PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Dirk Longbore begs to differ.....
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-Morloc
He needs the weight of the armour, to not blow away.

I know... Cheap... (ears). But couldn't help it :D

 
So I finished playing Days Gone, which was freaken awesome and I was wondering if once performance gets alot better in later alphas would roaming hordes or horde nights number in the hundreds? Also Napalm style molotovs.

 
So I finished playing Days Gone, which was freaken awesome and I was wondering if once performance gets alot better in later alphas would roaming hordes or horde nights number in the hundreds? Also Napalm style molotovs.
Probably not. It would take some new technology and changes to the engine architecture to achieve that. Again, static worlds make it possible to do more, but at a high cost. We can do anything, but we can't do everything.

 
Maybe, I'm misremembering, but didnt you have a 3 hit combo you were working on for A17?

I was wondering with the new unarmed combat if you thought about bringing it back to make the melee fist fights more engaging?

 
Have you considered introducing another event besides the Blood Moon? An Eclipse that would make it all dark during the day and make zombies run throughout that time as if it was a Blood Moon? Or perhaps with slightly different effects? You could also add a random range for when it occurs like with the Blood Moon ;)

 
I would replace *keep out* with *don`t stay in front of me*

This one is awesome Joel, thanks for the shots. Looks brilliant.

By the way, what sort of ammo it is gonna use ?

 
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