Blake_
Captain Obvious
I see and understand. This alpha is just awesome. I share the excitement of a18 in an ackward nerdy way.The perk should say what it governs on the initial description heading, so adding its effect could be redundant, but I'll have a second look at it. Gazz changed the knife to a new design and wrote the blade perk descriptions, its placeholder so testers know what it does, until I craft it to feel like the rest which I authored 100% of.
Legendary weapons are probably an A19 thing. We can have invisible mods so yeah basically under the hood we make a mod and attach it, or just write the effect into the base item, but procedural is better. Grandpa's asskicker (legendary shotgun) has been talked about for years, hopefully A19 it will see the light of day finally![]()
About legendary stuff; My soft concern is that Bethesda tends to do a consistent but predictable system where only 1 weapon is THE BEST weapon of its type ( even in Fallout 4) . But then again 7dtd current design is quite powerful. Having a more varied-many legendary weapon system with lotz of names and hidden effects and pros/cons would be awesome. Imagine looting a house and finding Grandpa's legendary skirt with 10% armor rating lol.
Good day and happy gameplay.