madmole
New member
We still need to have some meetings about how to sort everything.How does that interact with needing the saw table to make unusual wood shapes?
We still need to have some meetings about how to sort everything.How does that interact with needing the saw table to make unusual wood shapes?
CTRL is sneak I think, unless thats just me.It would be nice if you could hold ctrl and use the mouse wheel to scroll back and forth through the rotations.
Uploading one now.Joel, are we getting some videos soon? (apart from this friday prime's stream)
Lets hope A18 holds together better than that lol.all aboard the hype train...
next stop: A18!
D'OH!![]()
Rekt seems to be surviving just fine.What's causing AI Survivors to be pushed back so much? First Alpha 17, now not in Alpha 18.
Would be cool if the table saw could be used to make custom blocks/textures. Like it can take photos or art off your computer and transpose them onto the block. Or just a paint editor. Making custom doors would be an awesome possibility. Think artist workstation.We still need to have some meetings about how to sort everything.
People who are on to advanced building are not rage quitting lol.About the rotation and key bindings...
It would already be great if shift-LMB iterated the orientations list backwards. I think there's no need to go Blender and bind X, Y and Z to choose rotation axis...es? Axes? Whatever. Just ctrl-LMB to iterate through X, Y, Z would do the trick.
That way, instead of clicking 23 times for your perfect orientation, missing it by one frustrating overclick, starting over and clicking LMB 23 times more (and again missing it by one), even in second-to-worst case scenario you would click ctrl-LMB twice to get your correct axis, LMB 4 times to miss your angle by one, and shift LMB to get it back to where it was.
So... 71 clicks reduced to just 7, with ctrl and shift. How would this sound? I think we might see a drastic drop in rage quit statistics.
Not if I have anything to say about it.Rekt seems to be surviving just fine.
No 18 runs way better than 17. WAY better.so with alpha 18 coming out will the minimum requirements for pcs to run this game be higher than what was needed for alpha 17? like what kind of min specs are we looking at for maybe 30fps?
I'm not worried for myself just the humans who have low end pcs who will be complaining about the game not running good. personally I'm fine with 30 fps since that what my old pc was capable of with this game and feel anyone with a low end pc shouldn't complain if a game gets 30 fps otherwise they should upgrade their pc if they want better fps.
Then you better go catch it then.No 18 runs way better than 17. WAY better.
As you mention him, Roland already know how to do his jobGod forbid you ever say something positive.
Ya, just watched. Looking amazing as hell! Also, Advanced Bellows :fat:Should be working now?
Love the video. The new block system looks great.New shape menu revealed!
Nice, that is really cool, great work now I am really stoked for A18 as well.New shape menu revealed!
It may be worth adding the ability to rotate the blocks in the opposite direction, for example, if you pinch the Shift while rotating? Very often you need to go back one position, and not rotate all the options. Thank )What is wrong with it?