Dimpy
New member
In A18 the attributes will be balanced with respect to the gunplay mechanics; every attribute has an associated gun. It will be balanced with respect to crafting. A17 is balanced with respect to the dungeon looting mechanics; each attribute directly helped loot POIs and kill zombies. It was not, however, balanced in the same way with respect to the building mechanics: Only STR and INT significantly change base-building abilities. STR makes bases bigger by increased resource gain, INT makes them more advanced by adding fancy traps and the electricity system.Only for you because you start with the assumption that you can not play the game if you do not have the maximum ability in harvesting.That is objectively false so... problem solved. =)
Players can pick the strength attribute for the weapons, the easy carry capacity... and the harvesting.
No one but yourself actually forces you to do so.
Not only is harvesting and placing blocks a core mechanic of the game, the destructible voxel environment is one of the key things that makes it different from something like Fallout.
Nobody is saying the game is unplayable without the STR harvesting perks, but the fact that they are disproportionately useful to people who like building means those people are still being being markedly discouraged from trying a more diverse set of builds.
I'd rather have each attribute add something unique to the experience rather than comlpetely nuked STR mining perks though.
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