madmole
Fun Pimps Staff
They already are AFAIK.Are wandering hordes gonna be tied to gamestage in the future? With an increase in stronger zombies and more of them?
They already are AFAIK.Are wandering hordes gonna be tied to gamestage in the future? With an increase in stronger zombies and more of them?
This! Although controller is not that bad I am using XB1 controller. However any better support the better especially the poor gyro is so hard to handle on both controller and mouse and keyboard.Madmole could you please address why controllers don't work as well in A17 and if your team can improve controller function. I currently can't play the game due to the inability to target/grab objects quickly or hit zombies accurately.
@Madmole They are up until gamestage 50, then it loops back to 1.They already are AFAIK.
Stop by here https://7daystodie.com/forums/showth...-17-2-by-CarryMM o Roland
as we are with the translation of this great game, please we want to play it in Spanish, at least 90%
Keep up the good work guys
Are you thinking out loud with the anemia thing or is a WebMD simulator in the works?Zeds can trample your crops, deer etc. Make anemia a thing so getting cut causes amemia if you don't get some meat. So farming might solve hunger but you need some meat too. I'm generally talking about loot though, and making bandages harder to get so you might eat more food to restore your health. Nerf the health regen perks.
Its better if you submit bugs to where the testers are reading it, in the 17.3 thread.Madmole could you please address why controllers don't work as well in A17 and if your team can improve controller function. I currently can't play the game due to the inability to target/grab objects quickly or hit zombies accurately.
Muchas gracias! es compatible con la versiَn 17.3 ?Stop by here https://7daystodie.com/forums/showth...-17-2-by-Carryregards
Anyway I expect an official translation from the developers that is native to the game.Stop by here https://7daystodie.com/forums/showth...-17-2-by-Carryregards
Es para la 17.2, no lo he probado en la 17.3. Es al menos una versiَn muy pulida hasta que exista una versiَn oficial completa.Muchas gracias! es compatible con la versiَn 17.3 ?
Thank you! Is it compatible with version 17.3?
Since proper translation is quite an effort (especially re-translating new words all the time when new features come in and others change) you should only expect to have the proper full translation at launch...Anyway I expect an official translation from the developers that is native to the game.Consult about the MM case in which alpha we will have 100% translation in all languages?
Genial muchas gracias voy a estar mirando el post para ver si lo actualiza a la version 17.3 gracias totalesEs para la 17.2, no lo he probado en la 17.3. Es al menos una versiَn muy pulida hasta que exista una versiَn oficial completa.
It's for 17.2, I have not tried it in 17.3. It is at least a very polished version until there is a full official version.
Por nada!
I don't think making food heal (as it is now) will affect food consumption. A person will eat only a certain amount of food each day (if available), no matter if he is injured or healthy. Let's ignore cold biome for now. I cannot eat more if I'm full. So to make use of food healing ability, I need to go scavanging on empty belly, so if injured I can eat more and heal, which is contr intuitive and bad design.I'm generally talking about loot though, and making bandages harder to get so you might eat more food to restore your health. Nerf the health regen perks.
I already wrote about this. This is a drop of realism and it works like this in many games) Running up the ladder is nonsense)Are you guys high? Or were you just born that way?
J/k but why would you want that removed? You can run up stairs and speed climb irl so...
You should have crafted a bedroll.View attachment 28354View attachment 28355 Work seems to be paying off!!
I will post these in the bug thread
I like the idea of crops being in danger but you're going down the metabolism route for food? Wouldn't that be unnecessarily complex for the average gamer? Even the Skyrim realistic needs mods always offer a simplified method.Zeds can trample your crops, deer etc. Make anemia a thing so getting cut causes amemia if you don't get some meat. So farming might solve hunger but you need some meat too. I'm generally talking about loot though, and making bandages harder to get so you might eat more food to restore your health. Nerf the health regen perks.
Very good points.I don't think making food heal (as it is now) will affect food consumption. A person will eat only a certain amount of food each day (if available), no matter if he is injured or healthy. Let's ignore cold biome for now. I cannot eat more if I'm full. So to make use of food healing ability, I need to go scavanging on empty belly, so if injured I can eat more and heal, which is contr intuitive and bad design.
Simple solution is to allow us to eat when we are full, there is no wellness now, so no exploit by eating dozens of stews.
You can but I don't think generation changed, only road and town code. The new generation doesn't have anything like that and is completely new code and way to create rwg.View attachment 28354View attachment 28355 Work seems to be paying off!!
I will post these in the bug thread