PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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...Did I understand correctly, that as a solution to the problem you suggest not to play with running zombies?
Not at all. the discussion was about nerdpole and how removing it would only cause the players to build two rows of frames and switch between them.

then you posted the video saying that Gazz probably never played with running zombies. so i said that you could also avoid this running zombie by building the structure shown in vid without nerdpoling and that it wouldnt change anything.

but maybe i missunderstood you. you wanted nerdpole to be removed right? so you showed a vid of somebody nerdpoling. that confused me. if the person playing in the vid wasnt able to nerdpole, he could've solved the situation exactly the same with 2 seconds more effort.

BUT i then said, that if you're gonna kill zombies by building such mini-poles for everyone of them, you probably shouldnt play with running zombies.. :)

EDIT: i mean, whats the point of them running, if you always hide on top of a mini pole you just constructed?

 
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EDIT: i mean, whats the point of them running, if you always hide on top of a mini pole you just constructed?
When I watch the video, he's not hiding up there. On the contrary. He hit the zombie with his club. With the raised position he only gained an advantage in the fight. Hiding would mean that one does not move.

And when I consider that he suffered from hunger and food poisoning and was encumbered, that was the tactically wisest decision he could make.

 
Building scaffolding (nerdpolling) in a world is not the problem, that loot is always in the same spot is the problem.
If you like cheesing the game. I look at it like well I might have missed a few bookcases inside, I missed out on a lot of XP and who knows what other loot.

 
EDIT: i mean, whats the point of them running, if you always hide on top of a mini pole you just constructed?
True, in my experience, when I play on "Always Run" I fight normally, like when I play on normal server.

Being that said, when a horde of dogs, surround me and I have frames on my belt, my instinct makes me try to survive (I play on Delete All on death), so I build a 2 block tower to reload my guns, or do a little bit of damage to them before they break it, or just to make a jump and win some space to fight.

I think it's not a exploit, because doing nerdpolling doesn't mean you'll survive, you only win a little bit of time. Wood Frames (frames in general) are absolutely melted in 0.5 seconds by any zombie, and having physics in the game, you will fall to your death anyway.

 
I don't think I've ever seen anyone argue that sprinting backwards shouldn't be slower than sprinting forward but to remove any ability to backpedal quickly does make the game just feel weird. No I can't "sprint" backwards. But I can move backwards at several different rates and the top one is definitely faster than my normal forward walking speed.
So you can sprint backwards without constantly looking behind your back on uneven ground which is full of stones, logs etc, while swinging a club/drawing a bow/shooting at a target? Can you show us a video of that? Uncut preferably.

 
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Well, actually it literally does since nerdpoling has a specific definition of jumping and placing blocks beneath yourself in a single column which is why it is called nerdpoling instead of nerdtwintowering.
But that’s neither here nor there since it is here to stay. (Which I guess would make it here and not there)
It would just be a minor inconvenience. If zombies could climb frames then maybe it would be more interesting.

 
When I watch the video, he's not hiding up there. On the contrary. He hit the zombie with his club. With the raised position he only gained an advantage in the fight. Hiding would mean that one does not move.
And when I consider that he suffered from hunger and food poisoning and was encumbered, that was the tactically wisest decision he could make.
Wiser would be not to pull the zombie in the first place :) but yes i get what you‘re saying. But why showing this to strenghten the argument to remove nerdpoling (where this all started)?

 
Either way, if you do nerdpolling to get to the loot room (If it is at the top of the dungeon) you're taking away the fun to the dungeon design (which is amazing) and loosing level and other loot in the process.
If you like cheesing the game. I look at it like well I might have missed a few bookcases inside, I missed out on a lot of XP and who knows what other loot.
Yes.

 
Dunno about shadows, but I hope future grass can receive ambient occlusion.
Witcher 3 overlay comparison https://international.download.nvidia.com/geforce-com/international/comparisons/the-witcher-3-wild-hunt/the-witcher-3-wild-hunt-ambient-occlusion-interactive-comparison-1-nvidia-hbao-plus-vs-off.html

Shadow of the tomb raider overlay comparison https://images.nvidia.com/geforce-com/international/comparisons/shadow-of-the-tomb-raider/shadow-of-the-tomb-raider-ambient-occlusion-interactive-comparison-002-hbao-plus-vs-off.html

AO On

the-witcher-3-wild-hunt-ambient-occlusion-001-nvidia-hbao-plus.png


AO Off

the-witcher-3-wild-hunt-ambient-occlusion-001-off.png
Maybe after the grass gets new meshes AO would look better.

 
I would add that the "Loot Room" should only exists for active POI quests, because a Min/Max'er will just strip mine a whole area of POI's because its faster and the Trader's "reward" is a huge joke.
Currently in 7D2D PvP, the people that play the game the "right" way... will lose.
What you have to be kidding. The guy gives you 1000's of dukes and boatloads of XP.

 
True, in my experience, when I play on "Always Run" I fight normally, like when I play on normal server.
Being that said, when a horde of dogs, surround me and I have frames on my belt, my instinct makes me try to survive (I play on Delete All on death), so I build a 2 block tower to reload my guns, or do a little bit of damage to them before they break it, or just to make a jump and win some space to fight.

I think it's not a exploit, because doing nerdpolling doesn't mean you'll survive, you only win a little bit of time. Wood Frames (frames in general) are absolutely melted in 0.5 seconds by any zombie, and having physics in the game, you will fall to your death anyway.
True. And to be clear: im absolutely PRO nerdpole ;)

 
Joel already said that nerdpolling was already discussed in the past by TFP, and they decided to not remove it. Why you all keep tryharding?

 
Actually, yes I can. There is only 1% potential customers that are Linux users because of the platform's user base. Even if 100% of linux user bought a game, that would still only total 1% of a game's potential customer base.
The discussion is however a moot point, because MM said literally the same thing as I did, but without the link for proof.

Linux servers are different thing, but the tiny fraction of actual linux players are the problem.
No you got it wrong. Mac and Linux combined are 1%. Linux is 10% of mac, so Mac is .9% and Linux is .1% of PC sales. If you added console it would squeeze Linux down to .0 something %.

 
Are we still going to have to eat non-stop to restore our max health and stamina bar in A18? That's probably my biggest grip about A17 was the black bar of death.

 
Tell me please - what problems you have with grass?
Just, for me - filling the grass completely (100%) the entire surface to the horizon - does not reduce the speed of any frame (at maximum setting, hmmm...perhaps my GTX970 does not let me understand this problem?)

What's the bottleneck? in Filrate? geometry? AO?
This isn't lush Skyrim (which also doesn't have heavy grass until you mod it), its AZ after bombs dropped.

 
But, if you remove the movement and stamina penalties, you'll be removing the "No armor-fast looter-Glenn from TWD type" class with them.It's cool to have to think, what kind of task you have to do, at what time of the day, in which biome, to equip the armor that suits you better (or no armor for less stamina usage and faster movement).
I meant remove some of the penalties like you do with armor mods right now.

 
The problem is the order. No one wants to have to make a bow again after they already have one, just because it's the bow's turn in the quest.
If you frontloaded ALL of the quests (every quest comes in NOT as a chain, all at once), so that it didn't matter the order, it'd be a whole lot better, and we wouldn't be wasting resources making things twice, or wasting time standing around knocking out the quest.

The chain for the tutorial just doesn't work.

It would work GREAT if there was a little "tutorial map" though, because it would then make sense. Start off on a 128x128 map next to a dude to tells you to do this then do that...
I've pushed it to the front though. Everyone is complaining for no reason. Its stone axe, club, bow, pants, shirt, frame, campfire, trader now. 1 arrow, 1 frame.

 
Wiser would be not to pull the zombie in the first place :) but yes i get what you‘re saying. But why showing this to strenghten the argument to remove nerdpoling (where this all started)?
I have no idea. Maybe some players just don't like it when you can get an advantage over the zombies.

But let's be honest. These are computer animated enemies in a video game. They don't blame you.

I use nerdpoling most of the time for building because I don't want to install ladders everywhere. Sometimes it goes wrong and then I break my leg but most of the time it's a very comfortable way. I never use nerdpoling for fighting.

But if someone doesn't want to have nerdpoling in his game, sphereii has a corresponding modlet.

https://7daystodie.com/forums/showthread.php?103783-sphereii-s-SDX-Mods

 
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Are we still going to have to eat non-stop to restore our max health and stamina bar in A18? That's probably my biggest grip about A17 was the black bar of death.
What? I eat like once or twice a day without slow metabolism.

 
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