PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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all aboard the hype train... 


next stop:
A18!

7cqt.gif
D'OH!
Lets hope A18 holds together better than that lol.

 
We still need to have some meetings about how to sort everything.
Would be cool if the table saw could be used to make custom blocks/textures. Like it can take photos or art off your computer and transpose them onto the block. Or just a paint editor. Making custom doors would be an awesome possibility. Think artist workstation.

Maybe the next game:indecisiveness:

 
About the rotation and key bindings...
It would already be great if shift-LMB iterated the orientations list backwards. I think there's no need to go Blender and bind X, Y and Z to choose rotation axis...es? Axes? Whatever. Just ctrl-LMB to iterate through X, Y, Z would do the trick.

That way, instead of clicking 23 times for your perfect orientation, missing it by one frustrating overclick, starting over and clicking LMB 23 times more (and again missing it by one), even in second-to-worst case scenario you would click ctrl-LMB twice to get your correct axis, LMB 4 times to miss your angle by one, and shift LMB to get it back to where it was.

So... 71 clicks reduced to just 7, with ctrl and shift. How would this sound? I think we might see a drastic drop in rage quit statistics.
People who are on to advanced building are not rage quitting lol.

 
Rekt seems to be surviving just fine.
Not if I have anything to say about it.

Me: HI Rekt

Rekt: I will trade with anyone, even an idiot like you.

After the trade.

Rekt: Don't let the door hit your backside one the way out!

Me: No problem! Goodbye!

Leaves door open. lol

Rekt: %^$#%#$!!!

 
so with alpha 18 coming out will the minimum requirements for pcs to run this game be higher than what was needed for alpha 17? like what kind of min specs are we looking at for maybe 30fps?
I'm not worried for myself just the humans who have low end pcs who will be complaining about the game not running good. personally I'm fine with 30 fps since that what my old pc was capable of with this game and feel anyone with a low end pc shouldn't complain if a game gets 30 fps otherwise they should upgrade their pc if they want better fps.
No 18 runs way better than 17. WAY better.

 
It works.

Awesome, we builders are gonna have much more fun,I mean we`ll be much more productive and everyone will learn how to be !

And I just can`t skip the way the hills around you looks. They are gorgeous.

Again, good job Pimps !

 
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Thanks for the video Madmole, I'm a big fun of the new shape selector! It's a neat design that leads to a simpler and more intuitive user experience.

Also I'm thrilled about the performance improvement:)

 
New shape menu revealed!
Love the video. The new block system looks great.

The textures are awesome!

You were talking about deleting a misplaced block in your video. What if you could pick it back up instead?

Also the music is cool to.

 
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New shape menu revealed!
Nice, that is really cool, great work now I am really stoked for A18 as well.

Some Suggestions:

- How about adding a 30 (or less) second times to a placed block when placed that allows pickup in it. So misplaced blocks can be recovered if you are fast enough.

- How about using this system to pick rotations as well, maybe not A18 but picking rotations from as list of icons could be easier than cycling through them. The UI code is there so it could be easy to convert.

- Will you apply this to the Letter blocks as well, since there are a bunch of them (all numbers and alphabet) it might save some more recipe space, but you may have already thought of this.

 
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What is wrong with it?
It may be worth adding the ability to rotate the blocks in the opposite direction, for example, if you pinch the Shift while rotating? Very often you need to go back one position, and not rotate all the options. Thank )

 
Some questions for Alpha 17, will this be changed in Alpha 18?

- loudspeakers do not attract zombies when they sound.

- stones do not wake zombies, even if a stone falls into a zombie.

- spikes do not have stripes of damage, and it is sometimes difficult to see from them whether they have damages

- zombies react very strongly to the sight and greatly change the trajectory of movement) birds, for example, sometimes fly just tail forward))

Thanx )

 
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