Actually it is waay better than it was at some point. Now, worst case scenario we don't need to rotate more than... say, 8 times?
I remember those days when there was no radial/advanced placement for blocks and THAT was Hell.
Also, I've been wanting that shape menu for ages, and for me and my family and friends (and dog, and squirrel, and evil bedbugs) it is a HUGE improvement. I knew you would pull off something like this. It's always MOAR and MOAR until feature freeze.
On a side note, any plans on hiring writers and lore fillers in the a20 future? I love the ideas and general framework of the future of the game for the quests , but I feel like with the current Crew -based on what I saw in game- the game will exceed in gameplay but lack in lore depth,dialogue complexity and grammatical cohesion.
I do believe this team has what is needed for a ton of new ideas and quest complexity, just not the amount of AAA dialogue and lore and variety needed to surpass, say, Fallout 3 (65.000 lines of dialogue and a total of 59 non boring events/quests and it feels short!). The core concern is, as always, that I do not know for certain what the team plans for the future, but I sure know a lot of us would LOVE that amount of content and be finally hooked deep inside a solo play like never before.
Any information on the subject, even if "maybe" would be appreciated.
As always, a pleasure.