The horses will be in the A19?Coyotes and cougars are in, aside from sounds. No to the rest. Horses would set us back 6 months to a year to do them properly. We have vehicles horses are fluff. Raising animals would kill the performance, so no.
This is what I mean...You do hold pike with your weaker hand on the end, you aware of that?Also, in case of ambush, you would probably either throw it (using it in one hand) or use it to charge and thrust, which you would do with your weaker hand.. again on the rear. Giving the directions on end where it is easiest to manipulate while giving it speed with right hand just before you stab with both hands.
A lot of public servers have "reset zones", generally in a city. So all cars, pois, etc. are regularly refreshed. It's really not a problem.Try playing on those servers that support 40 concurrent players and host up to 2k individual players during their lifespan. By day 1000 you can't find any car, by day 2000 all the buildings have been looted at least once and brass is very hard to find.
Oh you mean those used mainly in late history of melee weapons. Yes, those were held by left hand in front, since they were used differently. Mostly for deffense, where you held it to the ground with your stronger hand or for a single charge where you added movement with your running speed and body weight. They were not used for fighting though, after this one action, the pikemen were equipped with swords to fight.This is what I mean...![]()
I can't believe nobody touched this. SnowDog?The strong hand provides the power, the other guides the tip.
Only lawyers believe links are endorsement. :cocksure:The vanilla game lists those servers in the multiplayer section.
They get a damage bonus. That they would concentrate their efforts makes sense when they have a path to you. But if not (i,e, stilt base) that damaged block should be still as enticing as any other.They will attack a random block. Once it gets damaged that's the focus for the entire horde. Dont they get a damage bonus if enough zeds get together too? Or was that a planned feature? I forget.
Madmole's was an illustration of why they are NOT adding horses, period.The horses will be in the A19?And in the A18 are you going to put boats?
Hadn't thought about the hold type, but I agree on both counts. It hits very far away.After seeing the stream, I have a slight issue with the spear. It's extremely weird how it's held right below the spearhead even throughout the attack animation, and it makes the range very hard to gauge because it looks like it hits with an invisible hitbox that extends further than the tip. It'd be nice if it could be corrected so the character holds it lower than that.
You're not fighting a man, you're fighting something dumber than a rabbit. A rabbit at least has a decent sense of self preservation.Oh you mean those used mainly in late history of melee weapons. Yes, those were held by left hand in front, since they were used differently. Mostly for deffense, where you held it to the ground with your stronger hand or for a single charge where you added movement with your running speed and body weight. They were not used for fighting though, after this one action, the pikemen were equipped with swords to fight.
I meant long thrusting (not throwing) spears used by greek, chinesse or later Roman Legions (from third rank backwards, so they could thrust spears over their allies, gladiuses were not able to reach there). It is true that Roman legionares used them mostly in one hand. At least for that long as long their shield didn't get destroyed or dropped.
Yes, you are fighting something very dumb. But facing something very dumb, you do not need as short spear as we have. Because the dumb zombie doesn't have swordman skills to get close to you.You're not fighting a man, you're fighting something dumber than a rabbit. A rabbit at least has a decent sense of self preservation.
If your pattern is anything more complicated than step-thrust-step-thrust-run step-thrust-step-thrust-run then either your tactics failed long before your current move or you're just showing off. Admittedly, with me that would be the latter, but that's beside the point.
With that repetitive action it's more like digging than martial arts and most people will naturally revert to their dominant hand at the rear in the manner of an ambush hunt.
If it's too long it'll become more of a hindrance than a help while indoors.Yes, you are fighting something very dumb. But facing something very dumb, you do not need as short spear as we have. Because the dumb zombie doesn't have swordman skills to get close to you.
So mod it it, we removed it for reasons I'm not interested in debating further.It would??
You and The Gronk act like the problem with them going for weaker shapes is obvious, but I don't know to what you're referring.
So this screenshot shows things working as intended. This is what you wanted. This is what you hired an AI programmer to give you.
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And this screenshot shows things working as intended. This is what you wanted. This is what you hired an AI programmer to give you.
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But this would be a weird exploit that looks dumb?!
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To reiterate, I get the argument that it would be a lot of work (though less work now that you can make a change to all blocks of a certain shape using xpath syntax). I don't get the argument that the game would be worse for having the feature.
The same accomplishment feeling can occur in our upcoming repair/defend the settlement quests.That's certainly true. However, that's an adjustment following failure. I can see how it would feel more proactive, more like an accomplishment if you got off your ass and did a really hard quest to 'deplete the local zombie population' for a while.
Blocks are impossible, but model entities are. WE'll have to convert them from block models to model entities.It would be cool if you can. But I thought tracking the owner for an arbitrarily large number of landmine blocks was a problem.