That's not true and not fair.You can have bandits and npcs, or boats. Do you see the problem?
Are you seriously trying to say that boats require the same amount of work as bandits? Add a water overhaul to that and it might just begin to be an issue.You can have bandits and npcs, or boats. Do you see the problem?
Thank youAre you seriously trying to say that boats require the same amount of work as bandits? Add a water overhaul to that and it might just begin to be an issue.
I'll happily wait for either boats or bandits but to say it's either/or is false logic and I think you know that.
Who said you needed it to clog up inventory? You find a watch/compass. use it. It then pops in the UI element and gets removed from your inventory. One and done... :numbness:Clogging up yet more precious inventory space over tedium. Remember in 17 when you started out gimped and worked towards being "basic". Nobody liked it. Rust gave up on this idea and has out sold every survival game out there. This belongs in mod discussions.
Oh I didn't know you were a programmer fluent in Unity, C#, and most importantly capable of working with dynamic flowing water voxels, and integrating to an advanced project with 7 years of code. Maybe hacking in a floating platform with no buoyancy and no drift, no currents, no proper parking on the beach code in a bare bones unity project is a "few hour task" but doing them properly would be a bit more involved. Anyhow, we have zero water game play, zero underwater game play, its not really something that would add any significant gameplay and it would deter us from bandits. Everything with new engineering takes 2x longer than you think, minimum.Adding a simple boat/raft is an absurdly simple task, that could be done in a few hours. Let's make it a full day if you wanna test it extensively. So yes, very worth it.
All that nonsense is fixed.@TFP
Currently there are keybinds that can't be duplicated for instance you can't have toggle flashlight under movement and toggle lights under vehicles bound to the same key so it makes using lights a pain in the ass. Would you fix it so you can use the same keybind for multiple similar functions under different circumstances so for instance the ability to use "O" to toggle both the flashlight while on foot and toggle the lights on a vehicle while using it that way you don't have to have more than one keybind to do the same similar function where you have "O" to toggle lights on foot and then "P" to toggle lights on vehicles.
Thanks
Now that is good and honest reason to delay or pass on boats ----- bandits > boats. I completely agree.And I will too, doing all that work will shelf bandits for another 6 months to a year. We've been shelfing them for micro features for years now, and look where it got us.
I tick all of those boxes better than you do. I made my living doing that for quite some time. If it takes longer than 2-3 weeks, assuming you aren't completely overhauling water, then you've taken too long.Oh I didn't know you were a programmer fluent in Unity, C#, and most importantly capable of working with dynamic flowing water voxels, and integrating to an advanced project with 7 years of code. Maybe hacking in a floating platform with no buoyancy and no drift, no currents, no proper parking on the beach code in a bare bones unity project is a "few hour task" but doing them properly would be a bit more involved. Anyhow, we have zero water game play, zero underwater game play, its not really something that would add any significant gameplay and it would deter us from bandits. Everything with new engineering takes 2x longer than you think, minimum.
Someone's in a mood...![]()
There's no armchair. It's normally a sofa, a dog, and crap sci-fi in the background. Same as it has been for decades now.Great. The armchair developers are spitting again.
Just great.
Cheers
Thats because minecraft has 1 meter blocks and random clutter everywhere, no roads and tbh boats and air craft are the only vehicles that remotely make sense in that game, and the little minecarts because you prepare a special track for them and clear the road so to speak. 7 Days just doesn't need boats, we have 5 vehicles already that are much better than a boat would ever be. There are no oceans in 7 days. And like I've said for the last time, boats will delay bandits and settlers, for very little good reason.The gameplay it adds is having an obstacle to overcome and taking advantage of it by traveling faster by boat than by land. Take Minecraft for example, living near an ocean is very convenient because you can quickly sail far away and find new biomes and villages. It helps with the exploration. Imagine having an island base and knowing that if you go in a direction you will find a city, and if you go in another you will find the trader. That's so cool.
One more thing: Minecraft, after many years of waiting, added tons of content to the underwater world. New pois, new monsters, new animals, new treasures.. which I think it's tfp's vision too.
That said, I wouldn't put too much water in a world.
No it wasn't. Water is by design not much in our game. To warrant boats we'd increase the water, have underwater gameplay, fishing, and a bunch of other crap to make it good enough to put our name on. Its meant to fill your jars and make the world look cool in our game, nothing more. As I said though maybe down the road we could go there, but we need to redo water first, so we don't have to redo boats later after the core water system has changed dramatically.Now that is good and honest reason to delay or pass on boats ----- bandits > boats. I completely agree.
Not enough water was a terrible reason![]()
Oh so you've sold over 8 million copies and made your own IP? Please tell me what game it is so I can enjoy it in my downtime.I tick all of those boxes better than you do. I made my living doing that for quite some time. If it takes longer than 2-3 weeks, assuming you aren't completely overhauling water, then you've taken too long.
But you ticked off all the boxes better than I did. I have a 10k custom built leather couch, a 12000 sq foot castle on 5 acres and a hellcat with 300 miles on it. You don't even have an armchair? I know I only sold 8 million copies, I'm waiting to hear what amazing game you made.There's no armchair. It's normally a sofa, a dog, and crap sci-fi in the background. Same as it has been for decades now.