it as well.. did Rust out sell Minecraft?

Rust also changed it's initial CORE of their game, and revamped it into a PvP dominate game, with 'little' to no emphasis on other entities in the game. You giving us a heads up on the future of "7 Days to die" or something? Or how You want "7 Days to die" to go at some point?

 
Adding a simple boat/raft is an absurdly simple task, that could be done in a few hours. Let's make it a full day if you wanna test it extensively. So yes, very worth it.
Oh I didn't know you were a programmer fluent in Unity, C#, and most importantly capable of working with dynamic flowing water voxels, and integrating to an advanced project with 7 years of code. Maybe hacking in a floating platform with no buoyancy and no drift, no currents, no proper parking on the beach code in a bare bones unity project is a "few hour task" but doing them properly would be a bit more involved. Anyhow, we have zero water game play, zero underwater game play, its not really something that would add any significant gameplay and it would deter us from bandits. Everything with new engineering takes 2x longer than you think, minimum.

 
@TFP
Currently there are keybinds that can't be duplicated for instance you can't have toggle flashlight under movement and toggle lights under vehicles bound to the same key so it makes using lights a pain in the ass. Would you fix it so you can use the same keybind for multiple similar functions under different circumstances so for instance the ability to use "O" to toggle both the flashlight while on foot and toggle the lights on a vehicle while using it that way you don't have to have more than one keybind to do the same similar function where you have "O" to toggle lights on foot and then "P" to toggle lights on vehicles.

Thanks
All that nonsense is fixed.

 
And I will too, doing all that work will shelf bandits for another 6 months to a year. We've been shelfing them for micro features for years now, and look where it got us.
Now that is good and honest reason to delay or pass on boats ----- bandits &gt; boats. I completely agree.

Not enough water was a terrible reason ;)

 
Oh I didn't know you were a programmer fluent in Unity, C#, and most importantly capable of working with dynamic flowing water voxels, and integrating to an advanced project with 7 years of code. Maybe hacking in a floating platform with no buoyancy and no drift, no currents, no proper parking on the beach code in a bare bones unity project is a "few hour task" but doing them properly would be a bit more involved. Anyhow, we have zero water game play, zero underwater game play, its not really something that would add any significant gameplay and it would deter us from bandits. Everything with new engineering takes 2x longer than you think, minimum.
I tick all of those boxes better than you do. I made my living doing that for quite some time. If it takes longer than 2-3 weeks, assuming you aren't completely overhauling water, then you've taken too long.

 
The gameplay it adds is having an obstacle to overcome and taking advantage of it by traveling faster by boat than by land. Take Minecraft for example, living near an ocean is very convenient because you can quickly sail far away and find new biomes and villages. It helps with the exploration. Imagine having an island base and knowing that if you go in a direction you will find a city, and if you go in another you will find the trader. That's so cool.
One more thing: Minecraft, after many years of waiting, added tons of content to the underwater world. New pois, new monsters, new animals, new treasures.. which I think it's tfp's vision too.

That said, I wouldn't put too much water in a world.
Thats because minecraft has 1 meter blocks and random clutter everywhere, no roads and tbh boats and air craft are the only vehicles that remotely make sense in that game, and the little minecarts because you prepare a special track for them and clear the road so to speak. 7 Days just doesn't need boats, we have 5 vehicles already that are much better than a boat would ever be. There are no oceans in 7 days. And like I've said for the last time, boats will delay bandits and settlers, for very little good reason.

Down the road? Maybe, but not until I've smashed the Dukes skull under my boot and saved the princess.

 
Now that is good and honest reason to delay or pass on boats ----- bandits &gt; boats. I completely agree.
Not enough water was a terrible reason ;)
No it wasn't. Water is by design not much in our game. To warrant boats we'd increase the water, have underwater gameplay, fishing, and a bunch of other crap to make it good enough to put our name on. Its meant to fill your jars and make the world look cool in our game, nothing more. As I said though maybe down the road we could go there, but we need to redo water first, so we don't have to redo boats later after the core water system has changed dramatically.

 
I tick all of those boxes better than you do. I made my living doing that for quite some time. If it takes longer than 2-3 weeks, assuming you aren't completely overhauling water, then you've taken too long.
Oh so you've sold over 8 million copies and made your own IP? Please tell me what game it is so I can enjoy it in my downtime.

I get so tired of back seat developers telling us how easy our job is. Go make your own game that is actually fun if its so easy. Everything is easier in a static world. Add voxels to it and use Unity and tell me how easy it is. Code it on top of 7 years of other peoples code. Maybe how you see it implemented (a box floating with basic nav) is easy. That version isn't good enough for us.

Here is the thing. If you put game play in the water (we don't) then you have to add all the supportive features like fish, underwater loot, swimming animations, enter the boat anims, and if you can't smell the scope creep by now you are not as smart as you pretend to be. I could go on with another 50 tasks.

Being a programmer doesn't make you a designer. A good designer sees all the tasks before writing any code. Stop being so arrogant. Shawn could code the boat in a day, but then all the feature creep, the "boats need a threat" requests, polish tickets and bugs and unforeseen changes after water 3.0 is implemented break it, would amount to a massive amount of work that takes away from bandits and until water is final we're not touching boats.

 
There's no armchair. It's normally a sofa, a dog, and crap sci-fi in the background. Same as it has been for decades now.
But you ticked off all the boxes better than I did. I have a 10k custom built leather couch, a 12000 sq foot castle on 5 acres and a hellcat with 300 miles on it. You don't even have an armchair? I know I only sold 8 million copies, I'm waiting to hear what amazing game you made.

 
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