PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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What? LOL. No you go find it and pull it out of where it struck like an arrow. You don't auto get it back, that is ridiculous. Go pull it out of the zombie's head or jump off the cliff and get it.
I'm against the base idea as well, but I could see a spear mod being a rope attached to it that would allow you to retrieve it by pressing E after it lands. Could make it so it limits its range in return or something.

 
Yeah this would be nice. In skyrim you can pick up the nearest gold coin on the table to your cursor, as long as you are semi close to it.
Great! Thanks for the response! +100 respect for you

Madmole zombie CONFIRMED

 
It's really quite simple.
Spoilage would be great because food is EXTREMELY easy in this game (always has been). Farming has since been made even easier.

There is zero food challenge. Zip. Nada. None.

...and what's with tying str perks to cooking ability? All this does is show off why perk systems are weak and stupid. "oh, well, we need SOMETHING there, so why not use str?"
I'll say it again: NO (or possibly very very few) PERK UNLOCKS SOMETHING YOU CANT FIND A SCHEMATIC FOR. so if its a must have, great buy the perk. If you are a casual cooking enthusiast, find the recipe for stew in loot.

The reason its under strength is that int nerds can make medicine to heal, fortitude tanks can regenerate health like crazy, so the strength guy needs access to healing because he governs very up close and action oriented weapons. The agility guy never gets hurt because he is stealthy, same with perception (sniper), so healing isn't a critical role for them.

 
If it ain't broke, don't fix it.
Interacting by aiming directly is really best case scenario. However, "Fuzziness" works both ways. So, if you're not aiming at something directly, you can interact with it. That's great if it's something you want to interact with. What about when it's something you don't want to interact with? The fuzziness would make all sorts of annoying situations where you can't open a container because something else is in the way.

No need to complicate things and ultimately annoy the living hell out of the user for a slight usability increase.
There really isn't a lot of interaction in the game. We don't have micro loot to pick up like Fallout and Skyrim. THere is a little of that going on now but its still not that small.

 
LOL, we'll just mod it out.. ok thats like .001% of players that use mods. Everyone plays vanilla except the rare few that get hooked and think they need mods. Preparation is important, right now its no thought at all, just take 50 veg stew and you can heal forever and not starve or get thirsty. Bleeding is probably too frequent and wasn't even working with armor. Armor is supposed to reduce and nearly block completely at some point.
How is forced thought into preparation annoying? Your just used to the stupid large stack numbers that have had zero thought put into them. A design is coming though. People might actually want higher tier foods if they can't take 5000 corn bread with them in one slot.
5000 cornbread.. um.. shudder. :)

Thought the bleeding was/is borked.

Just sayin, if the stack sizes are TOO small... of course, there will be threads and arguments over what is the "proper" size.

(just like bag slots, stash/box space, GUN DAMAGE (lol))

I don't mind preparation, I rather enjoy it. Gather raw mats. lvl 1 prep (cook foods, make cobblestones, etc).

Can foods, make the blocks/etc.

Taking 50 bowls of stew I agree is a tad much. Take 10 cans of stew? better. put 50 cans into storage in the vehicle? even better.

eat stew cold from can, or heat at campfire... hmm.

As for annoying, I was talking about just the bandages, not the foods. 10 for bandages is not an unreasonable amt. (the non-first aid ones that is. FA ones, even 5 would be ok. FA kits now... umm.. I'd go with stack of 1 if they were really, really good. (think trauma kit here. bring you back from almost dead)

Can't make things TOO difficult too early, ppl do ragequit. Again, what is TOO difficult? umf. dunno. I know I died a buncha times first time I played, and had a blast. (probably why I'm closing in on 1700hrs) :)

Fortunately stack size adjustments are easy enough to fiddle with/patch/mod very very easily to try and get a 'workable' number.

(yes, some will go all over stupid and make ginormous stack sizes. kinda like me generating 100 traders on a map. oops!)

:D

 
I'll say it again: NO (or possibly very very few) PERK UNLOCKS SOMETHING YOU CANT FIND A SCHEMATIC FOR. so if its a must have, great buy the perk. If you are a casual cooking enthusiast, find the recipe for stew in loot.
The reason its under strength is that int nerds can make medicine to heal, fortitude tanks can regenerate health like crazy, so the strength guy needs access to healing because he governs very up close and action oriented weapons. The agility guy never gets hurt because he is stealthy, same with perception (sniper), so healing isn't a critical role for them.
Perks in the STR tree to get more healing out of the same food would make sense and serve the same purpose wouldn't it?

 
Madmole, what's the max number of Junk turrets you can have?
Also, what's your plan for loading them with ammo?

Is it possible to keep the junk turret ammo in your inventory, rather than loading them each individual?
We're going to just go with one turret to keep FPS sane, but have some meaty upgrades from perks and quality like every other traditional weapon. Reloading is done in your inventory, and optionally on the ground, but might just go with inventory only.

 
@Madmole

In the new A 18

* Will we have a Stir homemade gun? that we could make without a prescription? shoot only handcrafted ammunition?

-If we can throw spears

* Can we throw axes?

* Is it a possibility to add the javelin?

* Is it a possibility to add throwing knife (feel like ninjas)

It's a zombie game we need all this to live

 
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There was food spoilage in the Starvation Mod. It seems quite possible to integrate that.
Food spoilage wouldn't be a problem for me. I would adapt to it.

What is a problem for me is that there is always a discussion about farming while hunting is completely ignored. And this even though many players apparently don't farm at all because they are well supplied by the hunting and the food they find in POIs.
I'm not against food spoilage, I'm against not balancing the game properly or adding features because it simply isn't balanced.
 
The junk turret is not a fixed installation.

It's more comparable to Roland's turret in Borderlands.

 
So for balancing I would like to see canned food slowly disappear from the loot lists simulating that all the pre-apocalyptic canned food sources are getting found and eaten so that you can only count on canned food for the first week or two and then they become rare and then they are gone altogether. For farms I would like to see one more phase added to the cycle which is dead so that if the plant isn't harvested during the right window you miss out.
For one more 4 million dollar idea maybe instead of food spoilage that causes food to disappear there could be a daily 5% increase to the chance of food poisoning applied to all food already existing in inventories and containers that aren't working fridges and vending machines. So the food never disappears and can always be eaten but it will eventually be guaranteed to make the player sick.
This is a reality if you play MP. Good luck finding anything to loot on a busy server thats been running a while. Food spoiling in cans feels really weird. Lets get it balanced and then talk spoilage. Its not really on my radar, but can be for A19. I hope to do some nice balancing for 18's release though.

 
I like the sound of this the stack sizes are currently way to high and do not require thought or preparation just 1 empty slot in your inventory
Its fine for resources, like stone, wood etc... but for survival items it needs to be limited so that raiding, and doing quests you prepare for it and its not just an afterthought, Oh I'm not worried, I have 5000 cornbread, i'm invincible with enough heal over time.

 
Its fine for resources, like stone, wood etc... but for survival items it needs to be limited so that raiding, and doing quests you prepare for it and its not just an afterthought, Oh I'm not worried, I have 5000 cornbread, i'm invincible with enough heal over time.
You must really, really like cornbread.

Now, if it was 5000 steaks..... :D

 
I'm against the base idea as well, but I could see a spear mod being a rope attached to it that would allow you to retrieve it by pressing E after it lands. Could make it so it limits its range in return or something.
No thats crazy. Rule # 1 with spears, don't throw your only weapon. Throwing will be more powerful as it is a power attack. But I'd save it for there is only one zombie on screen and he's running at me kind of thing.

 
5000 cornbread.. um.. shudder. :)
Thought the bleeding was/is borked.

Just sayin, if the stack sizes are TOO small... of course, there will be threads and arguments over what is the "proper" size.

(just like bag slots, stash/box space, GUN DAMAGE (lol))

I don't mind preparation, I rather enjoy it. Gather raw mats. lvl 1 prep (cook foods, make cobblestones, etc).

Can foods, make the blocks/etc.

Taking 50 bowls of stew I agree is a tad much. Take 10 cans of stew? better. put 50 cans into storage in the vehicle? even better.

eat stew cold from can, or heat at campfire... hmm.

As for annoying, I was talking about just the bandages, not the foods. 10 for bandages is not an unreasonable amt. (the non-first aid ones that is. FA ones, even 5 would be ok. FA kits now... umm.. I'd go with stack of 1 if they were really, really good. (think trauma kit here. bring you back from almost dead)

Can't make things TOO difficult too early, ppl do ragequit. Again, what is TOO difficult? umf. dunno. I know I died a buncha times first time I played, and had a blast. (probably why I'm closing in on 1700hrs) :)

Fortunately stack size adjustments are easy enough to fiddle with/patch/mod very very easily to try and get a 'workable' number.

(yes, some will go all over stupid and make ginormous stack sizes. kinda like me generating 100 traders on a map. oops!)

:D
I don't think we're too far off. Take your numbers in half maybe on the stew, and 10 bandages is fine, 5 medicated (nerfed in half already) and maybe 2 large med kits (also nerfed in half). These are rough numbers, I need to think about it more and try some things.

 
Perks in the STR tree to get more healing out of the same food would make sense and serve the same purpose wouldn't it?
And probably will. Like physician your healing is much more effective. So for strength it could be the same way. There are schematics for all advanced food recipes so normies can ignore strength.

 
Hey, I’m down with that. Just expect the inevitable complaint ‘I threw my modded purple spear and it totally disappeared. Fix this crap!’
This could be cool:

"GPS Mod"

Shows the location of this item on your map/compass

Of course, the only use would be the spear. Losing your gun isn't a thing AFAIK.

 
I don't think we're too far off. Take your numbers in half maybe on the stew, and 10 bandages is fine, 5 medicated (nerfed in half already) and maybe 2 large med kits (also nerfed in half). These are rough numbers, I need to think about it more and try some things.
Those kind of numbers work for me. Workable, and diminished sizes but for more gain and/or practicality/rp whatever.

Honestly I only mod up things that are just too low (weap damage, but that had hilarious unintended side effects, so I keep it).

We do need some drinks that give more hydration/stamina. I don't think anything is currently over 34 (yucca juice), I'd have to check.

So if I need to drink severa jars of water, yeah, I'll want a decent sized stack. Or gimme a recipe to make something better so I only need one or two to get back to max (from a reasonable point. If I let it drop to 50 and am trying to get to 200, well, DUH! I'm gonna need to drink a lake.) :D

ps: I just may make steaks to stacks of 5000 just in your honor. Getting 25,000 meat though, and the time to cook it all...

ok, gonna need a lot of beer for that bbq!

 
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