PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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all i can say is there better be perks and whatnot for shotty and chainsaw to support my Ash build...

is the book of dead a lootable item?

 
When do we get to have multiple characters on a server? "load my miner" "load my builder" "load my looter" etc? I'd enjoy that option a bit.
I'd love to see a respec option. Do some easy quest (so it doesn't happen accidentally =) and you're back to level 1 and can develop your toon in a completely different direction.

 
all i can say is there better be perks and whatnot for shotty and chainsaw to support my Ash build...is the book of dead a lootable item?
The necronomicon spawns when a behemoth eats a feral wight. no book of the dead until they implement the big guy

 
@Devs Are there any plans for possibly revisiting the idea of implementing zip lines in a future alpha or has that been taken off the table permanently?

 
All items with quality have random stats. Even clothes do now, despite not having quality.
lol I can just imagine it now, spending the rest of in-game trying to find a clothing item that has superior stats in protecting from heat and cold like the BDU top with the even 8/8 protection for both heat and cold.

 
I'd love to see a respec option. Do some easy quest (so it doesn't happen accidentally =) and you're back to level 1 and can develop your toon in a completely different direction.
I think also having multiple characters on a server would allow more depth into the world. It would open up some great role playing scenarios. Like your classic MMORPG's. Need that harvester, need that blacksmith etc.

 
I'd love to see a respec option. Do some easy quest (so it doesn't happen accidentally =) and you're back to level 1 and can develop your toon in a completely different direction.
Might not work well with the A18 perks though...

Buy perks to unlock stuff, and then when you find the recipes re-spec and spend the points on different perks.

 
Might not work well with the A18 perks though...
Buy perks to unlock stuff, and then when you find the recipes re-spec and spend the points on different perks.
It should reset the learned recipes too, anyway, if there is still crafting recipes, you can reset your character once you craft all you need.

 
I'd love to see a respec option. Do some easy quest (so it doesn't happen accidentally =) and you're back to level 1 and can develop your toon in a completely different direction.
I think that is really needed. Sure, on Singleplayer you can Roleplay and restart if you get tired of your Rocketlauncher guy, but if youre loyal to a Server, this is quiete difficult.

A Quest, a Forget-Potion or something would really be nice.

 
From what I've read people thought they were supposed to get a bonus on the last hit, probably because of past history and/or because they'd prefer it that way. So while I don't want to speak for Aldranon or any particular user, I believe some will understand "fixed" to mean no bonus while others will understand it, incorrectly as it turns out, to mean the bonus is intact.
I thought you were talking about a bug where if you did too much damage you missed part of the harvest. The old harvest more resources at the end feature I liked but Gazz said it made balancing harder so I let him remove it. When things are done moving around we could possibly add it back.

 
I think there is a actually a second issue that people may be referring to, which is how lower tier mining tools yield more resource from each boulder than higher tiers. Increasing skills seems to worsen the effect.
Now these are by no means accurate numbers and purely for example but with a stone axe and low skills you'll get around 68 raw iron from a boulder but fully perked and using a steel axe you'll only get around 50. Not sure if this is intentional or not but I think some of the questions are related to this issue.
I'm pretty sure that is fixed.

 
@Guacamadmole
My friend is planning on making a video in Japanese of things to look forward to in A18 by talking about the information on the first post.

He was wondering if it's possible to show some of the screenshots that you took and posted there.

Will it be ok?
Sure.

 
Didn't MadMole leak something about the theology system a month or so back? :-)
Already in, religious types take "Shotgun Messiah".

I thought you were talking about a bug where if you did too much damage you missed part of the harvest. The old harvest more resources at the end feature I liked but Gazz said it made balancing harder so I let him remove it. When things are done moving around we could possibly add it back.
A positive feedback loop for OCD impaired people? I think people will be fine without it :cocksure:

 
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You could remove Mother Lode from the perk tree and make it a book thingy. (While keeping 69er under the strength attribute.)
That isn't how books work, they are a complete set of different augmenting abilites, not a basic scaling ability with tiers. I'm not sure why some people don't like this design, the rank costs are super cheap to get the miner perks, 3 strength to get 3 ranks. Its so trivial it nearly is ala carte. You don't need 7 strength to get rank 3.

 
all i can say is there better be perks and whatnot for shotty and chainsaw to support my Ash build...is the book of dead a lootable item?
Strength governs shotties and mining, so its pretty much there.

 
@Devs Are there any plans for possibly revisiting the idea of implementing zip lines in a future alpha or has that been taken off the table permanently?
I'd like to see how my building track idea would work out.

 
A positive feedback loop for OCD impaired people? I think people will be fine without it :cocksure:
It really didn't help. :-)

Even without the bonus I'm apparently willing to try and dodge up to three zombies so I can finish cutting down a tree before dealing with them.

I did like the system though, something about that big deposit at the end made it feel right.

 
It really didn't help. :-)
Even without the bonus I'm apparently willing to try and dodge up to three zombies so I can finish cutting down a tree before dealing with them.

I did like the system though, something about that big deposit at the end made it feel right.
Yes it teaches that finishing a job rewards you, something people these days need to learn.

 
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