PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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That isn't how books work, they are a complete set of different augmenting abilites, not a basic scaling ability with tiers. I'm not sure why some people don't like this design, the rank costs are super cheap to get the miner perks, 3 strength to get 3 ranks. Its so trivial it nearly is ala carte. You don't need 7 strength to get rank 3.
Sure, then it could be something like :

- Mother Lode : In the dark - 5% more stone when mining underground

- Mother Lode : Timber - 5% chance to one shot trees when using a steel axe

- Mother Lode : Iron man - 5% more iron when mining boulders with a pickaxe

- Mother Lode : Cotton candy - Twice more cotton from curtains

And what not. Possibilities are endless.

However, personally, I'll wait till A18 drops before assuming anything.

 
is there going to be more paint options? seems to be what i hear most from the "girl gamers", especially late game when bases and outposts are in their polishing/aesthetics mode.

i can remember but were there more paint options before? i didnt do much of that even since steam release up until a16 when i stopped scrapping paintbrushes but i felt there were even more choices after unlocking them through those magazines.

 
That isn't how books work, they are a complete set of different augmenting abilites, not a basic scaling ability with tiers. I'm not sure why some people don't like this design, the rank costs are super cheap to get the miner perks, 3 strength to get 3 ranks. Its so trivial it nearly is ala carte. You don't need 7 strength to get rank 3.
Is the max attribute level still 10? If so, does this system not promote being a jack of all trades given how many points are needed to go past level 3 in any perk?

 
Might not work well with the A18 perks though...
Buy perks to unlock stuff, and then when you find the recipes re-spec and spend the points on different perks.
Like I said - reset to level 1 with all perks/unlock wiped. The only real respec.

Keeping all your skill points would just be for cheesing the system.

If you want that, use giveselfxp.

 
My wife will love random stats on clothes. She will probably drag me out shopping every day looking for that perfect high stat shoes..

Maybe you should shelve that feature.

 
Capabilities of a traditional bow in the right hands..
Lars Anderson

if you pull a 10 lb bow to only half draw. thats not archery its trick shooting. rapid shooting on low draw weight and only drawing 10 to 12 inches.

 
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if you pull a 10 lb bow to only half draw. thats not archery its trick shooting. rapid shooting on low draw weight and only drawing 10 to 12 inches.
It’s far from trick shooting. He works with a 30 lb bow, enough to penetrate chain mail armor as demonstrated. Stronger you are the more pound pull you can handle.

 
So instead of investing in STR, you want a new, seperate stat to invest in for building? why would you just not use STR then? Do you hate the letters STR or something? lol =)
Partly, I think that most of the non-combat perks should be in a separate category and the game balanced so that builders are not artificially moved to strength combat skills - not to mention that most of those skills have a different progression path already (as MM already pointed out you don't need the base skill as high for the first 3 ranks). That just highlights that they are ill-fitting with the other perks.

It is not an overly complected idea. As it stands, the game itself guides builders into specking strength based combat skills - the points are already there. That is highly counter-productive if we are going for a system with more freedom over what path you take.

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Nerfed feather count for one, hopefully nerfs to endless gun ammo to
Meh.

I have gotten really good at shooting the vultures circling overhead with my compound. Usually takes around 5 shots or so and currently i can harvest 50 feathers without a single point in huntsman. Not sure if they altered the harvest from the vultures yet but if not feathers are going to be just as prolific even if they are a bit harder to farm.

If those shots are hard then a pistol takes them out really easily. You know how many feather a single vulture horde brings you!

 
You know how many feather a single vulture horde brings you!
You don't even need a horde of vultures to get a lot of feathers. I do many quests and haven't experienced a single quest POI without vultures.

 
It has to go somewhere, and strength makes the most sense because pickaxes and augers take a lot of strength to wield IRL. Most of the perks have nothing to do with combat so what makes mining a special snowflake that doesn't fit? 999% of players will just buy strength and accept it and not think another thing about it. You can't be weak and mine IRL.
What do we have to gain? A system that is unified and easy to understand. Not random setups on mining.
You lose the freedom that you specifically cited as one of the reasons for the rework of the perk system though. And you are not gaining 'easy to understand.' The system is easy to understand wherever you put the perk. Absolutely no one would be confused if the perk categories were different unless they are made in a nonsensical manner. A perk category that covered most non-combat perks is not nonsensical at all.

Those 999% (10 times the players apparently ;D ) will also not think about a million other small details that make the gaming experience truly great.

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OMG...teach me!
lol.

Just lead 'em a bit and wait till they are swooping in - the swoop in even when they are not going to attack you (as in you are at full health) as they start the attack but abort it about halfway through.

And with the new arrow rest... holy crap that thing turns your compound into a sniper.

 
You don't even need a horde of vultures to get a lot of feathers. I do many quests and haven't experienced a single quest POI without vultures.
Really? I have quests without vultures all the time. More often than not tbh. Though the quests with vultures are more than enough to refill your arrows. With proper retrieval (though I don't bother that much anymore) a few vultures will arm you up enough to clear several POI's.

 
*snip*

Now, I don't know how these glancing blows will be implemented. But if I had to guess, they take all the colliders on a zombie and expand them to calculate if a glancing blow registers.

*snip*
Not even close.

Someone here was 100% dead on with a youtube video they showed.

There's your clue. ;)

 
Capabilities of a traditional bow in the right hands..
Lars Anderson

Holy crap he is good. That is insane. I would not want to face him angry even if I was armed with whatever gun I want.

 
It's still a good weapon for stealth. With Boom Headshot and Hidden Strike at maximum I can kill even the most radioactive zombies with a targeted head shot from my fully modded Q6 crossbow. The advantage of the crossbow over the bow is that you can attach a 2x scope to the crossbow. So the crossbow is much more accurate.
Try the arrow rest with a compound. VERY accurate.

 
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