Cernwn
New member
Use a sanity point system similar to the old tabletop Call of Cthulhu RPG. It does NOT have to be super-realistic, only add atmosphere and flavor to gameplay. Booze, growing crops and time slowly replenish sanity. Like Frank Reynolds from It's Always Sunny in Philadelphia professes "Stuff it down with brown!". Things that lower sanity could include: murdering other players, chopping up corpses, eating human flesh, simply being near screamers/spider zombies or those creepy as ♥♥♥♥ zombie babies by BadCompany/Khelldon.Let's say your character has paranoia. Sound effects playing at random from time to time, maybe some little graphic glitches in the night between trees.
Lose too much sanity and start to feel the effects such as: hands shaking when aiming (fear/panic/PTSD), intermittent unintelligible whispering in dark places (schizophrenia), shadowy shapes moving on edges of peripheral vision as stated above that vanish when you look directly at them (paranoia), start to sway and have tunnel vision in high places such as when on a ladder or roof (vertigo), or intermittently laughing for no reason and itching imagined sores/bugs(mania).
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