Sirillion
Active member
Imho, the best incentive to increase diversity within cooking would be to introduce nutrients to the game, you would then have to eat(and as a result cook) more diverse to manage the levels.This is a pretty good idea, actually. It might even be easier to make available to modders.
On the subject of food "spoilage" (however that is implemented) - I'm certainly not going to be upset if it isn't in the game, but I've been thinking it over, and I'm getting more on board with it.
The thing is, most people want it to make the game more difficult or "survival-y" but I'm coming at it from the perspective of cooking variety. Right now there's not much reason to cook anything except bacon and eggs at lower levels, or meat stew at higher levels. It would be nice to be motivated to cook other things.
IRL, the major reason, besides taste, is food spoilage. Take pemmican - you look at, and how much goes into preparing it, and ask yourself why the hell anyone would ever make that. Then you realize that pemmican can keep for over a year at room temperature.
So, making things like jams or smoked meats would actually make sense in-game. Starvation mod (I think?) had this, and though they didn't really do it the way I'd like, it was still a neat idea.
One other thing I'd love to see is per-biome food diversity. Like, certain crops would die outside of certain temperatures, so you couldn't e.g. grow yucca in the snow biome. It leads to each biome being "specialized" in recipes.
I'm not expecting vanilla to have much of this (if any of it), but just adding the ability to control some kind of "spoilage" via XML would allow modders to really go nuts with this.
Say they introduce a nutrient system based around Fat, Carbs and Protein, and judging from past comments this is something Madmole knows a lot about, then balancing it around different courses/food types so that you can maintain it all while having a buff system that controls the outcome. You would always have a "diet" buff active, if you manage to eat diverse and normally you would have a "Well Balanced" buff which could give no negatives but some positives in regards to stamina use. Then you have diversity which could mean you get the buff morphed into more negatives or positives depending on diet.
Could even add Vitamins to the mix which could be used to manipulate to buff to some extent...or even Calories so that you must manage the amount you eat and not just eat whatever until the values are filled.
Sounds more and more like a mini game but designed, executed and balanced correctly I think it could work nicely.