But does it screw single player people like a17 currently does as it forces us to get specific stats if we wanna do much of anything, namely int and str. I mainly play single player, and every game is pretty much the same up to a certan level like 30 or 40, because I just lack the skill points to afford to branch out. I understand about the wanting people to build certan characters aspects but the game has some required things you need to get: Workbench, chem station, motherload, pack mule, sex t-rex, miner 69'er are all IMO pretty much stuff you need asap. After these, to a certan level maybe 5 str 7 int or so, I usually get fortitude up a bit for farming and the hp regen. Agility i've never touched, as I find the stat mostly useless in a17. I haven't seen how effective the stealth perks are and only one I *really* care about is the one that muffles sounds.
I've been successfully pumping just one attribute and grab just a tiny bit from the other attributes when the RNJ doesn't cooperate.
You now spawn with 3 rows unencumbered and can craft enough pockets to completely remove all encumbrance without a single point of STR. There are schematics or books to unlock everything now so if you can be patient you don't have to buy the perk unlocks. You gain 1 HP and one Stamina each level, and stamina costs are not a problem any more you can left click all but two handed weapons endlessly at level 1. Sex Rex is mainly for less stamina use on combat but with my str build I didn't need it at all, I had plenty of stamina one shotting most zeds.
Workbench is unlocked at INT 4 or you can find them in the world, or buy them at traders or the schematic.
Farming I don't really think you need perks at that. Maybe one rank is all I'd buy, but TBH I don't farm until mid to late game, I find plenty of food. Recipes unlock foods now, so the perk is optional.
A18 is more about playing how you want to play, not using what you are given. Sometimes you do that a bit but eventually you get what you need to play your style. Agility governs bows, blades (not axes anymore), pistol, magnum and SMG, and stealth. So if your the sneaky type that should be your go to perk. It sounds to me like you would be a strength or fortitude guy. Of course you can have both if your patient. I'd recommend going heavy into the most useful one for your style, and then lightly into a second, again depending on play style and cherry pick a few others. So far I've avoided INT entirely with STR and AGL builds and its great. Knowing I can unlock something by a schematic keeps me looting instead of wasting points. Once you get to rank 3-5 of your weapon you are a badass even with a tier 2 weapon at least agains non ferals then you keep scaling with gear as you go to keep up with ferals and radiated.
But on day one its tough killing a zombie can be hard, but as you buy ranks that increase damage with your favorite melee and ranged you are smashing basic zeds pretty easily, then the ferals come and you can handle 1 or 2 maybe but then need armor and can start dealing with them and handle them, then radiated come and you need better gear, this is the mid to late game stretch where you loot for the best gear because crafting isn't worth it or going to rock against these tougher zeds.
Anyhow, we've worked really hard on decoupling the NEED for any one perk. SOme people will argue you still need it but you don't. You could play the game with no perks now, there is enough gear upgrades I think it would be viable.