Fixed that. Still a classic even though it met it's demise.UMM, UHH, I DON'T KNOW, MAYBE, EHH, UHH?...asked Madmole while firmly grasping his bow.![]()
Here's a suggestion for the first three tiers:Sure, should hammer and forge even be a perk any more? Half the things it does now are moved to the other perks, like if you want to craft a faulty iron tool you need to have miner 69'r rank 1. To craft faulty light armor you need light armor's first rank. Before these were under hammer and forge and I'm trying to decide how to add 5 ranks to it now that its been gutted.
Right now all that it has left is
rank 1Craft a forge
rank 3 Craft a crucible and steel ingots
Possibly tier 5: craft mechanical parts
You used to be able to buy gas pumps at the trader, I like using those to hold my gas cans for vehicles.My god, YES! I would add that perhaps some of the decorative items could be craftable too? Like the those POI house doors or the new lights? Seriously, I'm drowning in resources and need things to craft.
There are modlets for that.I miss the ability to craft Gasoline.
We should be able to create Coal from burning wood.
Hey, great idea!Hi Joel, today on the stream, the audience offered me an interesting idea.
The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.
When can it be needed? Often!
When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.
You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.
Outward anyone?Hi Joel, today on the stream, the audience offered me an interesting idea.
The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.
When can it be needed? Often!
When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.
You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.
Not sure I like steel being gated behind electricity. I have need for steel *LONG* before I ever need or have electricity. Most of my games I never even bother with electricity.This is getting closer. I was thinking that R3 unlocks an industrial forge which is required for steel and has faster crafting and more slots, way faster smelting and larger smelting reservoir, required electricity and did not make smell
And that's one reason to gate it behind electricity.Not sure I like steel being gated behind electricity. I have need for steel *LONG* before I ever need or have electricity. Most of my games I never even bother with electricity.
I was always wondering, will we have some kind of in-game radio like in Fallout games? The way I understand it is that this system could allow exactly that kind of feature, maybe not in its first version, but perhaps one day once it evolves into something more complex?New Dynamic Music System (DMS)Its been in the works for a long time and the first version is finally here. We now have a dynamic music system that plays a variety of tracks and can combine them so you never hear the same song twice. Right now they only play during exploration or a non combat moments. Future updates will detect your threat level and introduce combat music. Users can disable the system entirely or define what percentage of the day music can play for and adjust the music volume.
You're right in that the system could probably be modded into a traditional playlist. The trick would be making it less complex, not more.I was always wondering, will we have some kind of in-game radio like in Fallout games? The way I understand it is that this system could allow exactly that kind of feature, maybe not in its first version, but perhaps one day once it evolves into something more complex?
It lets you make grass (plant fibers) into cloth if you read the book. Normal people have to use cotton.Sounds nice. What's the completion bonus for this series? The 6th one, "Cloth Can weave plant fibers into cloth". Is that a different item from the cloth fragments that we can craft with plant fibers in the current game version?
Solar panels when charging the battery cause increedddiiibblleee lag and are unplayable. they're not a viable part of the game, and for 30k ech (give or take) they utterly put themselves out of the picture.We have solar power. We could quiet the generators too.
So does that mean we cant have npc's as guards in our base? I remember that being spoken about.No for the same reason we aren't having npc followers. Too much cpu cost if everyone is allowed their own zoo.
We're not making it convenient for you to circumvent the penalties of encumbrance. That is the risk you take being encumbered.Hi Joel, today on the stream, the audience offered me an interesting idea.
The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.
When can it be needed? Often!
When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.
You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.
I stash chests all over the map early game and mark them on my map.Perhaps you could use a chest to do this, but it is a bit slower. Yes, I do think that we shoud have a key for dropping everything, as we have "R" to take everything.