Ah, the siren call of perfectionism. I don't mind the wait of another month or 6 weeks at all, but this "meanwhile another unplanned feature came along" scenario will probably happen again and again in the next two months. And then the next delay is inevitable if you haven't put a steel lid on the A18 feature list. Most players would be happy though to play A18 with only 80% of the features already announced. Be it the occlusion system or 16 instead of 12 weapons, they won't be missed in A18 with all the new stuff in there.Yes June is probably not possible. More like late July early August, but in reality when its done. Its playing really good but there are major missing weapons and perks yet on some books and Attribute perks yet, so there is just no way to put it out with missing/broken books. We're making progress on the occlusion system too, and if that pans out framerate should be significantly better than 17.4 and probably no comparison to 17.
We probably could have hit the date if we didn't improve so many little things that come up along the way. Like make new short descriptions (a fancy rank name) and long descriptions of the perks. Books took a bit of a life on their own and grew in scope. Fixing design inconsistencies. Adding new tabs to items to show what perks or books unlock what. Those little QOL things were not planned but came up and that causes some delays. But in this case its worth the wait. A month or 6 weeks late with all these polish items and way more new weapons than we planned shipping will be worth the wait.
I get where you are coming from but could not disagree more. Without risk you don't have a game. By your standards putting together a piece of IKEA furniture would be a game.In my opinion, a game is not defined by risks. There are games where there are no risks and no challenges but they are still fun.
Taking risks is in my opinion something for people who can't plan properly or who are bored. Methodical planning can eliminate many risks in advance and if you have considered everything even all risks.
A puzzle is also a type of game. A game that requires patience and logical thinking.
Ok ty. I can't wait for A18, now as you mention perks will lower stamina use and movement penalty. Of course what I really can't wait for are the books!When I said its like scrap helmet, I meant to imply every single property. So it is now a tier 1 heavy armor.
BTW perks no longer increase armor rating, they just dictate armor crafting quality, lower stamina use and movement penalty and increase durability. Armor is better than it was in A17. This puts more emphasis on looting armor with good stats versus level up as fast as possible to get higher perks all the time.
No, but by his standards Factorio would be a game. Where you can automate the defense and be safe as well.I get where you are coming from but could not disagree more. Without risk you don't have a game. By your standards putting together a piece of IKEA furniture would be a game.
Tower Defense IS a part of 7D2D. It isn't unreasonable to hope for multiple ways to handle a threat.You are asking TFP to put in a stated, obvious countermeasure for a new zombie type so you can add it to your checklist and be assured of success. Sorry but this is just not gaming. Again, you just want a piece of the puzzle. And a puzzle is not a game. There is no way to lose, only quit grinding at it.
Have you ever played Satisfactory? This is a game without risk and without losing. It's just a different kind of game than the one you might like to play. But despite everything, it's a game.I get where you are coming from but could not disagree more. Without risk you don't have a game. By your standards putting together a piece of IKEA furniture would be a game.
You are asking TFP to put in a stated, obvious countermeasure for a new zombie type so you can add it to your checklist and be assured of success. Sorry but this is just not gaming. Again, you just want a piece of the puzzle. And a puzzle is not a game. There is no way to lose, only quit grinding at it.
I also want to bring in a different point of view because many seem to be only interested in what new weapons come into the game.My whole point is that I guess it comes down to whose interests match those of TFP. We are on opposite ends of the spectrum as it comes to how we play 7D2D. To me you are asking to minimize the risks in the game and I am pushing for more risks so just debating with you here to expose a counterpoint. Nothing personal.
I'm not sure you read my post correctly. I specifically said there is no reason to use the ability to give back all materials from a scrap. I even said I hate games that do just that. I just stated the ability to have more than one product from a single craft would be a modders dream. (Edit: For full disclosure. I don't mod so for all I know this is already possible to mod in. )Sorry but if you tear something apart you break some things in the process. That's why its called scrapping and not "disassembly". If you could turn 9mm into your favorite ammo it would be OP IMO. Why does everyone want their cake and eat it too? Just turn on god mode and CM and have at it. Your the guy who wants his jars back too.
I don't mean to rant, but the game is supposed to be scrounging and a challenge, not have everything with some clicks. I'll just take apart my gun and recraft it but its magically better now because I perked up. Its simple and elegant right now, we're not clunking it up because people don't want to play the game. That one feature would take us 6 months to balance. Its not happening.
He said, "GOOD DAY, SIR!!"I'm not sure you read my post correctly. I specifically said there is no reason to use the ability to give back all materials from a scrap. I even said I hate games that do just that. I just stated the ability to have more than one product from a single craft would be a modders dream. (Edit: For full disclosure. I don't mod so for all I know this is already possible to mod in. )
Probably the most challenging gameplay balance, I agree. Noone wants invulnerable bases (we had that prior to A17), but the builders amongst us don't want to be reduced to turret and trap placing machines either. Tough call, but I trust TFP.But building is also a big part of the game. I don't want that players, who put a lot of work and time into their base, quit playing the game because a zombie destroys their base every time.
You are pretty much immortal to fall damage with Parkour perks. And if you use the shoes mod.. Oh my.Two issues: a drop from even the smallest height (e.g. half a block) results in fall sound, and a large spike in damage. I end up having to bring wood frame ramps with me on every quest because of this, and it's very very tedious.
I have been using suicide (exploding zombies) for a few alpha's now, they make excellent gameplay as long as there is a chance to kill them before they blow. In A16 it was one of the things to balance out a lot of tricks people could use to cheese the AI. Though I guess for some people it could be to much to have a lot of explosions going off around their basesI don’t see what everyone is worried about with the demolisher. We have no idea how much damage it can do, how often they will spawn, how fast they move, etc. We don’t know what the best tactic will be defending a base against them. If it’s OP, they will change it or add in ways to deal with it... but we kinda have to see it in action first, not to mention, in an environment we haven’t played in yet.
Not what he meant.You are pretty much immortal to fall damage with Parkour perks. And if you use the shoes mod.. Oh my.
Does that mean we're unlikely to see a 17.5, and we'll jump from 17.4 to 18?Yes June is probably not possible. More like late July early August, but in reality when its done. Its playing really good but there are major missing weapons and perks yet on some books and Attribute perks yet, so there is just no way to put it out with missing/broken books. We're making progress on the occlusion system too, and if that pans out framerate should be significantly better than 17.4 and probably no comparison to 17.
I'm pretty sure that will be the case barring some huge universal memory leak that comes to light and can be patched pretty easily....Does that mean we're unlikely to see a 17.5, and we'll jump from 17.4 to 18?