AlabasterW
New member
Do zombies have any armor stat currently? I tried using the metal spikes mod to shred armor but it didn't seem like it was doing any extra damage. Is armor penetration only useful in PVP?
LOL. Just LOL.Not if you purchase a tier or two in the Opaque Walls perk....![]()
Why would you need to use both heavy and light armor at same time? Or all of the melee weapon classes at same time?I think it is worth considering Roland's poll that he posted when A17 first came out - unfortunately I'm not sure how to find it, but one of the options asked if people would want to be able to eventually have all the points in the end. I recall it was overwhelmingly in favour of that.
At the very least you might consider allowing for more points in single player. Specialisation is fine if you play with buddies and people have roles, but I'd imagine those that play solo would have a tougher time.
Yeahh it's sounding like how my Skyrim plays with the fleshed out modded perk tree's I have going on.Thanks for the detailed answer. That sounds like a good and reasonable approach, I like what I read (and not only about the class system). It seems like A18 is gonna be a iteration most people will like.
I Totally agree with this statement. A17 makes me want to play 7days so any improvements/enhancements is the icing on the cake.A17 is my favorite game. I hope A18 enhances and extends it.
Awesome! That will pair nicely with the existing doors and their multiple damage states, where visible holes form in them and the player naturally expects to be able to shoot - AND MELEE I really hope - through them.Yeah I think its block hp. I hope to shoot through some wooden doors that are about to break from them hitting it and shoot them while the door is still intact.
I doubt melee weapons will be included, most of them would have terrible penetration anyway.Awesome! That will pair nicely with the existing doors and their multiple damage states, where visible holes form in them and the player naturally expects to be able to shoot - AND MELEE I really hope - through them.
It would be very cool if they did add an enhanced character creator.If you MUST have a perk system (and I know I'm not going to win this one, y'all are decided) I think it should be things that you might be born with, or educated on, but that these things should be chosen upon character creation.
I have no objection to what you have planned, but since you asked, I’m happy to help brainstorm! Building on your concept of knowing just where to hit things......The perception guy is tough to fill out if you have any better ideas on what perception perks should be, I'm all ears. ...Its applied technique learned through practice and being perceptive.
Ditto...17 was eons beyond previous versions. Sounds like 18 is shaping up to repeat! So stoked.A17 is my favorite game. I hope A18 enhances and extends it.
Well, A17 can kill you fast. So I cant watch TV and play the game when going on quests, there's the downside for me.A17 is my favorite game. I hope A18 enhances and extends it.
I am sure perception is not just about sniper rifles but also bows right?Perks are knowledge and with the right technique and knowledge I can comfortably justify how we're doing it. The perception guy is tough to fill out if you have any better ideas on what perception perks should be, I'm all ears. To me, this guy is perceptive and studied anatomy though shooting things 1000's of times and figured out where a bullet can shred through a zombie, or knows how walls studs are and can shoot between them and penetrate. I don't find that abstraction weird at all myself. <shortened for space>
"Path of Exile" is probably the mother of all perk systems. That perk system is a WORK OF ART for lack of better words.Ok 1 billion Skyrim and Fallout customers would disagree with you. There are highly successful youtube channels like Fudgemuppet, where all he does is talk about specific builds, made from perk choices to fit a certain play style and a bit of backstory for character ideas. But the crux of it is the perk choices and interesting strengths and weaknesses of that particular build. It allows the game to have more replay value and get good at what you want without gear or the random number generators dictating your progression as much.
I think we should put the A17 love/hate thing to a rest now. It was a controversial update with people liking it and people disliking it. It seems that the devs are trying to mix the best of the old and the new world (A16 and 17) and tag it A18. I see a lot of potential in beccoming the best liked iteration so farI Totally agree with this statement. A17 makes me want to play 7days so any improvements/enhancements is the icing on the cake.