PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I give weight to the best designs. To me I see zero advantages to picking a player class versus build your own like skyrim/fallout 4. Start with a blank slate and build what you want after you know what is what. Trying to force that decision on a new player or perhaps without any loot or what biome you are in, is too harsh of a decision.
I sometimes try to be something, but end up changing as I play because maybe I found an amazing shotgun, so I might abandon/delay the pistol build I had because this awesome shotgun is too awesome to not specialize in. Or if I see an amazing location in the snow, maybe I want to build there and would spec into weather survival a bit.

Fallout 4 was successful for those reasons, but also because of the building they added, weapon modding, power armor was awesome, etc. Sure the dialogue role play was gone, but at the end of the day it was arguably better than FO3 in many ways, and overall score wise, for me, yes it was better. Disappointing in a few ways, but I ended up logging way more hours in FO4 then 3 because it had a true open world, loads of higher quality mods, and the above mentioned systems.

Now 76 is a complete embarrassment, but it seems they are moving in the right direction, perhaps in a year or two it will be playable for me.
I bought it (FO76) a couple of weeks ago and it's a pretty cool game now, when the next DLC comes out with human npc's, factions and what-not, it will be better, i think.

I've encountered in aprox 50 hours of gameplay 2 bugs, and 10 disconnections (but I play from Uruguay so it could be my internet service or due to latency issues) Pretty decent numbers comparing to skyrim.

- - - Updated - - -

A hummer.

You know, that vehicle.
LOL :fat:

 
We have a compound crossbow, but its using the same model for now.
That's great news. I don't mind that both crossbows use the same model. If I have two crossbows that I want to distinguish then I just put dye in one of them.

 
I'd also wished for a tier 2 crossbow. Unfortunately, quiet ranged weapons are obviously not very popular among the developers or players. :(
As far as the current use of the crossbow is concerned, I also like to use it in A17. You first have to invest points in archery to make reloading bearable, but then the crossbow is a very precise silent weapon that is well suited for stealth gameplay. And since you find quite a lot of crossbow bolts, you always have enough ammo.
So Madmole answered, looks like we have a compound crossbow, and we can expect it in the future. :fat:

 
I give weight to the best designs. To me I see zero advantages to picking a player class versus build your own like skyrim/fallout 4. Start with a blank slate and build what you want after you know what is what. Trying to force that decision on a new player or perhaps without any loot or what biome you are in, is too harsh of a decision.
I sometimes try to be something, but end up changing as I play because maybe I found an amazing shotgun, so I might abandon/delay the pistol build I had because this awesome shotgun is too awesome to not specialize in. Or if I see an amazing location in the snow, maybe I want to build there and would spec into weather survival a bit.
I agree and also think it's best to let the player build their character gradually - what I am just saying is that some extra complexity later in the game for the sake of adding variety/replayability, either for character development or other parts of the game, wouldn't hurt. You have already added some with the books you will be adding in A18, which will definitely help give each playthrough a different flavor.

Fallout 4 was successful for those reasons, but also because of the building they added, weapon modding, power armor was awesome, etc. Sure the dialogue role play was gone, but at the end of the day it was arguably better than FO3 in many ways, and overall score wise, for me, yes it was better. Disappointing in a few ways, but I ended up logging way more hours in FO4 then 3 because it had a true open world, loads of higher quality mods, and the above mentioned systems.
Tbh I used to play F3/NV with over 300 mods including the "real time settler", weapon mods etc, so that's what I am comparing F4 with. It was great that Bethesda implemented most of these themselves and naturally in a much more polished state than mods ever could. Unfortunately mods can't or it's almost impossible to change quest design, branches, etc or dialogues with professional voice-overs. I think that level design also felt more artificial/linear when it came to POIs. World was not half bad though. Anyway, my favorite aspect of Fallout since 1, was its RP/character development potential, which doesn't seem "fixable", so I couldn't help but be disappointed :/

Now 76 is a complete embarrassment, but it seems they are moving in the right direction, perhaps in a year or two it will be playable for me.
Last thing I heard was that they were going for a battle royale mode which frankly, nowadays, sounds like a desperate, unimaginative move from a what-is-trending perspective. In other words they either should have done that way sooner/at release, or uhh.. take more time with the production of the game to release it in a decent state and use less copied/pasted assets from TES. I don't know, time will show.

 
@Madmole
In the interview video, you mentioned animations got some love... does this mean the shotgun reload animation is fixed now? Always annoyed me that it reloads two slugs no matter what.

Cheers,

Loc
It's a design choice to not show animations for loading 8 slugs. Unless they change their minds it will remain a 2-slug reload animation into the future regardless of whom they hire. But maybe it will be an improved 2-slug reload animation. :)

 
Disappointing in a few ways, but I ended up logging way more hours in FO4 then 3 because it had a true open world, loads of higher quality mods, and the above mentioned systems.
7 Days to Die spoiled me in allowing me to enter any building. I hated the fact that so many structures in FO4 were decorations and props and not places to explore.

 
It shows that when steam gives incentives to write reviews so that EVERYONE does it instead of just the angry people, you get a clearer picture of the overall feeling of the overall player base instead of a single slice of those who were married to the past.
maybe people just appreciate change? My review with early 17 was negative, I deleted that for now since I feel it is no longer warranter and if 18 comes anywherer close to the announcement, it will probably be positive. I always think it should refelect the current state and the path the game is taking. So a review isn't something set in stone.

Just my two cents

 
7 Days to Die spoiled me in allowing me to enter any building. I hated the fact that so many structures in FO4 were decorations and props and not places to explore.
+1

Fallout have its own way, it had an idea to make the world of it more interactive in FO4. FO3 was gorgeous in any way, too. ( First and second one changed game industry)

And what broke it was exactly that. Many times it felt like just sight seeing and continue to your checkpoint or mission.

We can wack and gain benefits of all we see in 7dtd. Spoiled ? This is level up, for all of us :)

 
Not sure, I need to get well acquainted with electricity on a play through to really decide if it needs balancing or that would be a good mod.
When you reacquaint with electricity, would you consider making things like blade traps and electric fence poles draw more power when they’re actively engaging zombies? I don’t feel you can achieve a good balance if it has to draw the same amount of power whether it's running free all night or chewing through zombies all night.

(Yes, I know they kinda sorta take some damage from zombies, but that doesn't seem consistent.)

 
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