Well, my first comment was a joke, i didn't know you couldn't take it...
And you are extremely wrong in my opinion, FOV needs to be a setting, because a lot of people NEED it to play without getting dizzy.
Yes, view distance = higher resource consumption, and FOV (in some cases) does too, but that's on you, you have the power to tweek your settings depending on how good is your PC, you shouldn't be obligated to play on higher FOV because you want to play a Perception character.
In conclusion: FOV and view distance are settings, not perks.
I have to disagree on this too "In fact they don't use rando suggestions 99.9% of the time..".
Actually they do, a lot. They listen to us, when we make sense with our suggestions.
Well, I can say it just wasn't me who took your "Joke" the wrong way, but whatever, it was a joke and I'll take it as such then. I'm cool with that.
Just a suggestion though, you might want to add something to it like:

layful:

<jk> or <joking> etc,. Makes it easier to decipher, and less likely for it to be taken the wrong way from your original intent.
I don't know, I think the 99.9% response was a pretty close estimate.
This game is how old in development? and people have been giving them a lot of suggestions throughout the years..
There are other ways for people to limit how fast motion sickness comes on from playing video games, other than adjusting the FoV.
Play in a brighter room when playing, instead of a darker one.
Turning down your mouse sensitivity, so when your turn the camera, it isn't as jarring.
Open a window/ turn a fan on, so you can feel the wind against your face while playing.
Sit farther away from the monitor while playing.
and many more..
Most console games have their FoV set at 60, because most people tend to sit further back from the display.
Most PC games have their FoV adjusted between 80-100, because people are sitting so close to the display.
So one of the easiest things they can do is just sit farther back from the display.
Even with setting their FoV wider, it just dampens the amount of time before they start to feel dizzy, it doesn't stop it from happening.
The point is, other means are available, to help lessen the effect and extend the time from when it gets unbearable.
FoV adjustment is only 1 of them.
(Not a slight, but genuinely trying to help) If you want to know where I got some of this info:
https://kidshealth.org/en/teens/simulator-sickness.html
There are others links I can provide if you want them, that may help you, or those you know, who may suffer from getting motion sickness while playing Video games if you want. I only tend to site places that are accredited, or at least have people who are accredited in their sources.
(If you do want more links/info, just PM me so we don't take up any more space in the Dev diaries.)