PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Please no. I love saving the barrels from the idiocy of the zeds.
A lot of those barrels have a sleeper right beside them. When you wake them up, what do they do first thing? Take a swing.

BOOM!

While funny in a way, grabbing those barrels is kind of a mini quest. Save them up until I can covert them to gas, and that IS

a ways down the perk trees.

There are a finite number of them, so yes, sooner or later, we're going to have to go digging in the desert looking for shale.

So really, the barrels are a non-issue.

How about a few more recipes for some of the foods though. (all those cans of stuff, was mentioned before) :)

Also, in that vein, need a bit more amusing things for some raw foods.

In the BEER vs grain alcohol, we can make BEER (good!), and what do I do when the map generates 213 potato patches?

(NO! I did not tweak that, it's what it did on its own. 160 corn, and 126 blueberry for the other 2 btw. 8k map.)

Can you say Vodka and Gin? I knew you could.

:applause:
We've already decided to make them loot containers as exploding barrels are important to game play and loot gives us control over how much fuel is in them.

 
What about 100x2 Maps.. You can do gamemods or end missions with this.You and your Friends needs to go through a wasteland full of danger "mad Max Style"..

This + the horde Mode adds Gameplay for those Who have little time to play.
You could also have the same type of gameplay on a square map, just using a type of thin island.

A plenty long (and narrow) path to travel.

circleisland2.jpg


 
Wow, that's ridiculous. That's two years worth of salary for a full time senior developer in this country
Well at the time there were a ton of minecraft like games cropping up and he probably thought voxels were the next big thing. It seems we were one of the few to make a good game with voxels, as there were dozens or even hundreds that just didn't deliver, and all the AAA companies are scared of using voxels. The days of technology creating good games is past IMO. Doom 1, Quake 1 and Minecraft were anomalies. I'm sure there could be a few more that surprise us, but when good design meets good technology, that is when you see a great game, and usually its after the technology arrives.

 
MM I would hold off on adjusting Vehicles right now. I think that with the rivers and lakes coming to RWG in A18 should in effect "Slow down" people traversing the map. also it will make the Gyro relevant for since its creation. currently when you generate a new RWG map you small pools of water no lakes or anything also very little in the way of mountains. So if you look at it in its current state the map is just a giant 16x16 flat zone with less than 1% of the map having a natural barrier to navigate around. so you can just B line it to where you need to go and not worry about hitting a lake or have a huge mountain range be in your way. at worst you just make some slight turns to get around it
I think once you gives us vehicle mods that when those mods are installed not only do you get the benefit but it consumes more fuel now. those two things combined IMO will "fix" the vehicle issue.
We might need to limit angles vehicles can drive up. So some mountains are climb on foot only and it would be wise to stick to the roads with vehicles.

 
Doom 1, Quake 1 and Minecraft were anomalies. I'm sure there could be a few more that surprise us, but when good design meets good technology, that is when you see a great game, and usually its after the technology arrives.
Ahh, quake changed the world for sure. I remember decompiling that thing to see how they did the netcode, it was awesome. I feel that crysis was quite the opposite, too much groundbreaking technology released four years too early. If they would have had EA, people would have screamed "optimize this, don't code for next gen" and just like that I've learned something... I'll be quiet regarding that stuff from now on.

Thanks for the detailed response

 
Pistols, magnums, smg, knives.
And who gets bows and crossbows? Perception?

- - - Updated - - -

Well since the range of fists is very poor I thought who in their right mind will buy this perk if you have to get that close and personal because you'll be getting hit a lot more than a guy with a rangier melee weapon, so I came up with the concept that you knock out their teeth and remove their infection buff.
In A17 the spiked knuckles didnt show on our character when they were equipped. Will you be able to see them equipped in A18?

 
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And who gets bows and crossbows? Perception?
- - - Updated - - -

In A17 the spiked knuckles didnt show on our character when they were equipped. Will you be able to see them equipped in A18?
Sorry, agility gets those too. Yes, before hand to hand was done with beer buffs and armor mods, now it has its own perk tree like everything else, and visuals for t2 and t3 weapons.

 
I think the common theme here is, "I'll show things when they are ready to show." Asking the same question over and over is not going to get you anywhere.

 
I think the common theme here is, "I'll show things when they are ready to show." Asking the same question over and over is not going to get you anywhere.
I know, but i'm getting very anxious, can't control myself.

So maybe if I ask periodically he'll have mercy on me and show me something.

Plus, nobody seams to care about those animations he talked about, so i'm letting him know i'm VERY interested on seeing them.

Much love. Trankitas

 
I know, but i'm getting very anxious, can't control myself.
So maybe if I ask periodically he'll have mercy on me and show me something.

Plus, nobody seams to care about those animations he talked about, so i'm letting him know i'm VERY interested on seeing them.

Much love. Trankitas
Oh believe me, I really want better first person animations. The ones we have right now are pretty janky. Leaves for much more to be desired.

 
We might need to limit angles vehicles can drive up. So some mountains are climb on foot only and it would be wise to stick to the roads with vehicles.
well you cant effectively drive up a huge incline with any vehicle currently. I find myself going around the little mountains that are currently in the game. (don't confuse little I mean small little cluster of mountains and they are rather tall and steep) so I think the vehicles are good in their current state but I will accept your greater wisdom on this matter.

Man I just can't wait for the RWG in A18. will the game finally get rid of the poka dot biomes and get them flushed out like there were briefly in 17.0?

 
Hello good Morning. I've been playing the game since the beginning and I have to say that I like it. But I think that the spirit of survival is being lost. Now the survival only matters until day 14, from that moment we have objects and food accumulated in large quantities. Do you know the game Subsistence? In this game they make a very good economy of resources, having to monitor all the topics from day 1 to the end of the days. For example, agriculture needs water and fertilizer to survive, there are chicken coops that require water and food for chickens and rabbits to survive, etc.

In my opinion it would be more interesting to recover that spirit of survival instead of so many vehicles and so on. I think there's a lot of room for improvement in terms of gameplay.

 
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