The goal is to increase game stage in some biomes we want by design to be harder. You need game staging for teams, and proper scaling of enemies based on all the conditions, like I'm dying a lot so we scale it down. Going to the easy biome is not a solution if you spawn in the wasteland. How do you get there? You get killed by vultures and puking cops and radiated ferals over and over again. Ark is not fun the first 2 hours.
Im glad to hear that the goal is to increase difficulty in biomes.
How ever I don't see why enemies has to scale based on player level (Game stage).
If you go to the gym and work out you don't expect you coffee cup to increase in weight just because you become stronger right?
Make pine forest the starter biome, and the only biome you can spawn in. If you want to spawn in another biome place a sleeping bag. If you die a lot and have to travel back to the waste land. Then you are probably not prepared to venture there. Easy
Having biomes spawning their own tire of loot and zombies will make exploring much more interesting.
example.
Pine forest:
Starter biome. Here you can only find starter tire items and low HP zombies.
You will only find tools that can give you starter materials like wood and scrap iron.
Weapons are basically makeshift and stone age weapons.
Here life is good and easy. Want a bigger challenge venture out to the next biome the Desert.
Desert:
You have to come prepared and with the right gear to be able to survive the hot hot climate and penetrate the hard dried skin of the zombies in this biome, even the wild life is harder here.
But if you are lucky you might find a gun or rifle here. Also the resources are better here, being able to make a forge, glass, iron and much more will get you prepared for the next biome....
Radiated zone:
Insane nightmare mode, how long will you survive?.
Here everything wants to kill you. There isn't a spot where you will be safe.
Running radiated zombies and wild life will chase you over the mine filled radiated wasteland landscape. Hell even the food wants to kill you!
On the other hand, this is the only place where you will find that epic loot you been dreaming about.
Settle down here and everyone will know you walk the walk!
Area difficulty works as it does in many other RPG games. If you have a team mate that has better gear he/she can help you out.
If you are a skilled player4 you can probably skip a few biomes.
If you want to build in peace, you build in the starter area.
If you want a challenge you venture to the radiated zone. Good luck!
You can like not make spawnpoints in the wasteland then..
Im a big proponent of having the game use different regions with different difficulty levels (both enemy difficulty but also higher loot quality).
It does not necessarily need to be linked to the biomes, and could use other indicators of how hard the area will be. (POI types, certain vegetation, certain environmental effects)
It also allows to have high and low level players on the same map, they just venture to different destinations, depending on their level.
+1
In whichever alpha it was where they added landmines to wasteland, they soon after made it so the game wasn't supposed to spawn you in wasteland. It still did on occasion, I noticed, but far less often. Usually it chose to spawn you in another biome adjacent to wasteland, so it was technically obeying the rule but if you stepped a few blocks in the wrong direction you got a landmine, or a dog was spawned in the wasteland within aggro range of your freshly respawned, nearly helpless self...
Yeah I dont recall spawning in wasteland any more... but i could be wrong.