PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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1-You can disable it from the options menu? I genuinely didn't know . I praise you and your maths.
Not presently. You were the one who suggested adding a menu option. My point was that if they did that then it wouldn't matter a bit to stop youtubers from using console commands (why do we care about stopping youtubers from doing this again?)

Perhaps I misunderstood what you were saying?

 
Not presently. You were the one who suggested adding a menu option. My point was that if they did that then it wouldn't matter a bit to stop youtubers from using console commands (why do we care about stopping youtubers from doing this again?)
Perhaps I misunderstood what you were saying?
I see. Well I think you didn't at its core and yet remain unconvinced. Youtubers or streamers are just an example. I have seen this behaviour a lot, both from them and from comments and in servers.

There might be no way for me to transmit the bad design of allowing a console so lightly. Bethesda does that and it might be actually useful for unblocking quests sometimes but even then this game has multiplayer and from there my point stands.

A DEVELOPER TOOL should not be in vanilla mp ever as a given but as a choice. The problem might seem ridiculous to some as we are sooo used to it and Madmole himself was born inside a dev Console in the Northem lands of Solstheim. And then again there will always be an ADMIN. And he can never disable that dev console with vanilla MP and can never be one more player who enjoys a good old vanilla game and we can never trust him enough to keep his restraint intact.

Simple suggestion:

Setting allow cheats: scrap pls.

In its place:

Dev/CHEAT CONSOLE: Everyone/Admin Only/ No one.

 
A DEVELOPER TOOL should not be in vanilla mp ever as a given but as a choice. The problem might seem ridiculous to some as we are sooo used to it and Madmole himself was born inside a dev Console in the Northem lands of Solstheim. And then again there will always be an ADMIN. And he can never disable that dev console with vanilla MP and can never be one more player who enjoys a good old vanilla game and we can never trust him enough to keep his restraint intact.

Simple suggestion:

Setting allow cheats: scrap pls.

In its place:

Dev/CHEAT CONSOLE: Everyone/Admin Only/ No one.
Why do we even care about stopping any player from using the console? "settargetfps 60" is not a cheat. "settempunit c" is not a cheat. One can argue that these should all be in the game options, however for a lot of features it's a lot easier to simply have a console to make minor tweaks than coding in game options to handle it continually.

Until ALL game options console can handle is in the options somehow for players (not necessarily admins) then the console needs to stay. :)

A Game Console isn't a developer tool to me. It's a Game Client tool. I use it to tweak the game client (and sometimes the game) to fit the way I want to play. It's one of the main frustrations in some games (esp Early Access) where things break, and there's no way to recover through an easily accessible Game Console.

Commands are already locked behind permissions. Maybe not sufficiently, but at least it can be tweaked? :)

 
I don't understand the concern for people who cheat. Its their game, let them destroy the experience how they want, how does it affect you? I never cheat, well I have a few times if I got robbed by a bug, I might teleport to get my stuff back. Like I died because I got stuck on bad collider and couldn't move, so I would cheat to get my stuff back and not lose half a day walking to do so. But typically I play with cheats off when I test. Its like saying people can't use mods that make the game easier or something. WHo cares its their game. Console is useful for lots of reasons.

 
It's one of the main frustrations in some games (esp Early Access) where things break, and there's no way to recover through an easily accessible Game Console.
I'm with you on that one. I don't know how often the trader's door pushed me up into the door frame because I closed it too early. Then you can only get out if you go into debug mode and switch off the collision.

 
Is there any way to open the .map file used for player stats? My save got ruined due to stupid things and I want to fix my death counter and whatnot... Is there any way to do that?

 
It is what it is. I don't have a crystal ball and releasing a half baked build isn't good for anyone. All I know is its fun in its current half baked state and feels like crack again. All these systems are melding into a cohesive design now instead of feeling like mismatched feature clusters.
That's good to hear. Just a little bit disappointed that i won't be playing a18 for my 30th birthday later this month.

Ps. Roland, will you take care of the pie?

 
There were some strange pathing issues with the jail door so it was removed AFAIK. A steel bar would be easy.
Sad, but can undestand. It is possible to ask something as a door to shoot out? (sorry 4 my eng)

 
I didn't say the demolisher should be nerfed. But there should be a possible defense against this type of zombie.
And the question is always what is a challenge for the individual. Standing on a roof with rapid-fire weapons and wasting tons of ammunition when shooting zombies is not a challenge for me. For me, it's a challenge to build a base so that I can take a nap while the base fights the horde on its own without taking much damage and with a minimum of wasted resources.
I miss the old logs spikes bro

 
Then I build the next base design and the next until I run out of ideas.
I'm not looking for an adrenaline rush while playing. Excitement, tension or emotional roller coaster rides are not my goal.

In A15 I dug once passable tunnels into all biomes of the Navezgane map. Just for fun. And I have removed a mountain top to build a big mountain fortress on it. You'd probably die of boredom, but it's great fun for me.

So don't worry that I have no reason to continue playing after I have a base that reliably fends off zombies. That's when the game starts to get interesting for me.

Not if you have the base well planned. Of course, if you call a wooden box surrunded by spikes a base, I'm not surprised if the base is overrun.

I've invested a lot of time in my current base, testing different designs against hordes in creative mode that were much stronger than what I usually get in the game.

In my opinion, a game is not defined by risks. There are games where there are no risks and no challenges but they are still fun.

Taking risks is in my opinion something for people who can't plan properly or who are bored. Methodical planning can eliminate many risks in advance and if you have considered everything even all risks.

A puzzle is also a type of game. A game that requires patience and logical thinking.
im full and totally agree with you

 
Maybe you missed it, random stats are in on all items with quantity, and its amazing. I already on day one found a brown hunting rifle that did more damage than 2 other orange ones I had found. Handling and degradation are worse but I don't care, this is just strictly for hunting animals.
I already found a better orange pistol too, very cool stuff.
In regards to animals, did you balance meat per animal and/or spawnrates, and are they any harder to hunt down ? I've always felt the hunting could be much more fun if it was a bit harder early on, right now you can crouch very close to any animal and just one tap it with a brown wooden bow on day 1, which seems a bit too good to be true. I wish they would smell you from a far enough distance that you actually need to be an amazing shot or use something else than a basic wooden bow, like a hunting rifle.

I also feel it would probably be better if there were a bit less of them, maybe countebalanced by the fact that each gives more meat or something. I'd like it to feel along the lines of "oh boy an animal, I gotta seize that opportunity and we'll feast tonight !" instead of "hold my beer for a second, I just walked across yet another stag, brb"

 
I also feel it would probably be better if there were a bit less of them, maybe countebalanced by the fact that each gives more meat or something. I'd like it to feel along the lines of "oh boy an animal, I gotta seize that opportunity and we'll feast tonight !" instead of "hold my beer for a second, I just walked across yet another stag, brb"
Do you play as a single player or on a multiplayer server?

I play as a single player and there you have more than enough meat. However, I have heard from players on multiplayer servers that there is a lack of meat because all players have to share the animals on the server.

 
Is there any way to undo a death? As in, to restore gamestage and make the death counter read 0 again? I know you can remove the death debuff via console but I don't know how much gamestage you lose per death nor how to scrub the counter. Please help me... :upset:
Yes, you can go to the savegame folder and delete the

...\Player\yourSteamID.ttp

file.

The game world is unaffected by this.

 
you can just mod it in if you play single player or coop. do you really need it to be in official build to use it?
i've never played this game in single player, im only playing it in a vanilla server so... x-D dont missunderstand me, the game is awesome right now, but i miss those wooden bastards!

 
i've never played this game in single player, im only playing it in a vanilla server so... x-D dont missunderstand me, the game is awesome right now, but i miss those wooden bastards!
Instead of bringing back the log-spikes it may be an idea to add a forged steel upgrade path to the existing spike traps. Those things are pretty delicate after the first month or so in-game.

 
Instead of bringing back the log-spikes it may be an idea to add a forged steel upgrade path to the existing spike traps. Those things are pretty delicate after the first month or so in-game.
I would be satisfied with more resistant spikes, so a new steel tier could be awesome =)

 
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