Mechanimal
RangerRedd
Tower Defense talk... and I do not expect any of this to be crammed in last minute for A18, though one can hope, I do however hope what IS in there simply works properly this time.
That said, most TD games I have played start with some kind of Arrow Tower, in 7DTD that could be essentially a crossbow on a turret base. Fill it with arrows, maybe require upgrade to take better arrow types. Anyway those usually upgrade in 2 ways arrow type and firing speed.
The "auto turret", the 9mm Turret. Same, start with basic ammo, upgrade to better ammo type and firing speed.
Thankfully vultures are the only flying mob so an exclusively anit-air turret is uneccesary. I never did like that part of most TD games, needing air specific turrets that do not attack ground targets. Usually arrow and guns did both anway, and it would in 7dtd, so can you can efffectively skip this one. Yay.
Mortar Tower. Ok maybe this one is OP in this case, plus it would be messy, I can see a lot of regret the morning after a BM using one of these.
Tesla Tower. Well you have electric fence, good enough? Yeah sure, the only dif could be a tower that reaches out, like an actual tesla tower, and delivers a jolt when Z's are within range. They also usually jump to multiple enemies at a time, usually upgrading extends that number. Although one of these could be fun, I don't know how you'd prevent it from shocking players too.
Mage Tower. Meh, skip it, wrong lore.
Shotgun Tower. Yeah we have a shotty turret, good enough. Usually these have shorter range but pack more punch(and only attack ground targets). They also tend to upgrade into flame turrets for some reason. I'd jsut make that it's own tower, if/when you ever finish that one(know it was in the works)
Rocket Tower. This onee varies amongst games, a lot of them just add rockets to high end bullet turrets. In the context of 7DTD I'd make it it's own thing, if you ever make one, and also predict a ton of regret after use if not used properly.
Slowing Tower. Well I think spikes and barbed wire have this covered.
Not sure how many actual Tower Defense games you have played, but I have played with dozens and dozens over the decades, one of my fav time killing mini games. I was, and still am, super excited it is an "official" intention of the game. Just some input on how to make it more so.
That said, most TD games I have played start with some kind of Arrow Tower, in 7DTD that could be essentially a crossbow on a turret base. Fill it with arrows, maybe require upgrade to take better arrow types. Anyway those usually upgrade in 2 ways arrow type and firing speed.
The "auto turret", the 9mm Turret. Same, start with basic ammo, upgrade to better ammo type and firing speed.
Thankfully vultures are the only flying mob so an exclusively anit-air turret is uneccesary. I never did like that part of most TD games, needing air specific turrets that do not attack ground targets. Usually arrow and guns did both anway, and it would in 7dtd, so can you can efffectively skip this one. Yay.
Mortar Tower. Ok maybe this one is OP in this case, plus it would be messy, I can see a lot of regret the morning after a BM using one of these.
Tesla Tower. Well you have electric fence, good enough? Yeah sure, the only dif could be a tower that reaches out, like an actual tesla tower, and delivers a jolt when Z's are within range. They also usually jump to multiple enemies at a time, usually upgrading extends that number. Although one of these could be fun, I don't know how you'd prevent it from shocking players too.
Mage Tower. Meh, skip it, wrong lore.
Shotgun Tower. Yeah we have a shotty turret, good enough. Usually these have shorter range but pack more punch(and only attack ground targets). They also tend to upgrade into flame turrets for some reason. I'd jsut make that it's own tower, if/when you ever finish that one(know it was in the works)
Rocket Tower. This onee varies amongst games, a lot of them just add rockets to high end bullet turrets. In the context of 7DTD I'd make it it's own thing, if you ever make one, and also predict a ton of regret after use if not used properly.
Slowing Tower. Well I think spikes and barbed wire have this covered.
Not sure how many actual Tower Defense games you have played, but I have played with dozens and dozens over the decades, one of my fav time killing mini games. I was, and still am, super excited it is an "official" intention of the game. Just some input on how to make it more so.