(Just for me personally)ark for example.... all the mats to make the large industrial forge you can not carry at same time... but.. the crafted forge fits in pocket no problem.... player can carry all mats for the raft... but make the raft and you can not carry it... these balance issues are in a lot of games out there.sort makes you wonder who is making all these suggestions to mess with our minds.
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I think carrying around all the individual crafting materials in large quantities is just fine, but I would like to see that once you combine certain items (like building blocks, turrets and so on..) you get hit with a serious movement penalty, to only walking speeds if you carry them in your backpack until you place them, or put them into a storage chest/box.
I think it would bring an interesting dynamic to the game, of only crafting certain things when needed, while you are out and about to keep your movement up while in the field looting stuff.
Example: You craft the bellows for the forge: obviously this wouldn't be enough to slow you down, but once you crafted the forge itself and have it on your person (in backpack/ tool-belt inventory), it lowered you movement speed.
Or you have the batteries and stuff to make a battery bank for the generator/ solar-cells, it doesn't slow you down having all that stuff individually, but once you crafted the actual battery bank, it slowed you down.
Or you have all the wood units to make frames, once you actually make the frames, it slowed you down.
Or you have everything to make a campfire, once you actually craft the campfire it slows you down.
This would also fall in line with, and complement, the having too many things in your inventory penalty system. So it wouldn't be that out sorts to grasp for new players quickly.
This will add another slight level of risk when trying to establish a base and making sure you have nothing around you that could get you, while you are slowed down.