I've started giving 17.3 a good go and was really enjoying the balance and progress until I was scavenging in a house and around the corner came a running, irradiated zombie. Even though I've been focusing pretty much all of my points on stamina, I didn't stand a chance with her and my character level was nowhere near good enough for that sort of a challenge yet. Well done on those creepy eyes, though. The were haunting me for ages after that.
So I don't suppose we can get some different sounds for the radiated zombies? So we can tell if they are around the corner? Maybe even a slightly detectable voice? Seeing as they seem more 'with it' than other zombies in order to be able to run. So maybe they aren't completely overtaken by the zombie illness yet and they're still able to make some human noises?
The other things that's frustrating me is when I run out of stamina while using my club, it's not really obvious until I just can't swing any more. Which of course is always going to be when you really need to swing or run away, but you can't. And in the heat of the battle, it's really annoying to constantly be looking down at the stamina bar. Not sure what the best solution of this is, but again, maybe generate a sound representing the effort from the swing can tell us that our avatar needs a rest?
Either way, I don't think swinging a club should take that much stamina, though.