Crater Creator
Community Moderator
Group dynamics are a poor substitute for functionality and balance.The group must then decide what to do if something goes wrong and stick to it. You have to trust each other not to let each other down when things don't go as planned.
If someone is afraid, then he has the possibility to log out anyway. That hasn't changed. So the change mainly affects single players.
Consider if the game had an egregious bug where, say, if you stand on a landclaim block, all the zombies get confused and can't attack anything. Now, would you want your group to agree and trust each other not to use this landclaim exploit? Maybe, maybe not. But that doesn't mean this hypothetical bug is dismissable, not worth complaining about, or not worth fixing.
Likewise, you might have a house rule like 'no vehicles on horde night,' but that doesn't mean there isn't an imbalance. As always, the 'if you don't like it don't do it' attitude doesn't allow for trying to make the game better.
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