PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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LOL have you played the game or is it still in your wish list? Its been that way since A2 or so.
There are times that the placement system tries to put the block above the grass model/block instead of replacing it and then your block falls and is destroyed.

 
He's talking about how you kill the illagers, they get mad and attack a Village, then you swoop in and save them and they think you're the hero.
It's like the government putting cyanide in your drinking water then coming up with a miracle cure that saves you. Then you turn around and praise/worship them for it.
Yeah, that sounds about about right. Isn't it funny how the most useless villagers always are the ones who end up in "accidents"?

 
I nerfed it to scrap iron armor stats, so its the lowest tier heavy armor right now.
Cralification: I'm reading this as that the mining helmet armor will be made equivalent to the scrap iron helmet armor rating? No changes will be done in terms of what armor type it is classified as right now, right. Since in A17.4 it's classified as light armor. See image.

https://imgur.com/tQ75bW2

The Plastic Plating mod which is a light armor mod can be put into it. So right now in A17.4 in helmets it goes like this:

Light armor

Padded hood = 2 armor rating + repair w/ cloth

Leather hood = 4 armor rating + repair w/ leather

Football helmet = 8 armor rating + repair w/ forged iron

Mining helmet = 8 armor rating + repair w/forged iron

Military helmet = 6 armor rating + repair w/ military fiber

Heavy armor

Scrap helmet = 5 armor rating + repair w/ scrap iron

Iron helmet = 7 armor rating + repair w/ forged iron

Steel helmet = 9 armor rating + repair w/ steel

SWAt helmet = 10 armor + repair w/ forged iron

The values listed are all base amor with no perks or armor mods installed. I hate to say it, but you're gonna have to put the balancing issue again @madmole. Sorry.

Edit: Two ideas I can think of, 1) remove the mining helmet as a head slot and reintroduce it as a armor mod or 2) have the mining helmet replace the model the iron helmet and keep the stats the same.

 
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Why does the SMG have significantly worse base damage than the Pistol? I feel that guns that fire the same rounds should mean the same amount of damage, right (yes I know that's not totally how it works IRL but CLOSE ENOUGH)?
In games with limited/rare ammunition, I'm going to want to use whichever gun gives the most damage per round, and with the right item mods you can have an automatic pistol anyway, which kind of removes the SMG's niche as the automatic 9mm weapon. Please consider standardizing damage by caliber so that guns can each shine for their own merits!
Its kinda like the ak-47 it has a minus to damage due to it being automatic, same casw with the smg, however, in A16 this was valid, in a17 where you have trigger groups that can make nearly any gun semi, full auto, or burst, its kinda pointless to leave tht debuff in. But think about it, if the smg did the same damage as the pistol would you ever use the pistol? I know i'd not use it. Same with ak47 and marksman rifle, if ak47 did full damage the marksman rifle would have no real use as the ak 47 is better in pretty much every way.

 
I'd be fine with not overlooking Very Obvious features of a weapon like a really high rate of fire with a good magazine size and pretty common ammunition. ;)


Exactly! Both have their role. You decide which one better fits your play style and resource situation.

Eliminating the pistol by making the SMG "always best" would be a dumb move.
Yeah a 45 round clip with a mag extender is pretty nice, reloads can get you killed in this game, and the cheapest most common to find ammo. I think the whole spawning mechanic needs to be reworked, to be made like loot. Higher gamestage=higher chance of radiated but it should never get to the point its a 100% guarnteed chance for them to spawn for every sleeper. Kinda like loot, even on day 1 you can find a tier 6 item if your lucky, but higher loot rating you have based on Gamestage and loot bonuses the higher percent chance you'll find better things, but it never gets to the point like a16 where you'd eventually always loot tier 6 items no matter what.

I also hope the stats are better balanced so your not like forced to take certan stats high to be viable, like in a17 you kinda need 5-7 str, and 10 int if you wanna craft everything and not be a snail trying to carry loot. I still feel perks like miner 69'er, motherload, pack mule and such should be moved to a statless General perk pool, maybe put their unlocks being you have to have a certan amount of total stats invested across the 5 stat types. This way, you still need stats, but your not locked to only needing say Int to make vechicles and workbenches. Its less of an issue in multiplayer, but when your a single player like me, were bascally forced into certan builds if we wanna be able to be viable at all solo.

 
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hell no i like breaking grass with my club. i would hate to empty a slot just so i could gather grass.
People actually keep that scrapped glass? if I want glass I just go to the desert for the crushed sand, or make it in a cement mixer.

 
Steel bullets are gone. We now have armor piercing and hollow points, and all weapons use brass. There are a lot more ways to get brass now though once you find the books to unlock special harvest events.
I am going to assume Hollow points works for almost all zombies, except a few like the football player, soldier and utility one as they have some dmg resistance. Just don't make the recipes retarded like you did with shotgun slugs, I still wanna know what you guys were on when you thought that recipe up. 5 lead bullet tips, 3 brass casings and 3+ gunpowder for 1 shot when it has the same damage as magnum rounds? Its easly fixed with mods but it makes me worry about these new bullet type recipes heh.

 
No but the 11-13 new weapons need to actually get finished lol. Its a lot more than a screenshot on twitter to be considered done. Anims, sound, balance, FX, crafting recipes, parts to craft, iron sight etc etc.
A lot of people sadly don't really seem to get how much work actually goes into even some of the simpler looking things in the background as most of it is hidden from the player. Even for a simple animation there is rigging, mapping, making sure the weapon (if it uses one) stays in the right spot(s), making sure the textures don't glitch out weirdly during movement, probally quite a few other things I don't know about behind the scenes.

 
1, We're looking into that. It would be jars, bowls, parcel, cans.
2, Yes.
Not a fan of number 2's answer, That just sounds like more repair work except now its the ground outside. I'd rather it do no block damage if the explosion is caused by the player hitting the weak point.

 
Not a fan of number 2's answer, That just sounds like more repair work except now its the ground outside. I'd rather it do no block damage if the explosion is caused by the player hitting the weak point.
So the explosion gets weaker depending on who cause it?

 
@MadMole about the minecraft topic:

contraptions contraptions contraptions! Redstone circuitry, moving pistons, electric doors and trapdoors, automatic farming, item transportation..

In my current game I have:

  • automatic chicken farm
  • automatic wool farm
  • automatic bamboo farm
  • automatic sugar cane farm
  • automatic cactus farm
  • automatic pumpkin farm
  • automatic watermelon farm
  • automatic mobs farm
  • villager breeder and golem farm
  • enderman farm
  • automatic item elevator, that takes the items from my cave up to my house
  • automatic item sorter, that autonomously sorts my items in different chests
  • my door plays a sound every time you open or close it


You could build so much more... people have built flying planes, giant moving robots, working redstone cpus...

In 7dtd i would have the moat around my base open only at night and stay closed during the day for example. Building these things makes the game so interesting for me.

 
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Whats up with these raids in minecraft? I killed some noisy jerk outside, then 3 guys with a banner came, I rekt them and now I have some icon on my screen. Will they come back with their buddies now? What does it mean?
You have the Bad Omen effect. You get it every time you kill the pillager captain in a pillager patrol. The next time you enter a village, a raid will start. Defend the villagers because they are very valuable in the medium to end game, and you will get a small reward if you help them.

Also every time you defeat a raid, the next one will be stronger, there is a cap tho.

 
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Will there be any way to stop the demolisher zombies from exploding at all? If you kill the cops fast enough, they don't explode. I would wish something like that for the demolisher zombies because I don't want these zombies to blow all my traps away.

 
Could be worst if we have a demolisher as a keeper of some sort of difficult to reach loot. One mistake or too much sound and you become a popcorn.

Personally I wont mind if it erases all my base, that will mean I am poor at defence.

 
Could be worst if we have a demolisher as a keeper of some sort of difficult to reach loot. One mistake or too much sound and you become a popcorn.
Don't give them any ideas.

Personally I wont mind if it erases all my base, that will mean I am poor at defence.
You assume that there is a type of defense that allows you to kill this type of zombie before he turns half the base into a heap of rubble.

What if he basically explodes no matter what you do? I don't know of a single trap that would allow me to target a particular type of zombie. Let's say you have the resources to run a complete battery of auto turrets or shotgun turrets. These fire at every zombie and so the destroyer zombie can slip through and get near your base.

If it were possible to only target the demolisher zombie, you could get him to explode before he even gets near the base.

And even if I'm standing on the roof with the sniper rifle and try to kill the demolisher zombie by hand, it's still not guaranteed that I won't miss him.

Honestly, if I don't get a chance to kill this zombie before it explodes then I will remove it from the game because I don't see why I have to deal with something like that. I put a lot of work and time into my bases. Of course I don't want to see them destroyed without being able to do anything about it.

 
A good idea would be to make the demolisher zombie not destroy blocks if killed by the weak point, but instead blow himself up like a Boomer in L4D2.

 
A good idea would be to make the demolisher zombie not destroy blocks if killed by the weak point, but instead blow himself up like a Boomer in L4D2.
then basically he poses no threat by blowing up! no sense in having him or any type of zombie in the game if they are not a threat. :)

if i see the bomber heading my way like he has a deathwish... i will run in opposite direction because either way.. something isnt going to be pretty. thats the type of threat that makes the "OS" statements funny.

so full impact if not killed first by player and partial damage if killed... either way he made his impact.

 
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&lt;snip&gt;
We haven`t seen how it looks and behaves, yet. Having the ability to kill it before explodes would be a plus, its gonna be strange if it spawns only to say hi and explode.

We gonna see.

 
We haven`t seen how it looks and behaves, yet. Having the ability to kill it before explodes would be a plus, its gonna be strange if it spawns only to say hi and explode. We gonna see.
very true... we need to wait and see if it ever gets added to game.

 
A good idea would be to make the demolisher zombie not destroy blocks if killed by the weak point, but instead blow himself up like a Boomer in L4D2.
I hope he works for his name.

 
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