Amanitasec
New member
Madmole, your movie from police intervention leaked out, can you confirm it's you?https://streamable.com/f1r3y
Bingo - this guy gets it.I think it's a little like the issue with the INT tree in A17. A large part of this game is about crafting, so players flocked to intelligence because it was the only way to unlock more crafting recipes. In the same way, building is a huge part of the game, in fact one of it's unique selling points, and so players will try to increase their ability to build, and miner 69er/mother lode are the obvious choices for that unless you want to build out of hay bales.
"If players want to build a lot, then they spec into strength. That's their choice"
Doesn't this go against the whole thesis of the perk system? Give multiple ways to achieve the same goal, and let that add replayability to the game. If your goal is to "become a badass zombie killer", then the current perk system does really shine in giving player a lot of interesting ways to deal the problem. However, I'm pretty sure that's not everyone's goal. I get that A17 was a first pass on dealing with some stuff, but it feels as dismissive of the building aspect of the game as if "+20% damage vs the undead" was the only combat-related perk.
(btw my biggest goal is usually survival)
^^ This ^^ is why I personally don't understand the arguement. I love building in 7days, I enjoy mining as well, toss a couple points into Str to get the perks when you can and voila (based on everything MM has said about A18). Done. Good to go. Why have a "special" tier for builders? This is not simplifying it, it's making things more complicated. Besides, as Socrastein says better than I could, there's not a ton of need to even do that (in A17 currently) mat's are everywhere... in abundance. Grab it and get to building. Just my humble opinion.Guys this idea that you're stuck with melee weapons if you want to build is ridiculous. Ridiculonious!
I'm playing a perception/agility char and haven't been mining at all. Haven't smacked a single iron ore and I've only broken a few boulders to clear an area for my horde night battle arena.
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I have every capability to build. The only thing I'm missing out on is huge XP gains from being able to tear through ores.
Y'all are making a mountain out of a madmole-hill.
And you are arguing with something that no one has said.Guys this idea that you're stuck with melee weapons if you want to build is ridiculous. Ridiculonious!
I'm playing a perception/agility char and haven't been mining at all. Haven't smacked a single iron ore and I've only broken a few boulders to clear an area for my horde night battle arena.
I use the working forge at the trader and smelt the metal I have from scrapping loot. I have enough to make hundreds of rebar frames. I get stone, cobblestone, and cement from the brick piles and bags.
I have enough stone in my forge to make a few thousand cement.
Last night I crafted 1000 flagstone. Digging up a few treasure chests & buried supplies gave me more than enough clay even with poor digging abilities.
I've bought 1000+ concrete off the trader. Dozens of rebar frames.
If I actually took some time to break metal piles in the wasteland I could drop a few thousand more metal into my forge and have several hundred more rebar frames. If I went to a construction site/tower and gathered all the brick piles and cement bags I would then have more than enough to build an epic cement fortress.
Even though I barely have any points in strength. And I only recently put anything at all into miner 69er/lode, after level 60. I already had most of the above materials before sinking any points into those.
I have every capability to build. The only thing I'm missing out on is huge XP gains from being able to tear through ores.
Y'all are making a mountain out of a madmole-hill.
I have to wonder how much of this is an issue of experience. The first 7dtd death I experienced was due to thirst. Now I know the ins and outs so food is trivial even in the beginning. If you have no idea where to get food and/or the details of what you need to gather food may be a much bigger deal.I'm not saying make it complicated, I'm proposing making it challenging. I think it is possible to make food and water management challenging without making it complicated.
I think having to worry about food/water, or at least having to plan them ahead beyond simply hoarding as much of them as possible inside storage chests, would enhance the post-apocalyptic survival aspect of the game.
I think you underestimate how much material you need for a decent base.If I actually took some time to break metal piles in the wasteland I could drop a few thousand more metal into my forge and have several hundred more rebar frames. If I went to a construction site/tower and gathered all the brick piles and cement bags I would then have more than enough to build an epic cement fortress.
That is an absurdly huge base. Realistically all you need to survive is a 5x5x3 cube, maybe with double-thick walls as the nights progress. Pretty, no, but it will be functional through those horde nights. Focus on sprucing up your base when you can actually afford to!I think you underestimate how much material you need for a decent base.
I have already used 1000-1500 rebar frames and about 10000-15000 concrete in my current work base and I am not finished with the construction yet. These are completely different quantities than the little bit you can get from the trader and the pallets in the POIs. And the base is not even very big. It is only 20 x 20 blocks with a height of 17 blocks and surrounded by a 4 block high concrete wall and a 4 block deep and 2 block wide trench with concrete walls.
And you are arguing with something that no one has said.
You specifically said builders are artificially moved to strength skills.Partly, I think that most of the non-combat perks should be in a separate category and the game balanced so that builders are not artificially moved to strength combat skills
The game does not promote that path. You are if you insist that you must be awesome at harvesting.You are not locked to melee but the system itself promotes that path.
A 5x5x3 base would give me claustrophobia.That is an absurdly huge base. Realistically all you need to survive is a 5x5x3 cube, maybe with double-thick walls as the nights progress. Pretty, no, but it will be functional through those horde nights. Focus on sprucing up your base when you can actually afford to!
I like the idea of the bonus, but it should have been removed because it was a calculation error.I thought you were talking about a bug where if you did too much damage you missed part of the harvest. The old harvest more resources at the end feature I liked but Gazz said it made balancing harder so I let him remove it. When things are done moving around we could possibly add it back.
https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!/page275https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!/page275is there going to be more paint options? seems to be what i hear most from the "girl gamers", especially late game when bases and outposts are in their polishing/aesthetics mode.
i can remember but were there more paint options before? i didnt do much of that even since steam release up until a16 when i stopped scrapping paintbrushes but i felt there were even more choices after unlocking them through those magazines.
We already have stuff like this.Sure, then it could be something like :- Mother Lode : In the dark - 5% more stone when mining underground
- Mother Lode : Timber - 5% chance to one shot trees when using a steel axe
- Mother Lode : Iron man - 5% more iron when mining boulders with a pickaxe
- Mother Lode : Cotton candy - Twice more cotton from curtains
And what not. Possibilities are endless.
However, personally, I'll wait till A18 drops before assuming anything.
Everyone needs a dad, even some dads lol. Thanks.Such a dad comment, keep up the great work MM.
- Your beard fusion brother
No plans but I want to make a few materials for players so their forts could look newer and relatively unblemished.is there going to be more paint options? seems to be what i hear most from the "girl gamers", especially late game when bases and outposts are in their polishing/aesthetics mode.
i can remember but were there more paint options before? i didnt do much of that even since steam release up until a16 when i stopped scrapping paintbrushes but i felt there were even more choices after unlocking them through those magazines.
Will be appreciated by all our wives.No plans but I want to make a few materials for players so their forts could look newer and relatively unblemished.
With random colors coming maybe you'll be shopping until closing time, but then the horde comes out lol.My wife will love random stats on clothes. She will probably drag me out shopping every day looking for that perfect high stat shoes..
Maybe you should shelve that feature.