Hamburglar
New member
Hey just wanted to share a compilation of ideas of my own + some very appealing ones i've seen so far.
>>>Stationary weaponry => cannons(on vehicles(like tanks))/tripod mg's(good for manned defensePVPVE or suppressionPVP)/mortars (for siege battles, because the engine supports vehicles and rockets so why not combine the best both worlds);
>>>Catapults (idk why);
>>>Grappling hook (because Grappling hook);
>>>Ziplines;
>>>Integration of Firearms 2 mod (which adds a ton of awesome functioning models);
>>>Bulldozers for all your excavational/demolitionary;
>>>Perfurators for all your mining needs;
>>>Removal of Oil Shale, add in oil with water texture;
>>>Oil Pumps (for infinite oil but low production rate so the more u place the best);
>>>Gravitometer (For finding and detecting Oil and rare materials underground);
>>>Planes with a catch!(they have a ramp which allows u to pick up a vehicle (1 jeep or 2 bikes);
>>>Functioning Elevators;
>>>Caltrops (tier above iron traps, much higher durability);
>>>Zombie Moleman (which will try to dig into your base) but every time he scratches the walls, loses a bit of hp. Potentially making a hole which other zombies will then target as a weakness in ur defense;
>>>Blocks catching fire due to eg: burnt victim hitting wooden block. Fire spreading (perhaps creating a meta for players to move onto the burnt zone only after they get cement or alternatively just make stone/rebar structures to prevent against this);
>>>Reworked zombies (bc laggy in numbers and rigid+clunky);
>>>Reworked block/building collapse (bc lol wth);
>>>Boats (when larger watermasses become a thing);
>>>Custom map creation with mapping tools + custom factions;
>>>Zombies seek not only to damage wall but if wall is to stronk, try to climb it wwz style;
>>>Wolves become werewolves in bloodmoon;
>>>CCTV cameras (ik theres a mod for it but could do in vanilla);
>>>Guards for trader (ik they're in mods but theres also alot of other undesirable stuff in those mods);
>>>Placed stationary(or not) AI defenders/workers/attackers (This one I know is way to ambitious but just imagine how cool that'd be);
>>>NPC's scattered around the map (like roaming traders, quest givers, etc etc);
>>>Bandits;
>>>Flags;
>>>Varying sizes for drawbridges and gates;
>>>Screaming Child zombies (ouch that gimme spook factor);
>>>Blocks for connecting wires through walls, no more funny looking power chord crossing wall;
>>>Jetpack (idk why);
>>>Power chords cost resources;
>>>Power chords with more electricity flow must be bulkier and more expensive;
>>>Proper dynamite rigging (connected by wire) for mining/pvp siege sabotage/demolition;
>>>Bombs;
>>>Functional modifications for vehicles (with spikes for spiking zeds, retractable blades, weapons and shielding);
>>>Zombies target vehicles (must protect ur property);
>>>Shields for shield-bashing 1 on 1 mlee PVPVE, bullet protection on PVPVE (with bandits);
>>>One handed/Double handed weapon types;
>>>Pets (guard doggo, bear etc);
>>>UrMom (lvl 9999 boss)(has a very low chance of spawning in a kitchen once ur in endgame gear);
>>>Huge spiders able to climb walls (ew) so reinforce ur walls with defenses also;
>>>Oil cauldrons (Connected with trigger plates that drop boiling oil on zeds, reducing HP and speed and lowering resistance);
>>>Crocodiles;
>>>Horses (+ saddles = ?);
>>>Volcanoes (+ magma);
>>>Natural disasters (earthquake, flood, volcanoes);
>>>Repeater bow (the one from van-helsing looks really cool);
>>>Nazi zombies (arrive on horde night and shoot you up);
>>>Nazi zombie camps;
>>>Much higher reload speed cap for bows;
>>>Minigame for lockpicking;
>>>Lockpicking levels (doors, cars, all the way up to safe cracking) with different models of lockpicking minigames;
>>>Parachutes;
>>>Lasso;
>>>Placeable blocks that break on stepping (to make pitfall traps);
I have some others but less relevant...
>>>Stationary weaponry => cannons(on vehicles(like tanks))/tripod mg's(good for manned defensePVPVE or suppressionPVP)/mortars (for siege battles, because the engine supports vehicles and rockets so why not combine the best both worlds);
>>>Catapults (idk why);
>>>Grappling hook (because Grappling hook);
>>>Ziplines;
>>>Integration of Firearms 2 mod (which adds a ton of awesome functioning models);
>>>Bulldozers for all your excavational/demolitionary;
>>>Perfurators for all your mining needs;
>>>Removal of Oil Shale, add in oil with water texture;
>>>Oil Pumps (for infinite oil but low production rate so the more u place the best);
>>>Gravitometer (For finding and detecting Oil and rare materials underground);
>>>Planes with a catch!(they have a ramp which allows u to pick up a vehicle (1 jeep or 2 bikes);
>>>Functioning Elevators;
>>>Caltrops (tier above iron traps, much higher durability);
>>>Zombie Moleman (which will try to dig into your base) but every time he scratches the walls, loses a bit of hp. Potentially making a hole which other zombies will then target as a weakness in ur defense;
>>>Blocks catching fire due to eg: burnt victim hitting wooden block. Fire spreading (perhaps creating a meta for players to move onto the burnt zone only after they get cement or alternatively just make stone/rebar structures to prevent against this);
>>>Reworked zombies (bc laggy in numbers and rigid+clunky);
>>>Reworked block/building collapse (bc lol wth);
>>>Boats (when larger watermasses become a thing);
>>>Custom map creation with mapping tools + custom factions;
>>>Zombies seek not only to damage wall but if wall is to stronk, try to climb it wwz style;
>>>Wolves become werewolves in bloodmoon;
>>>CCTV cameras (ik theres a mod for it but could do in vanilla);
>>>Guards for trader (ik they're in mods but theres also alot of other undesirable stuff in those mods);
>>>Placed stationary(or not) AI defenders/workers/attackers (This one I know is way to ambitious but just imagine how cool that'd be);
>>>NPC's scattered around the map (like roaming traders, quest givers, etc etc);
>>>Bandits;
>>>Flags;
>>>Varying sizes for drawbridges and gates;
>>>Screaming Child zombies (ouch that gimme spook factor);
>>>Blocks for connecting wires through walls, no more funny looking power chord crossing wall;
>>>Jetpack (idk why);
>>>Power chords cost resources;
>>>Power chords with more electricity flow must be bulkier and more expensive;
>>>Proper dynamite rigging (connected by wire) for mining/pvp siege sabotage/demolition;
>>>Bombs;
>>>Functional modifications for vehicles (with spikes for spiking zeds, retractable blades, weapons and shielding);
>>>Zombies target vehicles (must protect ur property);
>>>Shields for shield-bashing 1 on 1 mlee PVPVE, bullet protection on PVPVE (with bandits);
>>>One handed/Double handed weapon types;
>>>Pets (guard doggo, bear etc);
>>>UrMom (lvl 9999 boss)(has a very low chance of spawning in a kitchen once ur in endgame gear);
>>>Huge spiders able to climb walls (ew) so reinforce ur walls with defenses also;
>>>Oil cauldrons (Connected with trigger plates that drop boiling oil on zeds, reducing HP and speed and lowering resistance);
>>>Crocodiles;
>>>Horses (+ saddles = ?);
>>>Volcanoes (+ magma);
>>>Natural disasters (earthquake, flood, volcanoes);
>>>Repeater bow (the one from van-helsing looks really cool);
>>>Nazi zombies (arrive on horde night and shoot you up);
>>>Nazi zombie camps;
>>>Much higher reload speed cap for bows;
>>>Minigame for lockpicking;
>>>Lockpicking levels (doors, cars, all the way up to safe cracking) with different models of lockpicking minigames;
>>>Parachutes;
>>>Lasso;
>>>Placeable blocks that break on stepping (to make pitfall traps);
I have some others but less relevant...