Crater Creator
Community Moderator
Wait... are we Americans supposed to think ground floor means something other than first floor?Blow away the ground floor**
** First floor for the Americans![]()
Wait... are we Americans supposed to think ground floor means something other than first floor?Blow away the ground floor**
** First floor for the Americans![]()
The British and Americans generally have a off-by-one error when counting building floors, by now it's force of habit to specify which I'm usingWait... are we Americans supposed to think ground floor means something other than first floor?
It could have come from the total IQ of the five men who volunteered to stand under a nuclear airburst detonation...ground zero seems to pop into my mind.where did that come from...
To be fair, there are plenty of western names that get censored.The camera man however, did not volunteer, a Mr. Yo♥♥♥♥ake… I cant make this stuff up. So many fails.
That's just great, censor a Japanese name.
Cool screenshot!New spear and desert terrain textures:https://twitter.com/joelhuenink/status/1128410137704538112/photo/1
![]()
They estimate it at that time, but then lot of issues arise and they are looking to launch a18 in few months. If all goes good even then GOLD in 2019 not seems possible. But you can say 95% to gold might be achieved by end of 2019
If stack sizes are too small, we're just gonna mod them back anyway. Already do for some things.Na, just don't cook everything. Pretend there is spoilage or role play it. Cook what you need and have ample space for, otherwise keep loads of ingredients. We won't nerf ingredient stacks, only health related food items and bandage stacks.
You have to be strong to cook? That is the type of thing that will drive me crazy. Someone awhile back suggested a Misc category for skills that weren't tied to a specific attribute. This is the reason that is a good idea. Now in game I'm going to have to make the decision, "Well, I want to be able to cook bacon and eggs I better get a point of STRENGTH." I'm probably in the minority but that kind of disconnect bothers me. A lot more than it should I know but it's the way I'm wired.Honestly I think every attribute has a very cool special play through potential. Strength guy is shotguns, clubs and sledgehammers. We gave shotguns breacher ammo so you can blow through most walls easily. I can't wait to be able to make a quick escape if I get surrounded. No game lets you blow any wall up and have emergent game play like this one will. You can crack safes with them too. No more lugging a pickaxe around for safe cracking. Strength governs the cooking perks now, you need a lot of food to feed those big muscles and fortitude has hit points, so intellect has health items (yeah science). Nothing is stopping players from being jacks of all trades but I feel like there is much less having to be one now and true specialization is going to be a thing.
One has to start somewhere. Also hunting is principally working and just needs balancing steps (especially those pois you mention need a makeover). Farming was unbalanced AND had exponential growth which might still need conceptual changes.That's why I don't understand why there is so much picking on the farmers. Farmers invest points, time and effort in building a garden and should be rewarded with a reliable source of food and not be punished constantly because someone thinks that starving would be quite fun.
Yeah - and that rope is way too good looking for having been made out of plant fibres.The spears tip could use some more chipped off edges. Looks too clean, for being quickly made by an amateur.
Other wise the Basement or foundation of the building for elec room, etc, parking accessWait... are we Americans supposed to think ground floor means something other than first floor?
We have been wanting more early game weapons for a long time now, Thanks, now more types of Blunderbuss ammo, pleaseCool screenshot!
Is that spear made of dragon glass?
It's things like this that make me think that skills should have been categorized instead of grouped with physical attributes. Have survival, mechanical, physical branches of perks rather than the STR/PER, etc (ie Fallout's S.P.E.C.I.A.L.) attribute style. That ship has long sailed, I'm sure.You have to be strong to cook? That is the type of thing that will drive me crazy. Someone awhile back suggested a Misc category for skills that weren't tied to a specific attribute. This is the reason that is a good idea. Now in game I'm going to have to make the decision, "Well, I want to be able to cook bacon and eggs I better get a point of STRENGTH." I'm probably in the minority but that kind of disconnect bothers me. A lot more than it should I know but it's the way I'm wired.
I don’t think even the most ardent of food spoilage fanboys want to be still starving on day 300. The point of spoilage is not to starve for the entire game. It is as with any progression mechanic: the feeling of achievement comes from the struggle and seeing the difference between where you once were and where you now are.The point is that to some the part that we like most about the game is its potential for survival game. I only fully enjoy the game the first two or three days, when your survival matters.Agriculture right now is not necessary, and if we make it anyway anyway once you have the farm running, you do not need any maintenance and you just have to sit and wait and see how everything multiplies.
I like to have unforeseen things happen, just like when they infect you, you need to urgently look for medicines regardless of day 1 or day 300. If you do not have medicine, you will die.
With the food should be the same, the crops should be spoiled in certain circumstances, the hunting should be scarce and should not be able to accumulate unlimited food is completely stupid.
It forces players like me to make decisions, between going to POIs to try to get food cans or desperately looking for an animal to get food while it is ready for the next harvest.
Food easy to get and infinite is boring for someone like me.
I would like to take care of the food was something important and useful and that my colleagues need me for it while they enjoy killing zombies. I would sincerely like there was a place for a guy like me in this game.
Some of us bought the game because it was a survival game in the voxel world, the zombies, tower defense and others are secondary to us. Those people who only want to kill zombies already have their game.
Put an option for others so no one complains. The options are good, right Madmole?![]()
ahhhh… 17.0.. otherwise known as the Alpha that made noobs cry to the devs -- and the devs catered to them.I don’t think even the most ardent of food spoilage fanboys want to be still starving on day 300. The point of spoilage is not to starve for the entire game. It is as with any progression mechanic: the feeling of achievement comes from the struggle and seeing the difference between where you once were and where you now are.
I’m thinking that it would be great if players could progress and overcome the threat of starvation by week three or four in game. Maybe a bit longer but definitely long before day 300. It’s just that now there is no threat from Day 1 even and this is billed as a survival game. There was a much higher threat in 17.0 so that shows that balance truly can account for some but balance won’t give us the tech progression pathway that a food spoilage system would.
I'd go with the same mechanics as arrows but with far less chance of breaking, it's not hard to pull arrows out a zombie's head and a spear should be significantly easier to grab.For spear throw, perhaps make it high damage and automatically retrieves into your inventory after 5 seconds. That leaves you weaponless for 5 seconds so it should be used selectively
I wouldn't be so cocky if I were you. I've seen experienced players with thousands of hours of play cursing about the 17.0. Especially about the stamina system.ahhhh… 17.0.. otherwise known as the Alpha that made noobs cry to the devs -- and the devs catered to them.