PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Hey Madmole,

We players have had 600+ pages of asking, demanding, begging, pleading, convincing, bargaining and wishing for stuff in future 7Days to die versions.

If you could snap your fingers and have anything suddenly possible in, say, the next patch.. what would YOU want? (and you can't say a Flawless patch lol)

.50 cal Barrett M107 Sniper rifle? A Whisky Still? Rail road tracks and carts? Beards granting bonus armor ? A key binding that when pressed shows the player's hand rise up and give the middle finger to a target in view as a taunt?

There must be more than a few things on your "Wish list" of "if only there was enough time/money/resources..

 
Hey Madmole,
We players have had 600+ pages of asking, demanding, begging, pleading, convincing, bargaining and wishing for stuff in future 7Days to die versions.

If you could snap your fingers and have anything suddenly possible in, say, the next patch.. what would YOU want? (and you can't say a Flawless patch lol)

.50 cal Barrett M107 Sniper rifle? A Whisky Still? Rail road tracks and carts? Beards granting bonus armor ? A key binding that when pressed shows the player's hand rise up and give the middle finger to a target in view as a taunt?

There must be more than a few things on your "Wish list" of "if only there was enough time/money/resources..
CCTV was mentioned at one point but its not going to happen now. I was so looking forward to see what was going on at the top of the base while i was underground

 
.50 cal Barrett M107 Sniper rifle / A key binding that when pressed shows the player's hand rise up and give the middle finger to a target in view as a taunt
Yes please. The first one would compliment the ghillie suit. The second one would compliment literally everything else in COOP.

CCTV was mentioned at one point but its not going to happen now. I was so looking forward to see what was going on at the top of the base while i was underground
And even more curious what is happening in women showers when you have barracks-styled base in COOP while you are on guard duty, right? :D

 
Your never going to make food or water hard to get in a game like this, as there are just so many sources all over. Its fine the way it is imo, I don't even know how people manage to starve or dehydrate to death in this game, I don't see how its possible even on 25% loot, you still get more than you ever need. I'd rather you guys focus on other aspects myself. Also I have a big NO to food spoilage myself, I hate that aspect to a game as its just more annoying micromanagement, that doesn't really add anything of value to the game.
If food and water aren't hard to get, and weather is no more than an inconvenience, then in what sense is this a survival game anymore? Food spoilage may not be the only way to achieve scarcity, nor the best way, but I will be majorly disappointed if the only way to 'get rekt' is from enemies. :hungry:

 
If food and water aren't hard to get, and weather is no more than an inconvenience, then in what sense is this a survival game anymore? Food spoilage may not be the only way to achieve scarcity, nor the best way, but I will be majorly disappointed if the only way to 'get rekt' is from enemies. :hungry:
Point is, it gets harder in MP. Everyone wants to hunt. And having to feed multiple people, when you need other perks than slower food degradation is pain as well. You can't have huge farm as well.

 
Yes please. The first one would compliment the ghillie suit. The second one would compliment literally everything else in COOP.


And even more curious what is happening in women showers when you have barracks-styled base in COOP while you are on guard duty, right? :D
That maybe why the idea was scrapped :smile-new:

 
We could diminish effectiveness probably pretty easy, but why should food be complicated. Its just food, people have better things to do like build forts, gather mats, mine, do quests, loot, trade, etc.
Balance will solve the problem, as discussed ad infinitum a month ago.
I don't want to bust your balls about spoilage but...

As long as the player can have a surplus I don't see how balance can give food any sort of "urgency". Spoilage wouldn't be any more complex than most of the game's other features like temperature, encumbrance, diseases or crafting and definitely includes far less micromanagement because the player would intuitively learn that food spoils and its duration after a while without even having to look at arbitrary timers and keep producing/looting/hunting/farming, unlike now. And mining, gathering or trading are not by any standards more exciting/complex activities than these - in most cases they just come down to mindless grinding.

Also, there are a lot far less complex games than this one that use spoilage, in order to create that urgency and, in most cases, it barely feels like micromanagement.

If food and water aren't hard to get, and weather is no more than an inconvenience, then in what sense is this a survival game anymore? Food spoilage may not be the only way to achieve scarcity, nor the best way, but I will be majorly disappointed if the only way to 'get rekt' is from enemies. :hungry:
Agree - the environment neither poses no real threat to the player, nor does it create any urgency. The features are there, it's just that they only come down to being "inconveniences", as you said.

 
If food and water aren't hard to get, and weather is no more than an inconvenience, then in what sense is this a survival game anymore? Food spoilage may not be the only way to achieve scarcity, nor the best way, but I will be majorly disappointed if the only way to 'get rekt' is from enemies. :hungry:
The way I see it Crater, is that food is only an issue early game. It's the first of the survival "challenges" you overcome and beat into irrelevance. I don't see any way to make food a long term challenge, into the late game, that wouldn't be annoying and/or impossible to balance or scale for both SP and MP.

Weather is probably the next in line challenge that you overcome, leaving enemies to be the only thing that scales as you do and remains a challenge even into late game.

 
@Madmole Hi Madmole, im following the game with a lot of excitement cause i love it. but the only issue i have just now is with the connection bug. i used to play a lot in public servers before A17 release, after it went live, i cant play multiplayer anymore, just keeps loading in the "connecting to..." screen. Do you know if in A18 that issue is finally being solved? sorry if i bother you with this, but a lot of players cant access to multiplayer, something which is really fun to play.

 
@Madmole Hi Madmole, im following the game with a lot of excitement cause i love it. but the only issue i have just now is with the connection bug. i used to play a lot in public servers before A17 release, after it went live, i cant play multiplayer anymore, just keeps loading in the "connecting to..." screen. Do you know if in A18 that issue is finally being solved? sorry if i bother you with this, but a lot of players cant access to multiplayer, something which is really fun to play.
One of my friends had connection time jump from around 30s to 10-15 minutes when connecting to me. Came with A17.4, A17.3 was fine.

 
+1, yes, I hope this fixed the terrain blocks not connecting to concrete blocks! Or I hope they will fix it someday..

Here are a few examples with dirt and concrete:

BTtU7O5.png


GVDRWlL.png


djyryEm.png


 
Your never going to make food or water hard to get in a game like this, as there are just so many sources all over. Its fine the way it is imo, I don't even know how people manage to starve or dehydrate to death in this game, I don't see how its possible even on 25% loot, you still get more than you ever need. I'd rather you guys focus on other aspects myself. Also I have a big NO to food spoilage myself, I hate that aspect to a game as its just more annoying micromanagement, that doesn't really add anything of value to the game.
If food or water are non-issues.. Why should they even be in the game?

- - - Updated - - -

Trust me, you wont even notice
:(
Don't worry, I value you for who you are!

 
Considering that loot is directly tied to game stage, I don't see how this is the case.
Yes, when you get loot its similar, but that's the whole point. You want to increase the frequency you get to the loot rooms as much as possible. The fewer zombies you kill, the better.

In a high tier POI, in one fight, I faced down 6 radiated cop zombies and a small horde of others without dying because of my equipment.

 
+1, yes, I hope this fixed the terrain blocks not connecting to concrete blocks! Or I hope they will fix it someday..
Here are a few examples with dirt and concrete:

[snipped]
Those are clean and satisfying illustrations there. Warms the heart, it does. Make it so!

 
+1, yes, I hope this fixed the terrain blocks not connecting to concrete blocks! Or I hope they will fix it someday..
Here are a few examples with dirt and concrete:

BTtU7O5.png


GVDRWlL.png


djyryEm.png
The diamond thing is my biggest dislike. I love this example.

 
+1, yes, I hope this fixed the terrain blocks not connecting to concrete blocks! Or I hope they will fix it someday..
Here are a few examples with dirt and concrete:
TFP prefer rewritting skill/perk tree every alpha than fixing details like these :rapture:

 
^^ looks like I misunderstood the terrain block 'fix'. Well, I still hope it's on the radar at some point cause as a builder myself, it's one of the most annoying details ingame.

 
Have you had to defend against the new explodey zombies yet? I kinda want to see a base get wrecked by a horde of them lol.
No he's not even rigged or coded yet. Timed charge is in and lots of fun sticking one on a zombie knowing they will blow up shortly lol.

 
Status
Not open for further replies.
Back
Top