PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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What if darkness was rendered as a certain number of pixels being blacked out entirely? Kind of like alpha stippling, but with gamma? Gamma stippling? Anyway, that would be a way to limit visibility in a way that wouldn't be as affected by turning up the gamma. From my lack of expertise and Murphy's Law, I'm guessing there would be issues with that though.

 
Our nights seem to be a moving target. I make them pitch black, someone else changes something and they are bright again.
https://pbs.twimg.com/media/D8z1anTVUAAPqse?format=jpg&name=4096x4096
I hope at some point this could be an option or perk if you guys manage to get it sorted and decide what it should be. I think a perception guy could maybe get some kind of cat-eye effect going to make the night less dark for him (like the cat potion int The Witcher 3). Nights should be dark, but people will then turn up gamma to make it bright again though. If the nights are dark light will make more sense as well and so does being detected or not when you use it or stand in it.

But A18 is looking sharp, are those new steel arrows or just the icon changed?

 
I hope at some point this could be an option or perk if you guys manage to get it sorted and decide what it should be. I think a perception guy could maybe get some kind of cat-eye effect going to make the night less dark for him (like the cat potion int The Witcher 3). Nights should be dark, but people will then turn up gamma to make it bright again though. If the nights are dark light will make more sense as well and so does being detected or not when you use it or stand in it.
But A18 is looking sharp, are those new steel arrows or just the icon changed?
All new icons.

 
Well hopefully whomever it is that keeps brightening the world also fixed the additive nature of how the systems work which fundamentally break the stealth.
The meter should go down as it transitions, not up ;)
Its kind of nice being able to see a bit. I'm doing a lot of stealth kills. I might depend on the biome though, I need to see the others yet.

 
Not even some other game dev forum but very probably our own A19 developer diary for 7 Days to Die or even next week in this thread....
No doubt... being that the reason for me saying this was the quote of the quote.

 
Its kind of nice being able to see a bit. I'm doing a lot of stealth kills. I might depend on the biome though, I need to see the others yet.
Ever thought about adding a black and white thermal (FLIR) scope for weapons? Or goggles for bow users. Could be a high tier item. Night vision goggles are ok as long as you stay outside, but once you go inside a POI they quickly lose their luster. It's because of the lights in the POI.

Zombie Outbreak:

crowd-control-1.jpg


Edit: Would make hunting animals at night amazingly cool also.

 
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I only changed "player's wall torch", which is a point light. An artist ended up checking the rest of the light prefabs, so they are done now too.
The sun is a directional infinite light that changes direction over time, which is very different.
And a very necessary fix. We've been noticing the sunrise and the daylight since a1 inside deep caves/when mining because of that. Also, a lot of shinny POIS inside when It's daytime. I would divorce my wife and marry you if you pull it off. Figuratively. It's a "Mantis shrimp" love hint.

 
And a very necessary fix. We've been noticing the sunrise and the daylight since a1 inside deep caves/when mining because of that.
Yes, please fix. Its hugely annoying. Also gun/player are not effected (ie, stlil lit by same light even though standing in shadows etc)

Also, a lot of shinny POIS inside when It's daytime.
Different issue, easy to fix... (let me at the blocks please). :)

 
Well hopefully whomever it is that keeps brightening the world also fixed the additive nature of how the systems work which fundamentally break the stealth.
The meter should go down as it transitions, not up

Its kind of nice being able to see a bit. I'm doing a lot of stealth kills. I might depend on the biome though, I need to see the others yet.
Sure, seeing is one thing. In terms of stealth and world lighting, the game is backwards. (IMO)

As the world should be getting darker, its actually getting brighter which makes it easier for you to be seen.(and to see)

Maybe it is intended design, maybe not.

examples.

Vanilla compared with hdhq.

Midnight Clear - Stealth = 6

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Midnight Clouds 100 - Stealth = 9

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Midnight Rain - Stealth = 14

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Modded Midnight Clear - Stealth = 8

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Modded Clouds 100 - Stealth = 6

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Modded Rain - Stealth = 3

olnMPx0.jpg


TLDR: In vanilla its easier to be seen at the darkest period than under full moon light.

 
It would be cool if dark was actually dark.
Gamma? Am I missing something?

The middle of the night is not really all that dark but I cannot move or do anything for 2 hours a night unless I have a light because it gets so dark I cant see anything whatsoever.

Or do you want it to be that dark all night? Not sure if that is a good idea considering that a light negates this but early players will be regulated to sitting around staring at the clock through the night. The light levels as they are in 17.3 (have not tried 4 yet) seemed just fine if you tuned your gamma properly.

 
Sorry if I have missed it, but has anyone been back through the food and drink buffs? Coffee and Mega Crush in particular just don't seem to last long enough to be useful unless you bring a bunch

 
Gamma? Am I missing something?
The middle of the night is not really all that dark but I cannot move or do anything for 2 hours a night unless I have a light because it gets so dark I cant see anything whatsoever.

Or do you want it to be that dark all night? Not sure if that is a good idea considering that a light negates this but early players will be regulated to sitting around staring at the clock through the night. The light levels as they are in 17.3 (have not tried 4 yet) seemed just fine if you tuned your gamma properly.
I don't want to adjust gamma mid game because light is whack from place to place.

 
The upside to an apocalypse that kills all the artificial light, is people will see just how amazing it is to look up on a cloudless, moonless night!

I got vertigo for awhile when I was in the middle the pacific ocean, but you can eventually see once your eyes fully adjust. :)

So moonless nights should be DARK!

 
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