how... what... how did you even get to that conclusion? WTF
Beeing good at 2 things is not the same as beeing good at all.
What I criticised was not beeing able to mix specific combinations. Aka if I want to go Sledgehammer, I need strength. But If I want to be the farmer in our group, I also need to specc into fortitude. This might not be too bad since oyu need both.
But if I want light armor, I also need Agility. Now if I want to barter, I also need Intellect. And if I want to be able to loot I also need perception.
That is all perks that I need to get up to level 10 to max out and that for only 5 skills (heavy metal, living off the land, barter, lucky looter, light armor) sure I now have the option to do everything, but that is not what I want.
Now as a comparison to A16:
If I wanted to be able to be good at the same things, you know what I needed to do? Just do it. I could max out all these things without ever having to "learn everything".
Why is this bad?
Because now I am "forced" to be the miner of the group if I want to go melee. I am "forced" to be the useless guy if I want to craft (btw so happy to see that ♥♥♥♥ go, but the overarching problem still stands of classes) if I want to be a silent guy, I am "forced" into light armor.
It is restricting. I can not play how I want for no other reason than "this is now considered fortitude".
There is no realism behind this. It is just arbitrary, as MM even stated in his video where he said that they made perk X that category because it would have felt too empty otherwise. And that is restricting.
Which can be good when well done, but do not act as if it is to enhance player choice, when it clearly doesnt.