Just want to say something.
I just watched Madmole's Alpha 18 perk overhaul video (
), and at least to me, I feel like everything mentioned so far really hits the spot for me. I really like where this is going.
I got the game a few years back and started with Alpha 14. It was nice, though I really enjoyed Alpha 15 in multiplayer together with friends.
Then A16 came, and somehow, I never really got into that. There was electricity, but when the zombies were running around in their new circles then, it just put me off, together with the new sleeper zombies, the wolves, the zombies falling through ceilings constantly and the regular hordes appearing next to your base.
Eventually, I got used to all that, but still couldn't enjoy that version, not even with the most annoying bugs fixed at that time. The whole thing to me felt like it was technically improved, but gameplay-wise worse somehow. To this day, I haven't even built a single electric system in 7 Days, just because it somehow seemed I just couldn't enjoy the newer Alphas as long.
When A17 was announced, I decided to wait for it before playing again. It all sounded just too spicy to me.
Then, Alpha 17 came out, and I was hyped and extremely disappointed at the same time. It all felt too similar to A16 to me: technically *much* improved, but gameplay-wise *much* worse than before.
Again, I just couldn't get into it, until I discovered various MODs to play with, which made the game bearable to me.
But now that I have seen the Alpha 18 changes, at least some of them, the whole thing suddenly feels "right" to me, and it hits my own taste EXACTLY. Actually, up until now I have *never* had that feeling with any survival game I have played, and I play quite a lot.
For the first time in years, I am actually really looking forward to playing 7 Days to Die once again.
The skill system changes look very fine (also that Infiltrator skill included), and for what it's worth, I really believe you guys are on the right track with the A18 version.