PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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We're not making it convenient for you to circumvent the penalties of encumbrance. That is the risk you take being encumbered.
As a fan of encumbrance, I wouldn't mind if you could find ways to minimize inventory management involved. I find myself opening the inventory way too often, just to get rid of the debuff, by dragging items to actionbar empty slots, or throwing them out because I accidentally punched a flower while fighting a zombie.

 
Not sure I like steel being gated behind electricity. I have need for steel *LONG* before I ever need or have electricity. Most of my games I never even bother with electricity.
I agree with this. I think having an industrial, electric forge with shorter crafting times, fewer resources needed, and/or higher capacities would be sufficient to make the perk valuable. Kind of like how a chem station is still valuable for making gunpowder.

 
As a fan of encumbrance, I wouldn't mind if you could find ways to minimize inventory management involved. I find myself opening the inventory way too often, just to get rid of the debuff, by dragging items to actionbar empty slots, or throwing them out because I accidentally punched a flower while fighting a zombie.
Hold shift and left click. You can thank me later.

 
I would also like to have a "quickdrop" of the whole backpack. Either via a hot-key or an inventory-icon.

The backpack would then just spawn on the ground with all the items in it like a normal lootbag.

This is useful when wanting to quickly get rid of encumbrance. (as a soldier would do that too)

This would also be useful in the early game when scavanging POIs. the player does not need to craft a chest. Just drops the backpack (it should not despawn!) and then goes in looting.

Later he can sort out the stuff when finished looting. (repeatedly dropping the backpack without picking it up should not be possible though, else this could be exploited).

 
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Very Cool.
Will these be displayed in the Perks Screen? In their own separate tab? It's going to be hard as hell to keep track of all the perks you have unlocked if that's not the case. A tab would be invaluable.
Yes right next to intellect is a books icon that lists every book and if you have read them or not.

 
I have to agree with this, if the electric components like gas generator and battery bank are locked along with steel that doesn't seem right. Since right now in-game both above items use forged iron in their making.
Exactly, unless they change the unlock system around.

Also, does anybody else have an ugly texture for the steel arrows? I've updated drivers and changed setting but still the same.

It's literally the only texture in the game that's borked for me.

- - - Updated - - -

Yes right next to intellect is a books icon that lists every book and if you have read them or not.
Awesome

 
As one who recently chopped open a military camp tent that was full of dogs while I was encumbered...I support this idea. :)
Your the one that wanted 3 rows of encumbrance instead of 2. Enjoy your funeral :D

 
I miss the ability to craft Gasoline.
We should be able to create Coal from burning wood.
You might check what game we're all talking about before posting. There is definitely gas crafting in this one.

 
...asked Madmole while firmly grasping his bow. :)
In truth, though, I would accept the risk. If my backpack is going to end up on the ground anyway I’d rather it happen without the resulting near death buff if I can help it. Plus in the current game it would be a snap to jump off and run 50 meters away and wait for them all to catch up then run back pick up the pack and get back to higher ground.... :p
Someone remapped the drop key 5 minutes before I shoot video and nobody will ever forget it lol.

I have a no hotkey solution for you, just hold still and let the dogs have their treat, you will drop your backpack easily.

 
And if smell is introduced, you can load a backpack full of smelly stuff to distract the zambees... make backpacks craftable too
While we're at it, lets put in teleports so players don't have to walk, and power armor so you are invincible. Heck we'll even throw in an auto uninstall feature when you hit exit because you won't be back to play that game.

 
Not sure I like steel being gated behind electricity. I have need for steel *LONG* before I ever need or have electricity. Most of my games I never even bother with electricity.
I had a dip in caffeine levels when I wrote that.

 
So does that mean we cant have npc's as guards in our base? I remember that being spoken about.
Not until we can get some major progress on performance. Just recruit some friends to guard your base in the meantime :)

 
I do have a general comment/ thought about perk bonus':
With level 5 requiring (if it still does) an attribute rank of 10 that includes a huge difference in points spent.

- For a level 4 Perk you need a level 7 Attribute: 10 Points for Attribute + 4 Points for Perk

- For a level 5 Perk you need a level 10 Attribute: 22 Points for Attributes + 5 Points for the Perk

The difference between 14 for a level 4 and 27 for a level 5 is huge, obviously. A lot of the perks increases between 4 and 5 do not justify this cost increase.

Take Gunslinger:

Rank 3 - 15% Increase Fire Rate/ 25% Reload Rate/ 5 successive shots cause crit

Rank 4 - 20% Increase Fire Rate/ 30% Reload Rate/ 4 successive shots cause crit

This is a 5% increase at a cost of 6 skill points. Well worth it.

- Rank 5- 25% Increase Fire Rate/ 35% Reload Rate/ 3 successive shots cause crit

For the additional 13 skill points it costs to get to rank 5 you only get another 5% increase.

For just 1 more skill point (14) you could increase a different attribute to 7 and a relevant perk to 4.

My suggestion is to keep the costs the same, but make the increase in bonus between 4 and 5 more substantial to offset the cost. I find myself raising most skills to 4 and spending those points elsewhere, because (in my opinion) the rank 5 increase is not worth 13 skill points.

Sorry for the ramble. Have a great day!

Caz
Yes but rank 10 of the attribute gives you access to rank 5 of all its governed perks for just a few points then. So yes if you only buy one 10 requirement perk under that tree its a rip off, if you max out several perks under that tree, its a great deal.

If we inverted it, it would be cheap to be int 10, but super costly to have all 5 ranks of just a few perks.

 
Thank you. I dont get all these encumbrance complaints. Its a great game mechanic. Back in the day we used to make little wooden shack outposts with campfires and boxes outside of cities. It was fun doling so and we used to go on runs, drop off and then make trips to retrieve stuff.
Now with encumbrance this is even more viable and we love it :)
Yes and in a MP server you have to hide them so you don't get ripped off. To me this kind of game should have you living on the edge, worried about zombies, worried someone will take your stuff, and constantly thinking how to survive better, how to live another day, how to get on top of this crazy situation.

 
While we're at it, lets put in teleports so players don't have to walk, and power armor so you are invincible. Heck we'll even throw in an auto uninstall feature when you hit exit because you won't be back to play that game.
I so love to read this forum nowadays. Players vs developers is really a fun game. Luckily I've stopped playing 7d2d and moved on. Only here cause deep down I miss what I thought was a great game. Unfortunately, to me, it got worse. So, now I'm happily sitting here with my popcorn checking in occasionally to see what happens to my former love.

Call me a stalker if you want..

 
JOEL, we will still have to carry a heavy backpack to the base most of the time, but being able to dump a backpack will only allow us to temporarily gain an advantage in mobility and endurance.
What is natural is that we cannot get rid of a backpack when it is urgently needed? )

You can add a debuff that will block all the inventory cells for 30 minutes after you have dropped the backpack, and each item in the inventory will give the character an overload.

Earlier time it will be possible to remove the debuff just by picking up a backpack.

This is a temporary convenience.

If you are against it, then you should remove steroids from the game, because they also add convenience)
No you are trying to get free steroids without finding them. If you can just drop your backpack with a hotkey its like having steroids. No dice man. We give you plenty of tools to deal with problems. Don't be dumb and carry a full payload, build boxes and stash things so you can move, or risk getting caught unable to run. Invest into pack mule, craft mods that remove weight, keep coffee on you so you can sprint, craft a vehicle, etc. There are a million ways to solve this yourself, stop being lazy and wanting us to give you a free rip cord to get yourself out of an interesting problem that you created for yourself.

 
You might check what game we're all talking about before posting. There is definitely gas crafting in this one.
I think they are talking about the Bio Fuel one. The description on grain alcohol even states you can make fuel from it, but you really can't. I miss that too because it was good for emergency only, as the high cost to make

it made it impractical.

 
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I could have swore we had a dump inventory button, i remember seeing the trashcan icon on my inventory a few times.. or was that a temp solution to the bugged quest item and was removed? or was that Delete inventory not dump?
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Also, you couldnt add a perk to reduce forge heat cause its not part of you, its an independant system. maybe if you were near it, but how would it know who was using the forge to make less heat, and what if someone else uses it after you? seem slike its overly complex
Its not linked to you, its linked to the area. All the sounds and smells add up and a screamer investigates the center of the noise, or something like that. I build forge shacks and happily snipe the screamers from 1/8 mile away as they pound on my forge shack door.

 
What if dropping your back pack in such a manor locked you out of being able to use the backpack inventory slots until it is retrieved. Saved from your being encumbered in an emergency but now you are restricted to just being able to put things on your belt until you retrieve your backpack again.
I doubt it would be a change worth the effort though.
OR we stop this nonsense backpack drop noone in 5000 years will talk me into.

 
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