PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hey guys,

I've been trying a17 over the last week, overall I just wanted to say great job TFP! If I had to use one word to describe it, it would be refreshing. The visual overhaul is great, and the revamped combat system has been nice. although jumping back in on Survivalist has been punishing and I've died more times than I care to admit while adjusting to the changes. It truly feels like a new game.

I struggled at first to catch on to all the new mechanics that have been introduced. And I do miss some of the old features such as item quality affecting weapon stats, as well as parts of the old skill system. But I am withholding judgment until I have spent a few more hours in a17.

AI Pathing is interesting now. I am enjoying the smarter ai, but I've noticed a few issues. I have spent two horde nights in a row just sitting on top of the chimney of a two story house. The zombies were able to path on to the roof in seconds, but they wont destroy the chimney I am standing on. They keep running around in circles. I believe it is because the roof is sloped and they are technically getting closer to me by running up the sloped portions, rather than just destroy the column I am standing on. But I am sure this will get ironed out.

Keep up the great work guys!

On a side note, the first toilet I checked had a pistol and a few extra rounds, its good to see some things never change :)

 
AI Pathing is interesting now. I am enjoying the smarter ai, but I've noticed a few issues. I have spent two horde nights in a row just sitting on top of the chimney of a two story house. The zombies were able to path on to the roof in seconds, but they wont destroy the chimney I am standing on. They keep running around in circles. I believe it is because the roof is sloped and they are technically getting closer to me by running up the sloped portions, rather than just destroy the column I am standing on. But I am sure this will get ironed out.
You fool! faatal might read that!!!!

 
I don't think heavy armor affects stamina use, but it slows you down. Anyone can craft vehicles now, but only INT players can craft parts. There is no quality of vehicles any more.
Is there any chance that vehicles can be different colours?

Not just for aesthetics (although that would be nice too) but so that when there's a group of you and you've rolled up and parked together outside a POI it's obvious which vehicle is whose when you're done looting it.

 
How about another power source like the ability to make wind or a water wheel for power options. I get really tired of the generators blaring away and by default, dig the deepest hole I can to plant them in. I look forward to Solar in a major way because generators are so obnoxious.

 
Has anyone suggested using "Zombies" as pets - kinda like guard dogs and if you dont keep them fed right they turn on you... hmmmm?

 
How about another power source like the ability to make wind or a water wheel for power options. I get really tired of the generators blaring away and by default, dig the deepest hole I can to plant them in. I look forward to Solar in a major way because generators are so obnoxious.
I was thinking of a hand powered generator. Perhaps one with a stationary bike set up and you could use that to charge battery banks or supply power to your electric fences and traps. Something primitive that would help if you didn’t have a generator up and running yet.

 
LOL yes, keep your exploits to yourself if you want to continue using them :)
dont worry... when the spitters show up... that chimney just makes no difference and will not save them for long. :) so its only an early gamestage trick.

 
I was thinking of a hand powered generator. Perhaps one with a stationary bike set up and you could use that to charge battery banks or supply power to your electric fences and traps. Something primitive that would help if you didn’t have a generator up and running yet.
I remember riding one of those at Farley Nuclear Plant on a field trip as a kid. I remember how inefficient it was, and how much peddling it took to light a single sixty watt light bulb. I remember learning that to keep a single light bulb burning for one hour I would be peddling for about fifty minutes. Likely closer to forty five out of sixty minutes now that I am no longer a child.

I can not imagine how much peddling it would take to generate the energy needed to run a single wire of electric fence, though I suppose I could start some math. But I do distinctly remember learning as a young child that peddling is not a viable source of energy.

 
dont worry... when the spitters show up... that chimney just makes no difference and will not save them for long. :) so its only an early gamestage trick.
Lol, sounds like a bunch of Pimp slang when talking about a "client".

 
On the Hammer and Forge ideas -

Rank 1: Craft Basic Forge (Same as now) 1 raw gives 5 forge material

Rank 2: 10% smelting speed, 10% more fuel duration, 1 raw gives 6 forge material

Rank 3: Craft Advanced Forge (+1 smelting slot, +25% smelting speed, higher holding capacity, 25% more fuel duration, 1 raw = 7 forge)

Rank 4: Craft Crucible/ Steel, 1 raw gives 8 forge

Rank 5: Craft Advanced Forge ( +2 smelting slots, 50% smelting speed increase, higher holding capacity, 50% longer fuel duration, electric, 1 raw = 10 forge)

Just some ideas

 
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Is there any chance that vehicles can be different colours?
Not just for aesthetics (although that would be nice too) but so that when there's a group of you and you've rolled up and parked together outside a POI it's obvious which vehicle is whose when you're done looting it.
Probably down the road for sure.

 
How about another power source like the ability to make wind or a water wheel for power options. I get really tired of the generators blaring away and by default, dig the deepest hole I can to plant them in. I look forward to Solar in a major way because generators are so obnoxious.
We have solar power. We could quiet the generators too.

 
Has anyone suggested using "Zombies" as pets - kinda like guard dogs and if you dont keep them fed right they turn on you... hmmmm?
No for the same reason we aren't having npc followers. Too much cpu cost if everyone is allowed their own zoo.

 
On the Hammer and Forge ideas -
Rank 1: Craft Basic Forge (Same as now) 1 raw gives 5 forge material

Rank 2: 10% smelting speed, 10% more fuel duration, 1 raw gives 6 forge material

Rank 3: Craft Advanced Forge (+1 smelting slot, +25% smelting speed, higher holding capacity, 25% more fuel duration, 1 raw = 7 forge)

Rank 4: Craft Crucible/ Steel, 1 raw gives 8 forge

Rank 5: Craft Advanced Forge ( +2 smelting slots, 50% smelting speed increase, higher holding capacity, 50% longer fuel duration, electric, 1 raw = 10 forge)

Just some ideas
Not far from what I landed on.

 
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