PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I used to hate playing network games of 7 days unless I was hosting p2p. It feels tolerable to me now playing on a dedi. The combat isn't night and day. Ragdolls and impacts are a bit delayed and weird, but that depends on latency. I mean its impossible to have as good of experience in SP. I feel like we've made some ground.
Made some ground in A18 or A17?

 
Yeah I think the idea was well received. We just need to find time. Every cool idea we slip in, delays shipping. So if you guys want A18, you have to stop asking for new stuff :)
Stop asking for new stuff??? lol Yeah right! Like that's going to happen. ;)

 
Crafting a bunch of traps is not participating in the horde event. I don't want players sitting inside doing nothing and then at 4 am go out and collect all their gifts.
Ah but but the players have already received most of there gifts by 4am. Via experience gained by killing zombies with traps.

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You can watch the live streams and see it. They never sprint IMO, and usually its a boosted walk. Rarely a jogger whos just enough to make you uncomfortable back pedaling, but you can easily turn and run to gain distance.
This new rage thing does make things interesting. I like a challenge. :)

In Alpha 17 it was getting to the point were I would fight groups of zombies barehanded, just to make things challenging.

 
Madmole can you add dinosaurs to the game? And also add at least 60 new weapons #Don'tBanMe
To GeT BaNnEd YoU HaVe To WrItE LEgitimaTE CRItiCISm in ThIS FoRUM.

Seriously though, I don't understand why the communities outside this forum use the narrative that if someone criticizes TFP or the game in this forum, they get banned. I've seen quite a few very negative posts here.

 
But but...I used #Don'tBanMe i'm supposed to be safe! :'(
BANNED for arguing about it... :) using the new weapon grazing effect. :)

7d2d does not take place back to the dinos era anyways... wake up and smell the brains.

 
Maybe Roland can comment on what it’s like in confined space.I don't think it would be too much different. If you are in confined space and using melee, the zeds are already in your face. Their rage mode might startle you or jack up the anxiety visually, but in terms of distance they were already near the distance of being able to hit you if you could hit them

...however, not sure if rage also increases their rate of taking swings at you. A quick switch from spear to club might be helpful... though I also do not know how fast weapon switching will be either.
The main difficulty is in adapting to it. My point was that compared to previous alphas where there was always slight adaptation required, this alpha is going to require more from players.

Confined spaces are tougher with the speed boost, not gonna lie. I take more hits than ever before. As Madmole mentioned you sometimes have to just turn and run and avoid until their speed timer runs out.

As Guppy said, kiting hordes is not so easy and requires more situational awareness. I’d say the same is true with smaller numbers when inside confined quarters.

What’s funny is that it can happen from any damage. So a zombie brushes against a cactus and it starts running. Lol.

 
BANNED for arguing about it... :) using the new weapon grazing effect. :)
7d2d does not take place back to the dinos era anyways... wake up and smell the brains.
Ok. Then extraterrestrial beings or vampires. #I'mNotKiddingDon'tBanMe

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To GeT BaNnEd YoU HaVe To WrItE LEgitimaTE CRItiCISm in ThIS FoRUM.
Seriously though, I don't understand why the communities outside this forum use the narrative that if someone criticizes TFP or the game in this forum, they get banned. I've seen quite a few very negative posts here.
That's actually true...almost everyone criticizes with respect here.

 
Seriously though, I don't understand why the communities outside this forum use the narrative that if someone criticizes TFP or the game in this forum, they get banned. I've seen quite a few very negative posts here.
I mean... the forum is super badly organized, half of it is dead, the userbase is basicially only the elite now, Moderators *edit*(often is not fair) sometimes troll users and certain descicions are laughable at best.

But getting banned unreasonably is not one of the things that I can criticize. Like... if ANYONE should be banned for it... *looks around nervously*... and even I never even got as much as a warning. So those people are clearly wrong or were just shouting random insults.

 
Tower defense is the core of this game. When there are certain methods that feel too cheap then I feel like we need to find solutions.

When there is an easy loophole we've failed at creating an interesting tower defense game. "Just build a pit and its end game". Fixed. "Just dig a 3 meter hole and put a frame over the top and its end game" Fixed. "Just make some log spikes and its end game" Fixed. Why does it surprise people when we take action to stop super easy cheesy exploits?
We don't want to remove freedom, we want to remove cheesy exploits that make it easy to be safe. Players need to have fear at all times, even late game, just not as much.


Crafting a bunch of traps is not participating in the horde event. I don't want players sitting inside doing nothing and then at 4 am go out and collect all their gifts.
If Tower Defense is the core of the game then sitting inside doing nothing after crafting a bunch of traps *is* valid gameplay and should be rewarded as such.

if its not then its a shooter. You cant say its a core design feature then nullify the play style.

 
Hello Madmole, is it possible to extend the sound distance in game? Some custom game mods could involve gunshot echo going over 1km, but currently there seems to be hardcoded limit for sounds within 98 meters, which reduces some gameplay options - you can get shot by stock sniper rifle and no longer hear it, which did not happen in a13 and earlier. Thank you.

 
I mean... the forum is super badly organized, half of it is dead, the userbase is basicially only the elite now, Moderators *edit*(often is not fair) sometimes troll users and certain descicions are laughable at best.
But getting banned unreasonably is not one of the things that I can criticize. Like... if ANYONE should be banned for it... *looks around nervously*... and even I never even got as much as a warning. So those people are clearly wrong or were just shouting random insults.
Not true I (and probably a few other people) lurk here daily but don't post anything just have a good read on whats happening.

 
I have a question, Madmole. How does mining feel in a18? we didn't see much of that in the streams. Barring the obvious issues that come with every new tweak, how good is it vs previous versions of the system?. In a17 lead is everywhere underground. Iron too. Nitrate and Coal though..... they feel like the old forge book. Because you may see a patch or two of gravel, but you very often dig to bedrock straight from the gravel patch and nothing.

 
Crafting a bunch of traps is not participating in the horde event. I don't want players sitting inside doing nothing and then at 4 am go out and collect all their gifts.
Unless they drop a lot more loot in a18 than a17.4, there aren't likely to be any gifts to collect. Very few, at any rate, and not nearly enough to compensate for the high cost in both materials and time that a large array of traps represents.

Personally I don't understand all the affront to people trying to avoid a horde of zombies. That's survivalism right there. Don't take on risky combat if you don't have to. Weigh the benefits. Use terrain, traps, tactics etc. to your advantage.

With a "no blood moon" setting already in, isn't this all moot?

 
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