PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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This is not the first time, I've seen someone write about this.
I've never had that happen ever, while playing... I tried to provoke it after reading others getting this. I succeeded using a flagstone block, but was easily able to get free (without breaking the block). I do see how it sucks a little with the spikes :) .

I would be interested in seeing a video of the gameplay. Perhaps you are playing in a weird way, that I dont know of... How else could this keep happening to you?
This placement issue mostly happens with blocks that are considered terrain decoration (like spikes) but always seems related to the block snapping to something nearby (like grass, uneven terrain, other nearby blocks). If the ground is flat and free of grass is happens far less, but when in a hurry to place spikes in a grassy uneven field you bet you will misplace a few of them and might get one planted where you stand.

 
This isn't even a discussion. Just someone picking a tiny snippet out of the overall game balance and looking at it without any context. /shrug
So how do we go about discussing anything regarding balance witbout a 40 page thesis on balancing every system/item in the game?

 
I have cleared this POI several times for quests and for the roof I have always used my crossbow. With the damage bonuses from Hidden Strike, Boom Headshot and Perception, I can even kill the weaker radioactive zombies with my crossbow with a single targeted head shot. For the stronger radioactive zombies I need mostly 2 shots but that often works so well that I have already cleared the roof multiple times without even a single zombie would have woken up.

Yes max stealth perks are great fun, but I was talking about going up the stairs to the hospital roof. Because then you have to break the 2 wooden covers. This almost always gets them going and then you got big trouble with the cops and Rads. X-bow would get you killed then.

 
True but if you only use a pistol, is means you don't need a firearm at all yet, unless its the first few days to defend against dogs and wolves.
SO to test this, around mid-game go up the stairs to the hospital landing pad for example, then you will see why the SMG is much better than a pistol. :)
I did that once. The trick is not to wake all the sleepers at once. :)

 
This isn't even a discussion. Just someone picking a tiny snippet out of the overall game balance and looking at it without any context. /shrug

Why? People here seem to have fired both weapons and therefor have some excrescence to compare them.

The SMG is great as a way to clear the room so to speak. Best used against groups of zeds at close range.

While the pistol is good for close to mid range combat. Allowing players to make every shot count.

One shot, one kill.

The SMG would be better IF you had unlimited ammo. But you don't, so given a choice between the two, the pistol with it's slower firing rate

and better accuracy makes the most practical use.

 
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Why? People here seem to have fired both weapons and therefor have some excrescence to compare them.

The SMG is great as a way to clear the room so to speak. Best used against groups of zeds at close range.

While the pistol is good for close to mid range combat. Allowing players to make every shot count.

One shot, one kill.

The SMG would be better IF you had unlimited ammo. But you don't, so given a choice between the two, the pistol with it's slower firing rate

and better accuracy makes the most practical use.
For me, I view this as a minor issue, if that at all...

There are so many many other, much more interesting, things to spend time on...

Whatever happened to the electrified doors/drawbrigdes???

Now THERE is something worth spending time on ;)

 
Why? People here seem to have fired both weapons and therefor have some excrescence to compare them.

The SMG is great as a way to clear the room so to speak. Best used against groups of zeds at close range.

While the pistol is good for close to mid range combat. Allowing players to make every shot count.

One shot, one kill.

The SMG would be better IF you had unlimited ammo. But you don't, so given a choice between the two, the pistol with it's slower firing rate

and better accuracy makes the most practical use.

I end up with a tricked out shotgun and SMG in slots 1 and 2 with slot 3 various things. If a pistol is good enough, then a melee weapon is good enough too.

To save brass, I use the shotgun against up to 3 high tier zombies at "Danger Close" ranges. The SMG works best with (Aimed) short bursts at middle range. I don't use a x-bow inside as I got permanently stun locked once and couldn't switch to my shotgun (bug?).

Roadkill = 10-20 shotgun shells. That's why I stop at every one.

 
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This isn't even a discussion. Just someone picking a tiny snippet out of the overall game balance and looking at it without any context. /shrug
A18 is going to be such a big change that I don't think we can even have a valid discussion of game mechanics based on a17 anymore. The only things I really want to read about here anymore are specifically a18 related.

 
So how do we go about discussing anything regarding balance witbout a 40 page thesis on balancing every system/item in the game?
I'd be fine with not overlooking Very Obvious features of a weapon like a really high rate of fire with a good magazine size and pretty common ammunition. ;)

The SMG is great as a way to clear the room so to speak. Best used against groups of zeds at close range.
While the pistol is good for close to mid range combat. Allowing players to make every shot count.

One shot, one kill.

The SMG would be better IF you had unlimited ammo. But you don't, so given a choice between the two, the pistol with it's slower firing rate

and better accuracy makes the most practical use.
Exactly! Both have their role. You decide which one better fits your play style and resource situation.

Eliminating the pistol by making the SMG "always best" would be a dumb move.

 
Yes max stealth perks are great fun, but I was talking about going up the stairs to the hospital roof. Because then you have to break the 2 wooden covers. This almost always gets them going and then you got big trouble with the cops and Rads. X-bow would get you killed then.
There are two stairs to the roof. One is a metal staircase that leads to the roof from the outside. This is the way the developers intended.

The stairs you mean lead from the locked loot room up to the roof. Actually it is intended that you go up the metal stairs, fight the zombies and then go down into the loot room.

And yes stealth is a lot of fun. It is a much more challengeing than entering a house, making a lot of noise and shooting with the AK or SMG at anything that moves.

 
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There are two stairs to the roof. One is a metal staircase that leads to the roof from the outside. This is the way the developers intended.
The stairs you mean lead from the locked loot room up to the roof. Actually it is intended that you go up the metal stairs, fight the zombies and then go down into the loot room.

And yes stealth is a lot of fun. It is a much more challengeing than entering a house, making a lot of noise and shooting with the AK or SMG at anything that moves.
Sometimes going in guns blazing IS fun. I used to do that with my superduperoverpowered guns.

Now I do like the sneaky thing, and shooting them in the head with the xbow.

(greenies still get blasted into paste though) :D

 
TFP, I pray to god that all of you will release A18 asap. I just read 20 pages of debate along the lines of why you should switch from Arial font to Times New Roman or I will never play the game again. You must have the game in a pretty decent state if that is all people can suggest. Waiting in the wings until there are some multiplayer improvements, but feel your core game is really solidifying. Everyone is very excited.
Thanks but I wouldn't expect an on time release. We want to feel good about everything and have a lot of new weapons that need lots of little polish items and game balance is intense.

On a good note: Random stats on non crafted items are in. So finding that best stat item will be rare and loot will always be interesting. Don't dismiss that brown item at a glance.

 
Really liking these changes and looking forward to the perk rebalances too.

@madmole / @Gazz

Are there any plans in the works to have a recipe give multiple items as an output?

Asking as I can see it having some cool implications like disassembling a bullet into its casing, tip and gunpowder (may make a nice book perk) or refining oil shale into different types of oil, gasoline, polymers etc in a workstation. May be beyond the scope of A18 or even the game in general but as a modder I like to know :) You could then add byproducts to some recipes like getting a glass jar back when cooking food that requires it.

XML could be...

&lt;recipe name="item1, item2, item3,..." ... &gt;

... ingredients ...

&lt;/recipe&gt;

 
Thanks but I wouldn't expect an on time release. We want to feel good about everything and have a lot of new weapons that need lots of little polish items and game balance is intense.
On a good note: Random stats on non crafted items are in. So finding that best stat item will be rare and loot will always be interesting. Don't dismiss that brown item at a glance.
Welcome back Mr. Mole...

When it comes to the release of A18 I am going back to work on June 24th for two weeks and then I am going to Florida on my vacation from July 11th through 25th, so anytime during the week after the 25th would be a good time :p

 
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