I don't see this logic. Punish the guys who risk their lives doing the most dangerous thing in the game? Its a zombie killing game always has been. If we take away the xp bar maybe people will just play the game. Its not a race to unlock a perk. With pretty much all crafting ungated by perks in A18 I don't think people will be racing to level as much.
I think part of the issue could be that over the years your vision for the game may have changed a bit? It's a zombie killing game? The tag line of 7 Days to Die, even in the header of this very forum, is "Survival Horde Crafting Game". When I think survival, I definitely
don't think "Run in to a house full of things that want to eat me and fire a gun to intentionally wake them all up because I want to smash them all for their sweet sweet exp juice." Which is what my gaming group does all the dang time. We don't go "Oh crap, a wandering horde." We say in discord "Wandering horde on me guys! Come get some exp." I'm not exaggerating. That's LITERALLY the jist of what we say about that. We are legitimately disappointed when a screamer doesn't scream. We want her to get on the exp hotline and call all her friends. Are we as players really in a "survival" mentality here? I can get that the survival part might refer to the 7 day horde, but it's hard for players to see the game as a segmented experience where it's a straight up action RPG 90% of the time, and every now and then it turns in to a survival game where you actually need to stay AWAY from the zombies. Not charge towards them excitedly because they are exp pinatas. They think survival game and they expect a survival experience. So I think that's what's bugging some players.
As for taking the xp bar away that won't help. It will just annoy people and they'll all mod it back in. People like numbers going up. They want to get stronger. They want the next ability. People were willing to sit around and do something as mind numbing as spam craft just to see those numbers go up. They might complain about it. But they did it. That's how much players are wired to want to progress. You just can't change that unfortunately. They WILL go where the exp is.
I think that's sort of what RestInPieces is getting at when he says "they have to be balanced depending on XP/time, mostly ignoring resource gain, as counter-intuitive as that may sound.". Ultimately, if zombie bashing is the most rewarding way to gain exp, "the guys who risk their lives doing the most dangerous thing in the game" will basically just describe
the vast majority of players because that's what everyone will wind up focusing on. Which as I highlighted above, is actually pretty darn counter to a "Survival" game mentality. Part of that could be because things aren't actually that dangerous most of the time. If they were, that
might nudge a few people away from it to try other things to gain exp. But unless something is just really prohibitively challenging, as long as it's the fastest way of seeing the numbers go up, most people will gravitate towards it whether its the most fun way to play or not.
Sorry for the wall of text... just trying to help in some way. Thanks for being so open and communicating with the fans MM. Super looking forward to what you guys have done with A18. :smile-new: