PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Drop on death: Delete All
I'm more partial to you lose everything. You spawn as a fresh character, but your old dead character's fort is still in the game world, all the chests are empty, forge broken and so on..like it was raided.

but that's more for just my taste. Others can handle it other ways, I'd just be happy for my version to be a difficulty setting, among the others they already have.

 
hehe.Even back in the early builds 'Death', didn't really have all that much meaning then. Getting the 'infection' however, sparked a sense of urgency, that pushed you to get it cured, even if it didn't have a penalty if you died from it. ;)

..and I do want a real penalty upon death at some point.
Go play on a PvP server...there is definitely a penalty. At least vs other players for the most part.

 
hehe.Even back in the early builds 'Death', didn't really have all that much meaning then. Getting the 'infection' however, sparked a sense of urgency, that pushed you to get it cured, even if it didn't have a penalty if you died from it. ;)

..and I do want a real penalty upon death at some point.
Losing wellness on death was a good start. In the current scheme, maybe death should lower max health and it can only regen over time rather than being raised with medical items. Right now death is just annoying.

 
Go play on a PvP server...there is definitely a penalty. At least vs other players for the most part.
Oh, I have plenty of times. It just doesn't hold my interest yet, to stay playing on a PvP server. That's another topic though.

 
Oh, I have plenty of times. It just doesn't hold my interest yet, to stay playing on a PvP server. That's another topic though.
I understand, but it is interesting how some of the game dynamics change when some of the enemies are other players.

 
Maybe take away the whole xp stuff. It's not gonna work very well anyways. You're just chasing your own tail trying to integrate it in a way that fits the game. ;-P Action-Bound xp just hurts your game. I never thought I'd say this, but Roland had a great idea - "Daily Skillpoint For Surviving".
Link to his mod:

https://7daystodie.com/forums/showthread.php?114413-0XP-RolMod
I felt the back-handed sting of that compliment. But it is appreciated. My cheek will heal. :)

 
Player 1: Ready for this l33t dungeon crawl?
Player 2: Are you crazy?! We score a free skill point in two hours. I’m not moving until I get it.
In theory I guess. But in actually playing it that thought never once dawned on me....partly due to the fact that I never expect to die in any l33t dungeon-- until I do.

Honestly, once xp is gone you really don't think about doing things for any other reason than for the primary game-related purpose of doing them.

 
I don't see this logic. Punish the guys who risk their lives doing the most dangerous thing in the game? Its a zombie killing game always has been. If we take away the xp bar maybe people will just play the game. Its not a race to unlock a perk. With pretty much all crafting ungated by perks in A18 I don't think people will be racing to level as much.
That is the real Game rigth now.

the meta Game goal is farm the Max amount of XP to Craft a Jeep And build a super uber base by day 15. And thats It.. the Game ends.

Yes.. you have..quests.. And lots of realy nice POI but only for searching mods and top tier weapons..And them barely nothing can kill you.

Nerf the amount of food/gas and bullets in the world

Put extreme dificult quest to force players to win in creative ways.with realy good rewards. Like a "workbrench" for bullets. Or a POI thats produces x amount of fuel per day. You need to defend It by the way. This are dinamic objetives.optional if you want more fuel

sorry for the inglish.

 
Why not leave it in, bump up the damage that zombies do, and decrease the experience reward? I don't play single player, but have to agree that even on MP we farm zombies for XP. I don't know that this is necessarily a huge game breaker for my group, but I can see how it does deviate a bit from what I thought was the orginal intent of the game.
Maybe there should be a Creative/Survival/Action game types?
You can literally do all that in the game settings already...

 
I like Roland's no XP idea. The only thing I fear from the idea of removing XP completely is what that would mean for horde night.

Without much loot reward, the only incentive of defending a base on horde night is if you have built it in such a way that you can harvest maximum XP. Otherwise, it's just a waste of resources.

A solution might be to award skill points only after horde nights, and only if you remain within some radius of your main landclaim block for the duration of the blood moon. The landclaim block must not be destroyed either. This would give some real purpose to having and protecting your landclaim block in single player, not to mention a reason for defending a base. The zombie AI could also be extended to target the landclaim block sometimes.

This might actually be good as a mod and I would much prefer posting this as an idea in the mods section, or even in Roland's thread... but I don't think the right hooks exist to put it together this way. As far as I know, there are no practical ways to adjust the AI and LCBs like this.

 
I like Roland's no XP idea. The only thing I fear from the idea of removing XP completely is what that would mean for horde night.Without much loot reward, the only incentive of defending a base on horde night is if you have built it in such a way that you can harvest maximum XP. Otherwise, it's just a waste of resources.
There are other incentives but they have to do with role-playing and enjoying tower defense for its own sake.... ;)

Which is why 0xp is best as a mod. Incentives outside the realm of loot and xp are going to be for a niche crowd at best.

 
Game Change

That is the real Game rigth now.Or a POI thats produces x amount of fuel per day. You need to defend It by the way. This are dinamic objetives.optional if you want more fuel

sorry for the inglish.
^^ This has potential. This would add a good gameplay dyanmic. Have a gas station that you had to power on a special generator that makes a ton of noise and pulls in a giant horde, but gives a descent amount of gas (but you have to pump it into a container).

Or some other similar mechanic for mining ores / lumbermill.

Couple that with an easy way to modify below ground resources so there is a lot less of them and you could really change the game dynamic.

 
There are other incentives but they have to do with role-playing and enjoying tower defense for its own sake.... ;)

Which is why 0xp is best as a mod. Incentives outside the realm of loot and xp are going to be for a niche crowd at best.
Right. I do think this is a fundamental flaw in the game right now, though. Imagination can only carry you so far. Another thing is that it can be enjoyable just to watch how they behave and destroy, but that only carries so far too. Not that I want the game to have an end to it, but if it was required to put yourself through non-rewarding horde nights in order to reach some end, that would be enough incentive.

So yeah, I like the skill points for defending your landclaim block on horde night better than all of these.

 
I like Roland's no XP idea. The only thing I fear from the idea of removing XP completely is what that would mean for horde night.Without much loot reward, the only incentive of defending a base on horde night is if you have built it in such a way that you can harvest maximum XP. Otherwise, it's just a waste of resources.

A solution might be to award skill points only after horde nights, and only if you remain within some radius of your main landclaim block for the duration of the blood moon.
I am honestly saddened by the fact that it has come to this. What *is* the horde night? An event that spawns a bunch of zombies which you farm if you feel like it? Well, unfortunately, that's exactly what it is. It is optional. And since it's optional, people feel like they need incentives to participate, else there is no point to it and as you said "it's a waste". One of the reasons why people also complained about decreased loot.

I wonder if TFP envisioned it like that or just were misguided by the "allowing people to do anything they want" crowd, which later also complains about the game becoming arcade-y, boring, grindy etc. But more importantly, If we want to put the tower defense elements to good use, the horde should be something which you have to defend against. Having to defend yourself and your base is the best incentive. Hopefully, when the speed bug is fixed, barricading will become a must with the nightmare speed setting. And when they add a DP severity option, I will at last be able to fully enjoy the game and feel that what I am doing has some practical meaning to it.

Right. I do think this is a fundamental flaw in the game right now, though
Criminally fundamental flaw if I may add.

 
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I am honestly saddened by the fact that it has come to this. What *is* the horde night? An event that spawns a bunch of zombies which you farm if you feel like it? Well, unfortunately, that's exactly what it is. It is optional. And since it's optional, people feel like they need incentives to participate, else there is no point to it and as you said "it's a waste". One of the reasons why people also complained about decreased loot.
I wonder if TFP envisioned it like that or just were misguided by the "allowing people to do anything they want" crowd, which later also complains about the game becoming arcade-y, boring, grindy etc. But more importantly, If we want to put the tower defense elements to good use, the horde should be something which you have to defend against. Defending yourself and your base is the best incentive. Hopefully, when the speed bug is fixed, barricading will become a must with the nightmare speed setting.
Yes! I agree it should be something you must participate in.

Just to be clear. I do participate in it. I do pretend like I have to do it. I also pretend that the AI can't be manipulated so easily... but every time I do I question myself. It really isn't worth it.

 
Yes! I agree it should be something you must participate in.Just to be clear. I do participate in it. I do pretend like I have to do it. I also pretend that the AI can't be manipulated so easily... but every time I do I question myself. It really isn't worth it.
Sometimes I do, sometimes I don't. Pretending sucks...

I can ignore any AI exploits that you can't do by mistake and you have to do something specific, but I can't ignore the fact that I build defenses and struggle against the horde when I could just... walk/sprint away. It feels downright silly.

 
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I just start a new game when AI get the point where I can completely avoid dealing with the horde.
Not sure what you mean, you never have to fight the horde or build defenses if you don't want to. Never mind AI, it's a WIP and it's complex. You can easily get away for example by just sprinting or using a vehicle (which hardly costs more than running). And if you do die and keep dying... so what, besides getting a slight, sometimes negligible, penalty? I am just waiting for the options.

 
In 17.2, "creating vehicles", as the post stated, is not gated at all other than requiring a workbench.
Crafting all the parts yourself and at will is gated by perks which is convenient but not required to build a vehicle.


Half and half, the perk itself, allows you to CRAFT the vehicle parts but, you no longer actually need the perk to actually assemble a vehicle. So if you find/ loot vehicle parts and have a workbench you can indeed assemble it. The vehicle parts, if you want to craft them, are level gated behind the perk.
Hundreds of hours on 17.2 - never once found the chassis for ANY vehicle whatsoever. Not once. Found parts. Only twice mind you and never in a situation where I actually got to use those parts. Even if it is on the loot list somewhere, that does not constitute you being able to assemble it.

 
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