PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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What happens when you clear miss a spear throw?

Retrieve from zombie aka arrows or auto retrieve after 5 seconds. Whichever comes first

 
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What happens when you clear miss a spear throw?
My hope: it should be 100% recoverable, but each throw does damage to the durability. Throw while it's almost worn out and it should break.

That way you really need to keep an eye on durability, and it would be cool to pick it up and fight nearby zombies with the same spear in close quarters.

 
What happens when you clear miss a spear throw?
Retrieve from zombie aka arrows or auto retrieve after 5 seconds. Whichever comes first
Auto-retrieve would be a bit too gamey I think. Just pull the spear out of the wall or tree behind the zombie because, of course, you're always aware what may in danger behind the target in the event of a missed shot :-)

 
ahhhh… 17.0.. otherwise known as the Alpha that made noobs cry to the devs -- and the devs catered to them.

I wouldn't be so cocky if I were you. I've seen experienced players with thousands of hours of play cursing about the 17.0. Especially about the stamina system.

17.0 was OUTSTANDING. It made the game worth playing again between level gates and the struggle for food/water/stamina. The game also lasted much longer. But alas they decided to "fix" it. Hopefully we can return to what made A17 great at some point.

 
That's why I don't understand why there is so much picking on the farmers. Farmers invest points, time and effort in building a garden and should be rewarded with a reliable source of food and not be punished constantly because someone thinks that starving would be quite fun.
It's amazing how people when used to having infinite resources consider anything else as "punishment". And how a lot of people complain about the game being a "zombie grind", after wanting any other elements to become obsolete for that alluring instantaneous convenience. Because that's what farming (and the absence of spoilage in general) does to hunger.

Starvation should be a stumbling block at the beginning and one should be able to overcome it and then turn to more important things. It makes no sense to starve as much on day 300 as on day 1.
If by "overcoming", you mean a large part of the game like hunger, along with every kind of food-related loot and activity, becoming completely irrelevant after the first few hours in the game, you have a very wrong impression of what "overcoming" is. Virtually having creative mode when it comes to food, is not what a rewarding progression looks like.

 
No most of us work virtual, but the core group in the Dallas area keeps growing.
If I was smart and kept up with my Unity projects I totally coulda been on the Dallas team (I was born and raised in Granbury) but, nooooo, I had to be lazy lmao.

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17.0 was OUTSTANDING. It made the game worth playing again between level gates and the struggle for food/water/stamina. The game also lasted much longer. But alas they decided to "fix" it. Hopefully we can return to what made A17 great at some point.
You are one of the few who had no problem with Level gating and stamina "Problems". I never saw anything wrong with them either to be honest. I do understand the need to cater to a larger audience though. This isn't the Dark Souls of its own genre, oh wait, it totally is. The game is made to punish you for making mistakes and forcing you to learn.

 
My hope: it should be 100% recoverable, but each throw does damage to the durability. Throw while it's almost worn out and it should break.
That way you really need to keep an eye on durability, and it would be cool to pick it up and fight nearby zombies with the same spear in close quarters.
Spears should be 100% recoverable (apart from taking damage like other weapons when used)

They differ from the arrow that they dont auto-reload, but the player looses his weapon when thrown.

I hope they also have a normal melee-stab attack?

Historically spears where better battlefield weapons than swords. The goto weapon for lots of ancient armies, with sworts being just side-arms.

(sworts are more convenient to carry though)

 
Good Morning

I would like to make a suggestion to the developers, the game A 17.3 is very good in almost everything, for me the only thing that is missing is to remove the elaboration of weapons is very boring, loses the emotion of going to look in the Pois

In conclusion, it would be excellent if the manufacture of weapons were removed (except for homemade weapons)

please return the arms and parts of weapons was more fun

If you add Lanzas please add the throwing axes too

Keep up the excellent work guys

 
New spear and desert terrain textures:https://twitter.com/joelhuenink/status/1128410137704538112/photo/1

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Awesome!

I'm a big fan of spears. A bit off-topic. I was sad when they disappeared from the Elder Scrolls after Morrowind.

 
I wouldn't be so cocky if I were you. I've seen experienced players with thousands of hours of play (but still suck and/or like everything handed to them on a silver platter without any effort) cursing about the 17.0. Especially about the stamina system.
fixed

 
It's amazing how people when used to having infinite resources consider anything else as "punishment". And how a lot of people complain about the game being a "zombie grind", after wanting any other elements to become obsolete for that alluring instantaneous convenience. Because that's what farming (and the absence of spoilage in general) does to hunger.
I've often heard from players that they don't farm at all because they have no problems getting meat and eggs and only feed on bacon and eggs. So how is it that farming is responsible that there is an oversupply of food in the game?

If farming is targeted but hunting is completely ignored then restrictions in farming are a punishment. I have a box full of meat and I'm not even actively hunting. And every 3 days a box comes sailing from the sky with lots of cans. As you yourself have already noticed, the probability of getting food poisoning is very low.

If by "overcoming", you mean a large part of the game like hunger, along with every kind of food-related loot and activity, becoming completely irrelevant after the first few hours in the game, you have a very wrong impression of what "overcoming" is. Virtually having creative mode when it comes to food, is not what a rewarding progression looks like.
I think you're confusing 7 Days to die with another game. Hunger has never been relevant longer than 2 days. The main part has always been the horde that shows up every 7 days.

 
I think its coming to A18, we need block tags.
Block tags would be great! With such tags, would it be possible to make blocks with effects, like radiation, that targets players but not Zombies?

It might be interesting to see blocks return damage to players when they attack unarmed. No punching down buildings and trees.

 
17.0 was OUTSTANDING. It made the game worth playing again between level gates and the struggle for food/water/stamina. The game also lasted much longer. But alas they decided to "fix" it. Hopefully we can return to what made A17 great at some point.
With a few modlets you can undo almost everything that was changed after 17.0. All you have to do is learn XMLpath and you can create your own modlets.

 
I think you're confusing 7 Days to die with another game. Hunger has never been relevant longer than 2 days. The main part has always been the horde that shows up every 7 days.
So if hunger is not supposed to be relevant why have it. Seems to me that sounds like an unbalanced mechanic that will be addressed at some point. And this isn't just a tower defense game it's a Survival, Horde, Crafting Game all those elements SHOULD be relevant

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With a few modlets you can undo almost everything that was changed after 17.0. All you have to do is learn XMLpath and you can create your own modlets.
Lmao that's funny I'm quite well aware how to mod this game. I think the point is being missed Oh well

 
&lt;snipped for space&gt;
Hunting could also do with balancing but that's largely a different mechanic. Failing to balance one because you haven't balanced the other gets you nowhere.

Hunting would be a lot harder if the animals weren't so suicidally aggressive. Not many animals will fight to death so readily.

Making deer faster and more cowardly would also go a long way to making them harder to kill. Last I checked you could kill a deer on day one with a single stone arrow if you're hidden which does seem a little OP.

 
Just some suggestions for little things.

Perhaps you should make the bottom section of the nest spherical, so that the nest looked better when it appear in the slope.

i0vO67S.jpg


just the thing i always think about when i see :)

...yes, there are some people who care :D

 
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Madmole have you guys ever thought about giving the "interaction point" (i don't know how is it called) a bigger size, less precision and close range? (Polish it)

Let me explain in my poor and primitive english:

When you are trying to open a door, you have to aim directly to it, if your crosshair is 1mm off the door, you can't open it.

Another example: If you stand beside a wall, like 3 meters away from a door, you can open it as long as 1 pixel of the door is in your crosshair

And another one(dj khaled reference): When someone drops a tiny item on the floor, you can pick it up only if your crosshair is exactly aiming to that said item. (I think holding E doesn't add it to your inventory no more, it only gets it closer to you)

I don't know if I explained myself correctly, but I think that little change could enhance interactions in-game.

Trankitas.

 
I don’t think even the most ardent of food spoilage fanboys want to be still starving on day 300. The point of spoilage is not to starve for the entire game. It is as with any progression mechanic: the feeling of achievement comes from the struggle and seeing the difference between where you once were and where you now are.
I’m thinking that it would be great if players could progress and overcome the threat of starvation by week three or four in game. Maybe a bit longer but definitely long before day 300. It’s just that now there is no threat from Day 1 even and this is billed as a survival game. There was a much higher threat in 17.0 so that shows that balance truly can account for some but balance won’t give us the tech progression pathway that a food spoilage system would.
300 days was a way of speaking, I would be happy with those first 20 hours of excellence that Madmole promised.

Doing a couple of functions, one to add timers to the objects and another to decide what to do when the timer reaches 0 (destruction of the object or change it by another) fans could through the xml implement the spoilage in the game and not just for food.

If finally they add block tags so we can make the animals or zombies attack the crops with that would be happy but by itself the measure is insufficient.

 
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