Guppycur
Well-known member
Or heck, at least expose that XML so we don't have to keep editing it in the resource file or overriding it.Two blocks isn't that much harder...
...and 1 block zombies would sure let them pour in quicker.
Or heck, at least expose that XML so we don't have to keep editing it in the resource file or overriding it.Two blocks isn't that much harder...
...and 1 block zombies would sure let them pour in quicker.
Have.......the times changed at all....?Level design didn't want it super easy for players to break one block and get the loot and skip the dungeon crawl, at the time.
It's his workaround to repping himself...And on this day in TYOOL 2019, Guppy started talking to himself in earnest.
It obviously only has value for returning players but it would be a nice touch, not a priority but something to consider. You could just have a toggle in the options menu and just start every player with the extra skill points whether they completed it or not.Yeah exactly. Either make the tutorial skippable, but by doing that still getting X points afterwards, or get rid of the whole X points for completing the tutorial as a whole.
Nice!No plans until we can decide to do the new build menu or not. You would be able to select a shape, no more crafting specific oddball shapes like left corner gable etc.
I see. I apologize for my rushed conclusion.I am talking about the balance of the skills. If you can instantly kill a zombie 45% of the time with a head shot why would you get individual weapon class perks. I am trying to balance the skill points a little, and a stun is still a huge bonus with the added damage. It also means to get a stun chance and an instant kill chance you would need both headshot and a specific class of weapon (pistol, shotgun ect...). You would still get to blow up zombie heads but it would allow for a longer character build up in development.
It was way back.. In like Alpha 15-16? I asked the same question. Was told it is unnaceptable because of some organisation that protects childerns rights.I was half joking but what was the answer to kid zombies? I think it was before my time. But creepy little kids are always scarier in horror movies, like Pet Sematary, and I would think twice because it's a kid, human nature to nurture kids, rather than slaughter. Adults are fair game. Baby Zombies in zombie flicks are scary, but in a different way. That's just sad. But the Poopy Pants daycare full of zombie kids...I would be scareder than a stadium full of adult zombies. Or a semetary full of pet zombies. But a zoo full of Zoombies... that's some scary sh*t. Lions and Tigers and Bears... Zombie Serengetti... or Zombie Sharks...any ways, Chucky was scarier because he was a doll of a kid. Way scarier than a ken doll zombie. Also if you've ever had a pack of feral children attack you and cling to your legs, just imagine they are hungry little zombies next time. If you tried to attack then you could just as easily cut you own leg and cripple yourself. Not to mention they are fast and can fit through one block ingresses in real life.,
WOO! That is good news, thanks for the update. With all the mining changes, I am looking forward to digging into A18. [insert rimshot]Yes stone is in the desert now.
This would be extremely significant in prefab creation, spent the last two days with my wife working on another massive dungeon POI. While I am a bit better than her at finding all the "oddball shapes" to form roofs and intersecting at different angles, anything that would make this easier is very exciting to both of us.No plans until we can decide to do the new build menu or not. You would be able to select a shape, no more crafting specific oddball shapes like left corner gable etc.
Thanks. I always thought it was a bug as it was around in A16 then it disappeared. It doesn't look right without it and how it meshes with the landscape , but that's my trivial opinion.Trees cast shadows, grass will never cast shadows because its ugly and slow.
The devil himself, if you pay him in your soul, he'll contemplate convincing Joel to release a video.Who do I have to pay to make Joel upload a video?
I`ll send you my PayPal, but Joel have a mind of his own, so results vary.Who do I have to pay to make Joel upload a video?
Of course he'll fail anyways, no devil can control The Mole.The devil himself, if you pay him in your soul, he'll contemplate convincing Joel to release a video.
Well, you're a bad scammer, you have to give me certainty. I'll send you 10k anyways, for your effort.I`ll send you my PayPal, but Joel have a mind of his own, so results vary.
This would be a welcome change. Especially since (thinking off the top of my head) variable resource costs for these shapes isn't really needed. It's not like most of the different shapes provide a tactical advantage and therefore shouldn't require balancing for gameplay.No plans until we can decide to do the new build menu or not. You would be able to select a shape, no more crafting specific oddball shapes like left corner gable etc.
But what about the Saw table????No plans until we can decide to do the new build menu or not. You would be able to select a shape, no more crafting specific oddball shapes like left corner gable etc.
Actually not a bad idea.@MMSphereii made a mod that forbids to put a block if a player is not on the ground. This prevents attempts to climb up by placing the block under itself.
How about embedding this feature in the main game?
https://7daystodie.com/forums/showthread.php?103783-sphereii-s-SDX-Mods&p=970059&viewfull=1#post970059
What about a "skip tutorial yes/no" popup that will give you the points and trader location on clicking "yes"?Already is, but you lose the skill points I think. I've shortened it considerably, its not bad now. I think it goes bedroll, club, bow, pants shirt 1 frame, 1 upgrade, campfire trader.