Glad we agree on occasionNow we're talking...
We have an ongoing joke about getting two broken legs and crafting a wheelchair to get around.While your on the topics of meds n stuff... Have you put any thought in to localised player injuries (limbs, body, head...) with repercussions/penalties (hint hint)
I told you people wouldn't like my hint....Roland. Mantis shrimp. Rage zombies. What's the connection?
That's uh... Well... Err .. yeh, we'll go with tenuous.I told you people wouldn't like my hint....
The zombies speed up and swipe at you when injured. The Mantis Shrimp has the fastest punch in the animal world.
Hints have to be tenuous or they aren't hints.
What did you want? TFP 2019 = Guppymod 2017?
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A18 is seriously shaping up to be the perfect version of A17 i had in my head before A17 was released.Updated the first post with this:
Gear Changes:
Quality now influences damage output on tools, firearms and melee weapons. Quality influences armor protection values.
All items with quality now have random stats in loot. Players craft with static stats in the middle of the range. It is possible that a brown pistol is superior to a yellow one, but not likely. Check the stats of every thing you find.
Weapons and armor now have scaling recipe costs, so the higher the quality the more materials are needed to craft the item.
The governing attribute determines the quality of crafting. For example the shotgun messiah perk governs the quality of shotguns you can craft, and the gunslinger perk governs the quality of crafted pistols, SMG and magnums.
I only changed "player's wall torch", which is a point light. An artist ended up checking the rest of the light prefabs, so they are done now too.Nice work!
Does this also include light from the sun? I am not sure it still does it in A18, but sunlight used to penetrate into underground tunnels. There always was this noticeable shift and band of light visible in them.
It would be cool if dark was actually dark.I only changed "player's wall torch", which is a point light. An artist ended up checking the rest of the light prefabs, so they are done now too.
The sun is a directional infinite light that changes direction over time, which is very different.
Too much light in the dark is like too much t in acttually.It would be cool if dark was acttually dark.
Give him some time, i bet he nails it.It would be cool if dark was acttually dark.
I see. Again interesting...I do
It's very difficult to fix. The root cause is calculating lighting probes in a voxel environment. Three dimensional objects in a computer are just a shell, they have no internal structure. This leads to light leakage between adjacent, seemingly solid objects.
This problem also affects static worlds and game lighting in general if they're not set up correctly but is most noticeable in voxel engines as they exacerbate the problem.
I'm really looking forward to being able to attack the darkness with a magic missile.Too much light in the dark is like too much t in acttually.
I can save some skillpoints with my gamma, brightness and contrast settings in my monitor.Earlier on, madmole indicated that nights are not as dark anymore because the moon is brighter.
I haven't played it obviously, but I was wondering if that should be reverted, and instead the ability to see better in the dark should be added as a perk for stealth characters.
There are _no_ natural light sources inside a computer.<snipped for space>
True.Calculating closed rooms is ridiculously expensive on system resources, it's best to avoid that if possible.
Yeah we need to switch to linear space lighting and redo the way we do reflections then that could work, from what I'm told.It would be cool if dark was actually dark.
Our nights seem to be a moving target. I make them pitch black, someone else changes something and they are bright again.Earlier on, madmole indicated that nights are not as dark anymore because the moon is brighter.
I haven't played it obviously, but I was wondering if that should be reverted, and instead the ability to see better in the dark should be added as a perk for stealth characters.
My nickname is still holding up lol.True.
Congrats on reaching the Colon Pounder status!