ttps://www.twitch.tv/videos/445556585?t=02m19s
Lot to discuss there... ːbuzzedː
A few highlights (I'll be adding as soon as I find the time):
Better FPS overall especially for low-end computers thanks to a lot of optimizations they've been working on (e.g.: dynamic ambient occlusion)
250 books + schematics to find!!
Dynamic music system
Distant POI support also for RWG maps!
Better XP balancing of all the different types of in-game activities across the board
A new type of "sapper" zombie! >
More varied AI behavior and a few "surprises"
New weapons (stun baton + spears/javelins)
Random tiered items stats (e.g.: for looted weapons and armor)
New "remnant" non-dungeon POI you can take for quick shelter
Glancing blow (with less damage) in melee that takes into account the entire arc of your swing trajectory!
New trader voice-overs
Rebalancing / second pass on most A17 dungeon POIs
More...
this was posted earlier and I am only reposting