♥♥♥♥. Did not notice that. Thanks MM.If you hover the mouse over the lock icon it pops out text of what you need to buy it. We're removing level gates, so that should simplify it even more.
It's part of UMA, the players adjustable model system, as far as I can tell. Nothing to worry about.when I an looking at the console (F1) while logging on I always see:
2019-MM-DDT HH:MM:SS 193.052 INF Alt Slots does not contain female_hair_Shaggy02!
what the heck does that mean?
Yeah, more like the cryo-freeze. In terms of duration of the freeze, I'd go with 60 seconds or so, since I'm envisioning such a mod as one that is tailored for stealth play-through or possibly intellect. So, for example say I decided to play stealthily and get into a tricky situation, I could equip my weapon with a cryo-freeze mod and then hit one zombie to deal with the main threat. If however, I decided to go as an intellect build, I could again equip my weapon with a same mod and instead use it to freeze enemies in place to let the others deal with them.Oh yeah, I always just got the one that caused ragdoll when you landed with power armor but sadly it damaged your friendly npcs when nearby, I think I killed the little grey kitty at Abernathy farm and was sad.
I think some of the books have stun and knockdown added to that type of firearm. By freeze you mean like cryo freeze? Ice form shout from skyrim?
Being able to add/remove mods while still wearing the item would be significantly more useful, imo.Speaking of QOL things & button clicks, any chance of a shift-“x”button to remove all armor or all armor and clothes? When adding/moving mods, dumping all your armor into inventory at once to work on it would be nice. Excuse me if there already is and I don’t know about it. If not, can it be modded that way now?
What I described was just a shorthand for the feature. If a zombie is sneaking up behind you, and you don't see it, I wasn't suggesting that you have to suddenly turn around and hit it. If it were really to be implemented, it would be "the opponent is within X range, and you are definitely targeting it."That is klunky. What if the user wants to iron sight to shoot a barrel in the distance to blow up 50 barrels to kill a huge horde, but can't because one weak zombie is near him?
Thank you, a much clearer description. This exactly.Because lets say you are going to use 5 items in succession, you press shift ONCE and hold it down as you click each of the items. So to use 5 items it would be 6 total actions. With the current method it would be 10. He is right. I've played Empyrion and it is a nice feature. Not a must have but it makes doing certain things much less tedious feeling.
The shift click to loot items is pretty much the same thing and already in the game so the code to implement is possibly already there.
Yeah... that isn't well understood at all. I'm the player with the least amount of time amongst my friends (at 429 hours), and if I hadn't gotten distracted one day with the mouse in just the right spot, we'd never have known it was there.If you hover the mouse over the lock icon it pops out text of what you need to buy it. We're removing level gates, so that should simplify it even more.
I like the idea of reducing the delay on the...wait a minute....is that a squirrel in your shirt pocket...?Yeah... that isn't well understood at all. I'm the player with the least amount of time amongst my friends (at 429 hours), and if I hadn't gotten distracted one day with the mouse in just the right spot, we'd never have known it was there.
I'm not a UI/UX expert at all, but maybe some way to indicate that mouseover has info, or simply clicking on "Buy" giving a popup with the requirements for the perk rank or something might help with that. Even speeding up how fast the tooltip appears might help.
What? That's just nuts!I like the idea of reducing the delay on the...wait a minute....is that a squirrel in your shirt pocket...?
That's how it is now. Have you even played A17? Why are you offering suggestions for something you haven't played?In that case, I would suggest a perk that makes it so you don't have to keep replanting every time you harvest.
Hover your mouse over the lock icon. It tells you what you need.Any chance you'll add the requirements you need to unlock new skills? Hate to refer to Bethesda stuff but the Skyrim style visual skill tree is very nice. I'm struggling to know what to I need to buy to unlock what I want.
Example: as a noob, trying to unlock Hammer and Forge level 2 so I can craft some simple iron tools. it's greyed/locked. I have H&F Level 1, Level 5 in Intellect. Do I just keep putting points in Intellect? Is there another perk associated with it I haven't bought yet?
Right now I feel like I'm blindfolded and throwing darts at a dartboard trying to hit a bullseye.
Thanks!
So I assume higher perk-levels will cost more points. Will perk-points per level-up also increase at specific levels?If you hover the mouse over the lock icon it pops out text of what you need to buy it. We're removing level gates, so that should simplify it even more.
Hover your mouse over the lock icon. It tells you what you need.
Hardwood floors bud!!when I an looking at the console (F1) while logging on I always see:
2019-MM-DDT HH:MM:SS 193.052 INF Alt Slots does not contain female_hair_Shaggy02!
what the heck does that mean?
Wait...your Mom was an AK-47???So mess up your own game !!From the game about building, it turned out an action
and that one is a curve. . Dubin kills with 3 hits, and the AK-47 submachine gun does the same with three hits. I am from an AK-47 machine gun, I could shoot enemies through a car, and there was no damp place left from them! And what's in the game !?
5% increased damage! And what is not at 0.0005?Autoamt at least 50%. (they do it in mods)
Return the game about building where the hammer is normal.
You are doing everything to lose, all the best that was obtained with such difficulty!