PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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If we are brainstorming magical abilities of the storm why not just make all vehicle disparate. Problem solved!
But honestly i would rather see game play being balanced for risk vs reward than putting up magical invisible walls to govern our actions.

no pain no gain!
I assume you meant "disappear" in your first sentence. In your second sentence you give the reason why that might not be a good idea.

 
I assume you meant "disappear" in your first sentence. In your second sentence you give the reason why that might not be a good idea.
I think the word he was aiming for is "dissipate", pretty much the same as disappear.

I was going to let that slide because I liked the idea of your vehicle having an emotional breakdown on horde night :-)

 
I assume you meant "disappear" in your first sentence. In your second sentence you give the reason why that might not be a good idea.
Correct. Thanks for pointing it out. I edited the post.

Yes first sentence was a joke. Second sentence is my opinion.

If driving on you bike or in your car during horde night is a high risk because of possible engine failure then you should be rewarded.

- - - Updated - - -

I was going to let that slide because I liked the idea of your vehicle having an emotional breakdown on horde night :-)
Lol :)

 
If driving on you bike or in your car during horde night is a high risk because of possible engine failure then you should be rewarded.
You are. You saved 5000 dukes (or more?) because you didn't need to rent Duke's hotel and you saved on building a horde base. If you play a nomad scavenger for example, you just might think about that.

 
Oh right, my bad. Practically TFP can invent or postulate any strange rays, gases, effects and have different devices react differently to it.
Considering that the player can carry 106000 tons of concrete blocks, realism would not be a serious obstacle for anything.

For scale: 106000 metric tons are more than 2x the displacement (weight) of the Titanic.

 
Considering that the player can carry 106000 tons of concrete blocks, realism would not be a serious obstacle for anything.
For scale: 106000 metric tons are more than 2x the displacement (weight) of the Titanic.
Why do you know that Gazz? Lol

 
Considering that the player can carry 106000 tons of concrete blocks, realism would not be a serious obstacle for anything.
For scale: 106000 metric tons are more than 2x the displacement (weight) of the Titanic.
I'm the king of the world!

 
Considering that the player can carry 106000 tons of concrete blocks, realism would not be a serious obstacle for anything.
For scale: 106000 metric tons are more than 2x the displacement (weight) of the Titanic.

is that we are all superman!

 
Why do you know that Gazz? Lol
Multiplication.

53 slots, 500 concrete blocks per. 1 m³ of wet concrete weighs around 2 tons.

And my powers of multiplication failed me there. It's only 53000 tons so only one Titanic.

In all fairness, it would be pretty awkward trying to carry two of them.

 
Madmole, I would like to know what possibility there is to change the name to a corn bread recipe, and call it Chipa Guazْ? is very similar to the typical food of my country Paraguay, the mere fact of putting that name will come out in all the newspapers of my country (more Marketing) we are a country that loves these things that people know our culture! and we reward those who do it, I came up with this idea when I saw the taco in the game, I know that the taco is traditional in several countries, I leave the Wiki for you to see what Chipa Guazْ is about,

Link:https://es.wikipedia.org/wiki/Chipa_Guaz%C3%BA

I know you can translate it and understand what it is about, in my humble suggestion, thank you very much!

 
Multiplication.
53 slots, 500 concrete blocks per. 1 m³ of wet concrete weighs around 2 tons.

And my powers of multiplication failed me there. It's only 53000 tons so only one Titanic.

In all fairness, it would be pretty awkward trying to carry two of them.
For that answer, you could just as well have answered: "I went to school".

I think he might have referred to the weight of the Titanic. Not that that's hard to search...

 
Oh, loot bo... pardon, surprise mechanics? That's not something players usually ask for. =)
Well, something like Borderlands 2 random loot machine could do the trick. You can only pay with in-game currency so...you technically grinded for it.

 
Are you sure tho? What if the Hordes were jsut as intense but multiple times a day on the 7th day?


To be more specific, why not 10 waves of 240 zeds?
Yeah, better that way... But this are only ideas, I don't really think they go for it.

 
You are. You saved 5000 dukes (or more?) because you didn't need to rent Duke's hotel and you saved on building a horde base. If you play a nomad scavenger for example, you just might think about that.
If you play nomad scavenger you don't really need a base, just a temporary place to drop you stuff.

The problem i see is that defending your base is high risk with little reward. As I said before bump up the reward on the base defending so that players that stick to their guns actually get rewarded and progress faster.

By the way Im cool with nerfing gas since there is gas in abundance, that's just the logical thing to do.

 
As I said before bump up the reward on the base defending so that players that stick to their guns actually get rewarded and progress faster.
What about boss zombies that appear at the end of the horde night? Only available to those choosing to deal with blood moon hordes defending their base.. and as for their loot, I honestly have no idea what could be considered balanced. Legendary items, a percentage of resources spent to successfully defend, or even Roland's idea to halt heat generation for a couple of days are some things that come to mind. I don't know how that sounds, it's just brainstorming.

 
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What about boss zombies that appear at the end of the horde night? Only available to those choosing to deal with blood mood hordes defending their base.. and as for their loot, I honestly have no idea what could be considered balanced. Legendary items, a percentage of resources spent to successfully defend, or even Roland's idea to halt heat generation for a couple of days are some things that come to mind. I don't know how balanced that sounds, it's just brainstorming.
Maybe it could be done like quests. In the loot container of the boss you will find a box that you take to the trader. As with quests, you will be offered several possible rewards to choose from. The rewards could be tied to your gamestage or to a tier system like the quests.

 
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