PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Is it? FFS I got you going the other day and the suspense is killing me.
And I thank you for doing so. Alpha 18 is shaping up very well. I can't play with occlusion enabled for the time being so I have that turned off. Here are my thoughts if the forum doesn't mind eavesdropping...

Spear: The single most amazing and fun early game change. It can be used as a melee weapon with good reach and as a ranged weapon. It is fun to keep three on my belt. I'll throw the first two and then melee with the last one and the changeup between ranged and melee feels fun and even more natural than changing from bow to club. The spear feels like something that should have been in the game since Alpha 1 it feels that natural and fitting for the game. I think there is a bug because when I purchase a rank in spears I craft a brown quality instead of an orange quality and I thought we should be able to craft a brown quality stone spear without spending a point.

DMS: The dynamic music is really cool and it is amazing how it mixes tracks to create mood music that isn't exactly the same each time. I played around with the settings and do prefer about 10%. I think it is effective when it happens rarely. It really adds a lot to the mood. Zack did a fantastic job with it.

Books: Exploring and scavenging feel so much better being able to find books that you can read. Schematics unlock recipes again instead of being part of the recipe and the perk books deliver an incredible feeling of being well rewarded. Bringing readable books to learn recipes and gain advantages really brings back the feel of earlier Alphas that had book learning. This really makes A18 feel like a return to a classic feature that most everyone enjoyed.

World: After the fix you sent me so I could generate an A18 random world I made a few and they were all outstanding. The textures are great and the performance wonderful. The world seems to be back to fantastic again as far as biome size and mixture. I haven't explored everywhere but the world looked good. Some of the ground textures do seem a bit jarring in the forest because they appear to be rock but harvest as soil. Not sure if there is anything to be done with that. Just a nitpick.

Encumbrance: This probably exemplifies what you are trying to do with A18 as far as making perks optional benefits instead of necessary benefits. With the starting status being 3 rows of open slots and only 2 rows of encumbered slots it definitely makes purchasing Pack Mule more of an option. Especially with the new sewing kits and ability to create pocket mods that can alleviate encumbrance without needing to buy the perk it makes it even more of an option. Whether this is good or bad probably depends on the player and how much they like being weak and gimped at the start but then progressing to strength. I prefer starting out extremely disadvantaged making survival a very meaningful accomplishment and then being able to grow to a position of strength that is quite a bit different than where I began. But that is probably an extreme view best left for a mod rather than a vanilla experience. I suspect most will be overjoyed at having encumbrance play a less impactful role in the game. I certainly couldn't complain at having 9 extra slots at the beginning.

Spawns: It seems like there is a bit more outdoor population but I don't know if it was because it was changed or if it is that bug that is causing twins to spawn all the time. If it is the twin bug then I suggest once that is fixed, upping the outdoor spawns to match what it has been with the twins because it feels better having more zombies outside. I did one quest and it was fun. There still seemed to be quite a few indoor sleepers but no complaints on that from me. Not sure if they have thinned them out yet or not. I would need to do a few more quests to see if there is a difference. Being able to find books now increases the value of exploring POI's by tons which in turn makes quests more interesting because you are likely to find books and schematics in addition to the loot and the trader rewards. So I didn't mind fighting through more zombies because my perceived rewards were greater and made it worth it.

Progression: Feels really good since you had the speed of leveling up nerfed a bit.

Feathers: Holy Heck! You destroyed the feather counts...lol I think I noticed you comment that you were going to bring them up again a bit. The spear makes it bearable but I'll be interested in playing again once the feather counts are adjusted upwards a bit. I know that the vulture is a good source of feathers but they aren't on every roof and unless you are injured they stay high up circling and are almost impossible to bring down. So I found myself almost tempted to take a hit or two from a zombie so as to entice the vulture to attack so I could easily kill it to get more feathers. That's kind of a weird motivation to feel... By the way, one vulture that I hit and injured flew away from me. Do vultures now have a panic behavior when they are injured? That will also make it much tougher to kill them and gain feathers unless you manage to one-shot them.

Finally...the new feature I codenamed "Mantis Shrimp". Dude.

Perhaps not that unlikely after all that the vulture will more often switch to attack mode....haha...ouch.

 
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Hey Madmole, what do you like most about A18? Could you give us a summary of your impressions and everything that the new Alfa A18 generates?
Its a toss up really. Random stats on items with quality is really cool, but I like the feeling of specialization the most. If I go into one tree and just max it out, use the weapons it governs and perks in the intended play style, I feel rewarded and I'm starting to feel like a special character archtype vs just "survivor" like before.

My strength character felt like a badass blowing heads off with shotguns and smashing zeds with clubs. He smashed open safes with his good tools and tool perks.

My agility character is sniping zombies at night with bows, using lockpicks to open safes, fights with a hunting knife in melee and uses a silenced pistol when I have enough ammo and a magnum on horde night or for bigger tougher zombies.

The books are cool every time, nearly every one I find is useful. Schematics are cool too, collecting recipes for foods saves me perk points I don't want to spend, and my Agility character has 1 int, so far I'm faring just fine. I am using the traders workbench, and bought a schematic for a chem station I will craft eventually.

As cool as those things are, the game feeling balanced and well designed is the best thing about it. I can do what I want and have choices. Perks if I know I'm going down that route, but otherwise books schematics and traders fill in the gaps.

I found a motorcycle chassis schematic, bought the handlebar schematic, but now an engine is keeping me from having my first vehicle. Its day 16 and still on foot. I don't mind it though, I have the no encumbrance at night perk so I transport my loot at night and snipe everything I see with my bow, its great. You can see at night now, the moon puts off decent light. Its still a little dark in some biomes, but overall its fun being a night stalker.

 
Yeah I guess I am looking at it from a 1K+ hours perspective. And the fact that some of the big overhaul mods come with some form of class selection.
Could be cool to have the possibility to make a character that way but also have an Amnesia mode which could be the way it is now? That way one could cater for both worlds maybe? Then if you select something else than Amnesia you could setup a character more specifically?
But the one system works great for both already. The guy who knows what he wants buys what he wants immediately when he has the points. The noob buys them as he learns the game.

 
I either play this game hardcore/ dead is dead, OR in creative mode with no enemies and build stuff with "legos"
I really think creative mode could use a one button click to remove any block. Any chance this could happen? Am I missing a way that already exists?
Hammer of God in CM.

 
For those who like to accuse me of being a yes-man...
I disagree completely (but not about A13).

A17 is no dud. It is an embryo of A18.

A17 brought back the magic. A16 in every way (except LBD for those who enjoyed it) was inferior. The zombie AI made it unplayable. A17 is a departure from A16 in some significant areas and for those who preferred the old that got changed I can understand their disappointment but for those of us who see the merits and weaknesses of both versions, A17 comes out way ahead overall. I have put more time into A17 than A16 and A15 combined and that was before I started working on my mod.

So, no, Mr Mole. I stand opposed to your remark. If I get fired for saying A17 is awesome. So be it!!!

;)
The framework was there and a lot of good stuff, but too many abilities completely delegated to perks left most players feeling like, well what kind of choice is this? I need everything the only choice is when I'm buying it. You needed int for crafting, you needed perception for ranged, agility for stamina, fort for hit points, strength for melee damage and mining. Kind of a lose lose. Intent was good, but thanks to our loving community for pointing out their disappointment, I think 18 is awesome.

Now get to playing it and let me know what you think.

 
The improved AI alone makes the game dramatically better, and finding whole guns and sick gun mods is awesome, rather than your 100th shotgun stock. I can’t believe how much time I spent sorting and combining endless piles of gun parts. I enjoy tedious things in general, but that ish got old quick. Being able to have a couple different AK’s or shotguns modded to different needs is really great and I hope to see more sweet mods in the future.
Oh yeah! I really like the new gun parts that are specific to each gun. I guess it might seem a bit like sorting the old specific parts but at least now it is just one generic part for a specific gun rather than 3-4 specific parts for a specific gun. Its a good compromise that makes scrapping duplicate guns for the parts feel more worthwhile. And I like a bit of sorting at night. :)

 
Will do, just need the access codes for the Zion mainframe.
Fellow Agent, please share this important Message with the other Machines, once you get it.

 
Back in the day when A17 was in development I remember a screenshot being posted about the shape selection feature. The idea was that instead of having to craft blocks in a desired shape, all blocks would be crafted as cubes and just upon placing the block you would get a menu to select any shape out of all existing ones.

Is this amazing feature still being worked on? When can we possibly expect it? It would be a great improvement for people who like building.

 
Thank you MM and Roland for sharing these little stories of gameplay.

Sure, take your time to wrap up A18, but hope there will me many more stories and info for the new stuff. Till we get it !

 
I don't really mind immersion wise, but I do think it'd be better to make such a thing available as part of the game's mechanics rather than as a reward to a few. Seems like a waste of coding otherwise.
It'd make more sense for it to be a special ammo type or a mod for a gun/weapon to cause this than a perk. Then again I never use rifles as they are tbh just bad. Hunting/marksman rifle are both pretty craptastic imo. AK47 is good though, I mainly use ak47, pistol or shotgun, mostly shotgun as it has great ammo to damage value. Though if I got the magnum I rock that thing if I got ammo.

 
Help.. What was the command you hit the ~ key and type in for lower performing rigs? My brothers FPS is 10FPS playing now no matter what he does in settings

 
Back in the day when A17 was in development I remember a screenshot being posted about the shape selection feature. The idea was that instead of having to craft blocks in a desired shape, all blocks would be crafted as cubes and just upon placing the block you would get a menu to select any shape out of all existing ones.
Is this amazing feature still being worked on? When can we possibly expect it? It would be a great improvement for people who like building.
Its postponed for now. Our main goal is balance, bugs and optimizing. Now before someone says what are all these new guns and melee items, those are required assets to balance each attribute and playstyle. I think everyone would love that feature though, so hopefully we see it sooner than later.

 
It'd make more sense for it to be a special ammo type or a mod for a gun/weapon to cause this than a perk. Then again I never use rifles as they are tbh just bad. Hunting/marksman rifle are both pretty craptastic imo. AK47 is good though, I mainly use ak47, pistol or shotgun, mostly shotgun as it has great ammo to damage value. Though if I got the magnum I rock that thing if I got ammo.
We're going with AP ammo to get penetration, and the perception guy just penetrates more layers and ignores more armor I believe. He's still being developed where strength and agility are 100% done so we're testing those two atm.

 
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