PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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The way I see it Crater, is that food is only an issue early game. It's the first of the survival "challenges" you overcome and beat into irrelevance. I don't see any way to make food a long term challenge, into the late game, that wouldn't be annoying and/or impossible to balance or scale for both SP and MP.
Weather is probably the next in line challenge that you overcome, leaving enemies to be the only thing that scales as you do and remains a challenge even into late game.
Make it so as your character levels up and gets stronger, their food intake increases. Madmole's a bodybuilder; I'm sure he can relate. ;)

In all seriousness though, I don't mind the challenges shifting and evolving as you progress from early game to late game. I was objecting to Scyris's original assertion, that "Your[sic] never going to make food or water hard to get in a game like this..." It should be hard to get at some stage, in principle, or else this would be a survival game in name only.

 
Make it so as your character levels up and gets stronger, their food intake increases. Madmole's a bodybuilder; I'm sure he can relate. ;)
In all seriousness though, I don't mind the challenges shifting and evolving as you progress from early game to late game. I was objecting to Scyris's original assertion, that "Your[sic] never going to make food or water hard to get in a game like this..." It should be hard to get at some stage, or else calling this a survival game would be disingenuous.
Honestly it feels like it is doing that already. It feels like I'm burning through more food at a higher level than I was at a lower level, but I think I'm mining a lot so I'm burning more calories, and keeping that 150 food/stamina bar topped off literally does take more calories than filling a 100 calorie bar and I'm still eating primitive food so its like I'm eating all the time. I need to get some better food recipes going so I'm not so hungry.

 
Landscape generation looking crisp and seems to blend well in the video. In all honesty the whole game looks better than ever.

 
Did I see that tools level up with Miner 69'er now.

Also you mentioned you didn't want to make the video too long. Don't matter. If it was 1.5+ hours I would just consider it a movie and watch it with some snacks.

 
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In A17 weapon crafting skills are a must-have, in A18 they will be almost useless, because a bought or found gun will usually be a way better than a hand-made. could these crafting skills be changed in the way that they would allow you to repair/assemble only?

 
Thank you for the video, that was a nice surprise. Alpha 18 looks like a massive improvement and loving that music at the start of the video. I am glad level gates are gone, it means i can now get concrete again and build what i want. By the time i got concrete in Alpha 17 i had lost interest in building anything.

keep up the good work, I am off to watch the video again :smile-new:

 
Did I see that tools level up with Miner 69'er now.
Also you mentioned you didn't want to make the video too long. Don't matter. If it was 1.5+ hours I would just consider it a movie and watch it with some snacks.
I'd watch if it were 3+ hours. Yup would just act like it's a movie. Entertainment is entertainment.

 
Then use some self control, we're not gimping ladders because you can't control yourself. I self impose role play rules on characters in games all the time. Can I cheese and win, yes, but that breaks the role play so you don't do it.
Same goes for you people wan't spoilage. Just cook up what you can fill up on right now and throw the rest in the trash. You get what you want and average players who don't want that get what they want. The game code does NOT need to force these things on players for it to be enjoyable and possible for the players who do want it.
Self imposed role play rules could excuse a broad range of problems, though. It's not a real justification for why the game should be the way it is. The other reasons cited - it makes mining more viable, it's too small an advantage to need addressing, there are technical issues in the way - are more relatable.

 
Anyhow I sent kingslayers pics to our voxel programmer, but IMO if it were that easy it would have been done already. We'll see what he says. The other issue is wrecking the density work level designers have done, so its not always an easy fix, or the fix can have implications.
What might be possible is a density tool, because I know thats how the level designers fix it, is they raise the density to 1.0. If those blocks were 1.0 it might look good.
Having worked with the level design tools now, what slows me down the most when doing density work is the lack of a smoothing function. That is, the ability to take the selected blocks and 'blur' or average out their densities, to move closer to the densities of their neighbors.

 
New video:

Only watched to the Master Chef perk, but I had a simple idea about an ability for it (since recipes can be found now).

For each perk level, reduce the number of resources needed to make the recipe. So, without the perk, meat stew would cost 10 meat, but if you max out that perk it only costs 1 meat.

It's practical in terms of game play, and also somewhat realistic - better chefs waste less when preparing food.

 
@Joel -- nice video! One of the things that impressed me was the "linking" to needed perk in order to craft "x". Many times I have had people ask what do I need to unlock "x"? Or they would tell me "it took forever to find what opened "x"". I see this as a definite welcome QOL enhancement.

I have to say after viewing intellect / perception guy, STR guys' tree looked underwhelming. I like what you did with the intellect specialization in that they can craft turrets/stun baton, woulda been kewl to see that for the other base specializations as well - like Str can make a specialized club etc.

Thanks for the a18 nibble

 
MM

Thanks for the video.

How about this for the Grease Monkey perk levels though:

Bicycle Boffin

Pokketbike Ninja

Motorcycle Mechanic

Grease Monkey

Whirlybird Wonk

:)

 
Thanks for the Video Madmole

That was time you could have been relaxing, working on other things or even "Answering the Night Mother's Whispers" (We know)

The time and effort The Pimps have put into A18 is obvious and amazing and I can't wait to dive into 18 and beyond.

The new Perk system seems to make a lot of sense and the fine tuning to the RWG looks like just what the game needed.

Can't wait to see what you start to bring to the table when you start focusing on 19

 
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